Knowledge (History): Difference between revisions

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| width="250" style="font-weight:bold" | Ability Score Used: || Intelligence
| width="250" style="font-weight:bold" | Ability Score Used: || Intelligence
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| width="250" style="font-weight:bold" | Usable Untrained? || No
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| width="250" style="font-weight:bold" | Armor Check Penalty Applies? || No
| width="250" style="font-weight:bold" | Armor Check Penalty Applies? || No
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You are educated in the study of History, which allows you to answer both simple and complex questions on that topic.  Specifically, Knowledge (History) allows you to make checks to reveal information on wars, colonies, migrations and the founding of cities within the last 5,000 years. The study of history prior to this period is covered by the skill [[Knowledge (Deep History)]].
You are educated in the study of History, which allows you to answer both simple and complex questions on that topic.  Specifically, Knowledge (History) allows you to make checks to reveal information on wars, colonies, migrations and the founding of cities within the last 5,000 years. The study of history prior to this period is covered by the skill [[Knowledge (Deep History)]].


As with all skills, the uses below are merely suggestions, and by no means the full gamut of possible ways a skill can be used. Players and GM's are encouraged to find additional ways to use each skill.


===Check===
== General Knowledge ==
Answering a question on a Historic topic has an [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|Easy]] DC for the CR of the topic for really easy questions, an [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|Average]] DC against the CR of the topic for basic questions, a [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|Challenging]] DC against the CR of the topic for really tough questions, or a [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|Hard]] DC against the CR of the topic for really tough questions on narrow or specific topics.
{{Template:SkillUse
 
| Skill-Use = General Knowledge
 
| Core-Skill = Knowledge (History)
 
| Benefit = You know the answers to questions pertaining to historic events which occurred in the past 5,000 years, such as wars, invasions, migrations, city foundings, cultural shifts, divine interventions, etc. You can also use Knowledge (History) to recall information about a specific topic, event or individual.  This is not detailed personal information, but the information surrounding that topic, event or person's impact on the world around them (i.e. their historical context).
 
| Action = Free action


Certain Historical questions are so simple and obvious they are even easier than an Easy check, and have a fixed DC as listed below.
| DC = Answering a question on a history topic has an [[Skill DC|Easy DC]] for the CR of the topic for really easy questions, an [[Skill DC|Average DC]] against the CR of the topic for basic questions, a [[Skill DC|Challenging DC]] against the CR of the topic for really tough questions, or a [[Skill DC|Hard DC]] against the CR of the topic for really tough questions on narrow or specific topics. Some examples of basic tasks include:


{| border="1" cellpadding="5" style="text-align:left"
{{#!:
: {| border="0" cellpadding="5" style="text-align:left"
! Task || Skill DC
! Task || Skill DC
|-
|-
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| Know obscure historical event || 20
| Know obscure historical event || 20
|}
|}
}}
| Modifiers = * '''Dangerous Topic:'''' the historical topic is dangerous to talk about openly (e.g. "When did the vampire masters stop fearing the daylight?").  +10 to the DC of the check.


| Take10-Take20 = No


{{Template:SkillUse
| Assist = Yes (up to 5 allies)
 
| Success = You are familiar with the topic, and have useful information relating to it.  The GM will tell you what you know.
 
If you exceed the target DC by a significant amount (typically, reaching a higher difficulty threshold than what was required for the check), the GM may provide additional information to you than would be revealed by a merely successful roll.


| Skill-Use = Know Historical Event
| Failure = You don't know enough about the topic to provide any useful insight.


| Benefit = You can also use Knowledge (History) to recall information about a specific topic, event or individual. Success means you recall information about the historical person, topic or event.  Most uses of this skill do not gain detailed personal information about any person or event, and more of a big-picture summary of the individual, object or event.
| Retry = No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place.


| Action = Free Action
| Provokes = No.


