Knowledge (Arcana): Difference between revisions

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====:* <sup>1</sup> <small>Identify constructs, magical beasts or dragons====
====:* <sup>1</sup>Identify constructs, magical beasts or dragons====
You can use this skill to identify constructs, magical beasts or dragons and their special powers or vulnerabilities.  In general, the DC of such a check is double the monster's CR. A successful check allows them to remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry. If a player instead beats a DC of 15 + double the monster's CR, their character knows quite a lot about the monster in question, and GM's should allow that player to look over the monster's bestiary entry in its entirety.
You can use this skill to identify constructs, magical beasts or dragons and their special powers or vulnerabilities.  In general, the DC of such a check is double the monster's CR. A successful check allows them to remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry. If a player instead beats a DC of 15 + double the monster's CR, their character knows quite a lot about the monster in question, and GM's should allow that player to look over the monster's bestiary entry in its entirety.



Revision as of 17:09, 31 March 2017