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[[Category:Epic Path]]
[[Category:Epic Path]]
[[Category:Skills]]
[[Category:Skills]]
* ''Go back to the [[Epic Path]] page.''
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* ''Go back to the [[Skills]] page.''


==Description==
<div style="float:left">
:{| class="ep-default2" text-align:left; margin-left:20px;"
|-
| width="250" style="font-weight:bold" | Ability Score Used: || Intelligence
|-
| width="250" style="font-weight:bold" | Armor Check Penalty Applies? || No
|}
</div>
<div class="clear"></div>


== Knowledge (Arcana) (Int; Trained Only)==
You are educated in aspects of the arcane, which allows you to answer both simple and complex questions on that topic.  Specifically, Knowledge (Arcana) allows you to make checks to reveal information on ancient mysteries, magic traditions, arcane symbols, constructs, dragons and magical beast lore.
You are educated in aspects of the arcane, which allows you to answer both simple and complex questions on that topic.  Specifically, Knowledge (Arcana) allows you to make checks to reveal information on ancient mysteries, magic traditions, arcane symbols, constructs, dragons and magical beast lore.


Characters who have the bailiwick skill [[Spellcraft]] from their character class (or some other source) gain ranks in ''Knowledge (Arcana)'' automatically, at a rate of one rank per rank placed in [[Spellcraft]].  A character can never have more ranks in a skill than his character level.
As with all skills, the uses below are merely suggestions, and by no means the full gamut of possible ways a skill can be used. Players and GM's are encouraged to find additional ways to use each skill.
== General Knowledge ==
{{Template:SkillUse
| Skill-Use = General Knowledge
| Core-Skill = Knowledge (Arcana)
| Benefit = You know the answers to questions pertaining to arcane spells, their components, magic theory, auras (personal, constructed, and aetheric), arcane symbols, and other mysteries related to the arcane.
| Action = Free action
| DC = Answering a question on an Arcane topic has an [[Skill DC|Easy DC]] for the CR of the topic for really easy questions, an [[Skill DC|Average DC]] against the CR of the topic for basic questions, a [[Skill DC|Challenging DC]] against the CR of the topic for really tough questions, or a [[Skill DC|Hard DC]] against the CR of the topic for really tough questions on narrow or specific topics.
For example, knowing that the Peacock Throne is magically enchanted might be an Easy check against the CR of the Petal Empire (CR 5), but knowing the exact enchantments laid by High Emperor Stamen when she created the Peacock Throne might be a Challenging check against a CR of 25 (her caster level when she made it).  Knowing the exact runes she used to emplace the spells and where they are hidden upon the throne might be a Hard check against CR 25 instead.
| Modifiers = -
| Take10-Take20 = No
| Assist = Yes (up to 5 allies)
| Success = You are familiar with the topic, and have useful information relating to it.  The GM will tell you what you know.
If you exceed the target DC by a significant amount (typically, reaching a higher difficulty threshold than what was required for the check), the GM may provide additional information to you than would be revealed by a merely successful roll.
| Failure = You don't know enough about the topic to provide any useful insight.
| Retry = No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place.


===Check===
| Provokes = No.
Answering a question on an Arcane topic has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).


You can use this skill to identify magical beasts or dragons and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster's CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster's CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster's CR, or more. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
}}


== Monster Lore: Constructs, Magical Beasts, Dragons ==
{{Template:SkillUse


{| border="1" cellpadding="5" style="text-align:left"
| Skill-Use = Monster Lore: Constructs, Magical Beasts, Dragons
! Task || Skill DC
 
|-
| Core-Skill = Knowledge (Arcana)
| Identify auras while using detect magic || 15 + spell level
 
|-
| Benefit = You can use this skill to identify constructs, magical beasts or dragons, and potentially even recall detailed information regarding their special powers or vulnerabilities.  Creatures of other types than these require different knowledge skills to identify.
| Identify a spell effect that is in place || 20 + spell level
 
