Knowledge (Dungeoneering): Difference between revisions
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===Check=== | ===Check=== | ||
Answering a question on a Dungoneering topic has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions). | Answering a question on a Dungoneering topic has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions). For even more specific questions, the DC varies: See the chart below for guidelines. | ||
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| Identify underground hazard || 15 + hazard's CR | | Identify underground hazard || 15 + hazard's CR | ||
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| Identify mineral, stone, or metal || 10 | | Identify mundane mineral, stone, or metal || 10 | ||
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| | | Identify magical mineral, stone, or metal || 15 + 2xCR of the material or campaign | ||
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| Determine | | Determine slope || 15, or, opposed by Bluff check<sup>2</sup> | ||
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| Retrace your steps while underground || 20 | | Determine depth underground || 20, or, opposed by Bluff check<sup>2</sup> | ||
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| Retrace your steps while underground || 20, or, opposed by Bluff check<sup>2</sup> | |||
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| Identify aberrations or oozes || 15 + double the monster's CR<sup>1</sup> | | Identify aberrations or oozes || 15 + double the monster's CR<sup>1</sup> | ||
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:* <sup>1</sup> <small>If the check succeeds, the character identifies the monster, its type and alignment and one significant fact about its abilities, defenses or vulnerabilities. If the check succeeds by 5 or more, the character recalls everything about the monster in question.</small> | :* <sup>1</sup> <small>If the check succeeds, the character identifies the monster, its type and alignment and one significant fact about its abilities, defenses or vulnerabilities. If the check succeeds by 5 or more, the character recalls everything about the monster in question.</small> | ||
:* <sup>1</sup> <small>Some deliberately created underground dungeons were built by their makers to be deliberately confusing. Any dungeoneering check made inside such a maze immediately reveals that such constructions are deliberately confusing, success or failure. To succeed on checks to determine slope, depth, or retrace steps in such diabolical mazes you must beat a Bluff check rolled by the DM with a value of the CR of the underground facility + a d20 roll plus any circumstance mod assigned. </small> | |||
===Action=== | ===Action=== |