Iron Grip (Feat): Difference between revisions

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All penalties assessed on the 'Relative Weapon Sizes' table are reduced by 4 when you have this feat. Note that if this feat reduces a weapons penalty to less than 0, you instead may wield that weapon with a +1 bonus to-hit, which will stack with other feat bonuses to-hit. See the [[Weapons#Size|Weapons]] page for details.
All penalties assessed on the 'Relative Weapon Sizes' table are reduced by 4 when you have this feat. Note that if this feat reduces a weapons penalty to less than 0, you instead may wield that weapon with a +1 bonus to-hit, which will stack with other feat bonuses to-hit. See the [[Weapons#Size|Weapons]] page for details.
The bonus from this feat replaces (i.e. does not stack with) the bonus provided by [[Vice Grip (Feat)]].





Revision as of 16:57, 13 March 2020


You can confidently wield pretty much any weapon, no matter how big, small, or weird.

Prerequisites: BAB +16, Vice Grip (Feat)

Benefit: You have an incredibly strong, capable grip, regardless of your actual size or strength. Characters with this feat may wield unusually large or small weapons, or weapons designed for two hands with one hand, or vice versa, with much greater ease than most.

All penalties assessed on the 'Relative Weapon Sizes' table are reduced by 4 when you have this feat. Note that if this feat reduces a weapons penalty to less than 0, you instead may wield that weapon with a +1 bonus to-hit, which will stack with other feat bonuses to-hit. See the Weapons page for details.

The bonus from this feat replaces (i.e. does not stack with) the bonus provided by Vice Grip (Feat).