|-
| Action = * '''During combat:''' a [[free action]] during your turn; '''''or:'''''
| Identify materials manufactured by magic || 20 + spell level
* '''Outside of combat:''' A full minute of studying the creature and its habitat
|-
 
| Identify a spell that just targeted you || 25 + spell level
| DC = * '''Basic Lore:''' double the monster's CR
|-
* '''Complete Lore:''' 15 + double the monster's CR
| Identify the spells cast using a specific material component || 20
 
|}
| Modifiers = Some monsters have different target DC's.  Refer to the monster's bestiary entry for details.  These altered DC's are typically because the monster in question is so well known that the check is easier, or so rare that few have ever heard of them.
 
| Take10-Take20 = If you are not in combat (or in immediate danger of combat), you can take 10, but you cannot take 20.
 
| Assist = Yes (up to 5 allies)
 
| Success = * '''Basic Lore:''' You remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry.
* '''Complete Lore:''' You know quite a lot about the monster in question, and GM's should allow that player to look over the monster's bestiary entry in its entirety.
 
| Failure = You don't know enough about the creature to provide any useful information.
 
| Retry = No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place.
 
| Provokes = No
 
}}
 
== Contemplate Answers (Epic) ==
{{Template:SkillUse
 
| Skill-Use = Contemplate Answers (Epic)
 
| Core-Skill = Knowledge (Arcana)
 
| Benefit = You can take some time to reflect on what you do know in order to draw conclusions about what you don't know.  You can contemplate the foundational knowledge of arcana that you possess, and apply it to a particular question or puzzle you were previously unable to answer.  By exerting your will and taking a moment to really think things through, you might discover an answer you never knew you had.
 
''Contemplate answers'' allows you to make a second attempt at a ''general knowledge'' check, at the cost of taking a bit longer to consider the problem.
 
''This is an epic skill use, and requires at least 21 ranks in the skill before it may be attempted.''
 
| Action = Full-round action
 
| DC = Unchanged from ''general knowledge'': an [[Skill DC|Easy DC]] for the CR of the topic for really easy questions, an [[Skill DC|Average DC]] against the CR of the topic for basic questions, a [[Skill DC|Challenging DC]] against the CR of the topic for really tough questions, or a [[Skill DC|Hard DC]] against the CR of the topic for really tough questions on narrow or specific topics.
 
| Modifiers = * '''Hasty Conclusions:''' You can attempt to ''contemplate answers'' as a standard action, instead of a full-round action, but the DC is increased by +5.  You can attempt to ''contemplate answers'' as a move action, but the DC is increased by +10.
 
| Take10-Take20 = No


| Assist = Yes (up to 5 allies)


===Action===
| Success = You are able to piece together an answer from the scraps of knowledge you do possess.
Usually none. In most cases, a Knowledge check doesn't take an action (but see “Untrained,” below).


| Failure = Despite really trying, you still just don't know.


===Try Again===
| Retry = No
No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place.


| Provokes = No


===Special===
}}
You cannot make an untrained Knowledge check with a DC higher than 10. If you have access to an extensive library that covers a specific skill, this limit is removed. The time to make checks using a library, however, increases to 1d4 hours. Particularly complete libraries might even grant a bonus on Knowledge checks in the fields that they cover.

Latest revision as of 14:55, 22 December 2020

Description

Ability Score Used: Intelligence
Armor Check Penalty Applies? No

You are educated in aspects of the arcane, which allows you to answer both simple and complex questions on that topic. Specifically, Knowledge (Arcana) allows you to make checks to reveal information on ancient mysteries, magic traditions, arcane symbols, constructs, dragons and magical beast lore.

Characters who have the bailiwick skill Spellcraft from their character class (or some other source) gain ranks in Knowledge (Arcana) automatically, at a rate of one rank per rank placed in Spellcraft. A character can never have more ranks in a skill than his character level.

As with all skills, the uses below are merely suggestions, and by no means the full gamut of possible ways a skill can be used. Players and GM's are encouraged to find additional ways to use each skill.

