Knowledge (Dungeoneering): Difference between revisions

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===Check===
===Check===
Answering a question on a Dungoneering topic has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
Answering a question on a Dungoneering topic has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions). For even more specific questions, the DC varies:  See the chart below for guidelines.




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| Identify underground hazard || 15 + hazard's CR
| Identify underground hazard || 15 + hazard's CR
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| Identify mineral, stone, or metal || 10
| Identify mundane mineral, stone, or metal || 10  
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| Determine slope || 15
| Identify magical mineral, stone, or metal || 15 + 2xCR of the material or campaign
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| Determine depth underground || 20
| Determine slope || 15, or, opposed by Bluff check<sup>2</sup>
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| Retrace your steps while underground || 20
| Determine depth underground || 20, or, opposed by Bluff check<sup>2</sup>
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| Retrace your steps while underground || 20, or, opposed by Bluff check<sup>2</sup>
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| Identify aberrations or oozes || 15 + double the monster's CR<sup>1</sup>
| Identify aberrations or oozes || 15 + double the monster's CR<sup>1</sup>
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:* <sup>1</sup> <small>If the check succeeds, the character identifies the monster, its type and alignment and one significant fact about its abilities, defenses or vulnerabilities.  If the check succeeds by 5 or more, the character recalls everything about the monster in question.</small>
:* <sup>1</sup> <small>If the check succeeds, the character identifies the monster, its type and alignment and one significant fact about its abilities, defenses or vulnerabilities.  If the check succeeds by 5 or more, the character recalls everything about the monster in question.</small>
:* <sup>1</sup> <small>Some deliberately created underground dungeons were built by their makers to be deliberately confusing. Any dungeoneering check made inside such a maze immediately reveals that such constructions are deliberately confusing, success or failure.  To succeed on checks to determine slope, depth, or retrace steps in such diabolical mazes you must beat a Bluff check rolled by the DM with a value of the CR of the underground facility + a d20 roll plus any circumstance mod assigned. </small>


===Action===
===Action===

Revision as of 13:18, 2 April 2017