Knowledge (Engineering): Difference between revisions

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== Knowledge (Engineering) ==
== Knowledge (Engineering) (Int; Trained Only)==
You are educated in aspects of engineering, which allows you to answer both simple and complex questions on that topic.  Specifically, Knowledge (Engineering) allows you to make checks to reveal information on buildings, aqueducts, bridges, fortifications, sieges and siege engines.




===Check===
Answering a question on an Engineering topic has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).


===Check===
 
{| border="1" cellpadding="5" style="text-align:left"
! Task || Skill DC
|-
| Identify dangerous construction || 10
|-
| Construct or repair a simple siege weapon (ram, etc.) || 10
|-
| Determine a structure's style or age || 15
|-
| Determine a structure's weakest point || 20
|-
| Construct or repair a complex siege weapon (trebuchet, etc.) || 20
|-
| Engage in, or defend against, a siege || 25
|}




===Action===
===Action===
Usually none. In most cases, a Knowledge check doesn't take an action (but see “Untrained,” below).




===Try Again===
===Try Again===
No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place.




===Special===
===Special===
You cannot make an untrained Knowledge check with a DC higher than 10. If you have access to an extensive library that covers a specific skill, this limit is removed. The time to make checks using a library, however, increases to 1d4 hours. Particularly complete libraries might even grant a bonus on Knowledge checks in the fields that they cover.

Revision as of 21:09, 2 August 2014


Knowledge (Engineering) (Int; Trained Only)

You are educated in aspects of engineering, which allows you to answer both simple and complex questions on that topic. Specifically, Knowledge (Engineering) allows you to make checks to reveal information on buildings, aqueducts, bridges, fortifications, sieges and siege engines.


Check

Answering a question on an Engineering topic has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).


Task Skill DC
Identify dangerous construction 10
Construct or repair a simple siege weapon (ram, etc.) 10
Determine a structure's style or age 15
Determine a structure's weakest point 20
Construct or repair a complex siege weapon (trebuchet, etc.) 20
Engage in, or defend against, a siege 25


Action

Usually none. In most cases, a Knowledge check doesn't take an action (but see “Untrained,” below).


Try Again

No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place.


Special

You cannot make an untrained Knowledge check with a DC higher than 10. If you have access to an extensive library that covers a specific skill, this limit is removed. The time to make checks using a library, however, increases to 1d4 hours. Particularly complete libraries might even grant a bonus on Knowledge checks in the fields that they cover.