Isolate (Sorcerer/Wizard Spell): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
(23 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Template:Spell
{{Template:WizardSpell


<!-- Spell Level -->
<!-- Spell Level -->
<!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
<!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
| Alchemist =  
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Bard = 3
| Alchemist|
| Cleric =  
}}</onlyinclude>
| Druid =  
 
| Paladin = 3
| Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}}
| Pariah =  
| Bard|
| Ranger =  
}}</onlyinclude>
| Sorcerer/Wizard = 3
 
| Cleric=<onlyinclude>{{#ifeq:{{{transcludesection|Cleric}}}
| Cleric|
}}</onlyinclude>
 
| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}}
| Druid|
}}</onlyinclude>
 
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|
}}</onlyinclude>
 
| Ranger=<onlyinclude>{{#ifeq:{{{transcludesection|Ranger}}}
| Ranger|
}}</onlyinclude>
 
| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}}
| Sorcerer/Wizard|3
}}</onlyinclude>




| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[illusion]] (glamer)
| School|[[Illusion]]
}}</onlyinclude>
}}</onlyinclude>


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|1 [[standard action]]
| CastTime|Standard
  <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>
}}</onlyinclude>


Line 26: Line 46:


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|[[touch]]
| Range|Close
  <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|creature touched
| Target|{{targets|1}}
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|1 round/level (D)
| Duration|1Round
  <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|[[WILL]] partial
| Save|None
  <!-- Values: None,
      FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
      ReflHalf, ReflNegates, HReflHalf, HReflNegates,
      WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else
  -->
}}</onlyinclude>
 
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|None
  <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
 
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
 
| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
 
| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes|
}}</onlyinclude>
}}</onlyinclude>


| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes
| SR|Y
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = You cause the target to become [[invisible]] and silent, but only to his allies.
| Description = You make vigorous wiping gestures in the direction of your chosen target, as if you are erasing them from reality.  As you do so, your hands begin to emanate a dire glow of nullity.  At the culmination of the spell, you point dramatically at your chosen victim, to whom you have line of sight and line of effect, and a ray of nothingness lances from your finger toward them.
 
: If the [[ray]] hits the target after a successful ranged touch attack, they gain the [[Exiled]] condition. As long as they have the Exiled condition, they cannot damage anything, they are untouchable by any other creatures, you may not harm any other creature but them, and you are considered to be adjacent to them, although they are not adjacent to you. (See the Exiled condition for details.)  If the ray misses, the spell is expended to no effect.  The Exiled condition caused by the Isolate spell automatically ends at the start of your next turn (rather than degrading to Displaced, as the Exiled condition would normally).
 
: '''Special''': If you hit a creature with Isolate while they are already Exiled, [[Displaced]], or [[Cloistered]], the ray instead inflicts {{circle|3}} of {{dmg|fictive}} damage.


:Any creature with an attitude of indifferent or worse toward the target, and any creature that wishes the target harm, can see the target normally. The target can see and hear himself, can cast spells with verbal [[components]], and can use command words normally, but any effect that requires allies to see or hear the target does not function. An ally that can [[See Invisibility (Spell)]] creatures can both see and hear the target of isolate.


:If the target succeeds at its save, the duration of the spell is reduced to 1 round.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|You cause the target to become [[invisible]] and silent, but only to his allies.
| ShortDesc|Your ray attack causes a target to become [[Exiled]].


}}</onlyinclude>
}}</onlyinclude>


| Reviewed = N
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>


}}
}}

Latest revision as of 15:20, 12 September 2020

Level: Sorcerer/Wizard 3
School: Illusion

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature
Duration: Until the start of your next turn
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes

Description

You make vigorous wiping gestures in the direction of your chosen target, as if you are erasing them from reality. As you do so, your hands begin to emanate a dire glow of nullity. At the culmination of the spell, you point dramatically at your chosen victim, to whom you have line of sight and line of effect, and a ray of nothingness lances from your finger toward them.
If the ray hits the target after a successful ranged touch attack, they gain the Exiled condition. As long as they have the Exiled condition, they cannot damage anything, they are untouchable by any other creatures, you may not harm any other creature but them, and you are considered to be adjacent to them, although they are not adjacent to you. (See the Exiled condition for details.) If the ray misses, the spell is expended to no effect. The Exiled condition caused by the Isolate spell automatically ends at the start of your next turn (rather than degrading to Displaced, as the Exiled condition would normally).
Special: If you hit a creature with Isolate while they are already Exiled, Displaced, or Cloistered, the ray instead inflicts (Circle 3 damage): 1d6 points of damage per character level (max 10d6 at character level 10) of fictive (energy, uncommon) damage.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30