General Knowledge

You know the answers to questions pertaining to arcane spells, their components, magic theory, auras (personal, constructed, and aetheric), arcane symbols, and other mysteries related to the arcane.
Action Required:

Free action

DC of Check:

Answering a question on an Arcane topic has an Easy DC for the CR of the topic for really easy questions, an Average DC against the CR of the topic for basic questions, a Challenging DC against the CR of the topic for really tough questions, or a Hard DC against the CR of the topic for really tough questions on narrow or specific topics.

For example, knowing that the Peacock Throne is magically enchanted might be an Easy check against the CR of the Petal Empire (CR 5), but knowing the exact enchantments laid by High Emperor Stamen when she created the Peacock Throne might be a Challenging check against a CR of 25 (her caster level when she made it). Knowing the exact runes she used to emplace the spells and where they are hidden upon the throne might be a Hard check against CR 25 instead.

Modifiers to Check

-

Take 10? / Take 20?

No

Allows Assists?

Yes (up to 5 allies)

Results of Success

You are familiar with the topic, and have useful information relating to it. The GM will tell you what you know.

If you exceed the target DC by a significant amount (typically, reaching a higher difficulty threshold than what was required for the check), the GM may provide additional information to you than would be revealed by a merely successful roll.

Consequences of Failure

You don't know enough about the topic to provide any useful insight.

Retry Allowed?

No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place.

Provokes AOO?

No.

Monster Lore: Constructs, Magical Beasts, Dragons

You can use this skill to identify constructs, magical beasts or dragons, and potentially even recall detailed information regarding their special powers or vulnerabilities. Creatures of other types than these require different knowledge skills to identify.
Action Required:
  • During combat: a free action during your turn; or:
  • Outside of combat: A full minute of studying the creature and its habitat
DC of Check:
  • Basic Lore: double the monster's CR
  • Complete Lore: 15 + double the monster's CR
Modifiers to Check

Some monsters have different target DC's. Refer to the monster's bestiary entry for details. These altered DC's are typically because the monster in question is so well known that the check is easier, or so rare that few have ever heard of them.

Take 10? / Take 20?

If you are not in combat (or in immediate danger of combat), you can take 10, but you cannot take 20.

Allows Assists?

Yes (up to 5 allies)

Results of Success
  • Basic Lore: You remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry.
  • Complete Lore: You know quite a lot about the monster in question, and GM's should allow that player to look over the monster's bestiary entry in its entirety.
Consequences of Failure

You don't know enough about the creature to provide any useful information.

Retry Allowed?

No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place.

Provokes AOO?

No

Contemplate Answers (Epic)

You can take some time to reflect on what you do know in order to draw conclusions about what you don't know. You can contemplate the foundational knowledge of arcana that you possess, and apply it to a particular question or puzzle you were previously unable to answer. By exerting your will and taking a moment to really think things through, you might discover an answer you never knew you had.

Contemplate answers allows you to make a second attempt at a general knowledge check, at the cost of taking a bit longer to consider the problem.

This is an epic skill use, and requires at least 21 ranks in the skill before it may be attempted.

Action Required:

Full-round action

DC of Check:

Unchanged from general knowledge: an Easy DC for the CR of the topic for really easy questions, an Average DC against the CR of the topic for basic questions, a Challenging DC against the CR of the topic for really tough questions, or a Hard DC against the CR of the topic for really tough questions on narrow or specific topics.

Modifiers to Check
  • Hasty Conclusions: You can attempt to contemplate answers as a standard action, instead of a full-round action, but the DC is increased by +5. You can attempt to contemplate answers as a move action, but the DC is increased by +10.
Take 10? / Take 20?

No

Allows Assists?

Yes (up to 5 allies)

Results of Success

You are able to piece together an answer from the scraps of knowledge you do possess.

Consequences of Failure

Despite really trying, you still just don't know.

Retry Allowed?

No

Provokes AOO?

No