| DC = {{#!:
{| class="ep-default" style="text-align:left"
|- style="Background:#DEB887; Color:#000;"
! width="50%" | Historical Topic || width="50%" | Knowledge (History) DC
|-
| The historical topic is famous or infamous with the local populace || Easy skill check vs. the CR/level of the campaign, object, or individual, whichever is lower
|-
| The historical topic is reasonably well-known to the scholarly population || Average skill check vs. the CR/level of the campaign, object, or individual
|-
| The historical topic is reasonably well-known to a regional subset or sect of scholars || Challenging skill check vs. the CR/level of the campaign, object, or individual
|-
| A historical person that is unknown or anonymous || Hard skill check vs. the CR/level of the individual
|-
| A historical object or a event that is not well-known || Hard skill check vs. the CR/level of the individual who owned the object, precipitated the event, or otherwise was responsible for the topic's existence.
|-
| A historical person, object, or event that was a secret to the local populace, and has remained obscured || Impossible skill check vs. the CR/level of the campaign, object, or individual, whichever is higher
|}
}}
}}


| Modifiers = {{#!:
== Contemplate Answers (Epic) ==
{| class="ep-default" style="text-align:left"
{{Template:SkillUse
|- style="Background:#DEB887; Color:#000;"
 
! width="50%" | Topic Modifier || width="50%" | DC Modifier
| Skill-Use = Contemplate Answers (Epic)
|-
 
| The historical topic is dangerous to talk about openly (e.g. "Do you really think that that Giantish massacre ever happened?") || +5
| Core-Skill = Knowledge (History)
|-
 
| Only a few select individuals know anything about the historical topic/person/item || +5 or more (depending on settlement size)
| Benefit = You can take some time to reflect on what you do know in order to draw conclusions about what you don't know. You can contemplate the foundational knowledge of history that you possess, and apply it to a particular question or puzzle you were previously unable to answer. By exerting your will and taking a moment to really think things through, you might discover an answer you never knew you had.
|}
 
}}
''Contemplate answers'' allows you to make a second attempt at a ''general knowledge'' check, at the cost of taking a bit longer to consider the problem.


| Failure = If you fail by less than 5, you recall only the most basic of information about the topic. If you fail by 5 or more, you fail to recall any reliable sources of information on the topic.
''This is an epic skill use, and requires at least 21 ranks in the skill before it may be attempted.''


| Retry = Yes, but only if you go to a Library, school, monastery, or other center of learning, requiring at least 1d4 hours of study once you arrive and are allowed access.
| Action = Full-round action


| Provokes = No
| DC = Unchanged from ''general knowledge'': an [[Skill DC|Easy DC]] for the CR of the topic for really easy questions, an [[Skill DC|Average DC]] against the CR of the topic for basic questions, a [[Skill DC|Challenging DC]] against the CR of the topic for really tough questions, or a [[Skill DC|Hard DC]] against the CR of the topic for really tough questions on narrow or specific topics.


}}
| Modifiers = * '''Hasty Conclusions:''' You can attempt to ''contemplate answers'' as a standard action, instead of a full-round action, but the DC is increased by +5.  You can attempt to ''contemplate answers'' as a move action, but the DC is increased by +10.


| Take10-Take20 = No


| Assist = Yes (up to 5 allies)


===Action===
| Success = You are able to piece together an answer from the scraps of knowledge you do possess.
Usually none. In most cases, a Knowledge check doesn't take an .


| Failure = Despite really trying, you still just don't know.


===Try Again===
| Retry = No
Yes, but only if you go to a Library, school, monastery, or other center of learning, requiring at least 1d4 hours of study once you arrive and are allowed access.


| Provokes = No


===Special===
}}
You cannot make an untrained Knowledge check with a DC higher than 10. If you have access to an extensive library that covers a specific skill, this limit is removed. The time to make checks using a library, however, increases to 1d4 hours. Particularly complete libraries might even grant a bonus on Knowledge checks in the fields that they cover.

Latest revision as of 22:00, 18 January 2020

Description

Ability Score Used: Intelligence
Armor Check Penalty Applies? No

You are educated in the study of History, which allows you to answer both simple and complex questions on that topic. Specifically, Knowledge (History) allows you to make checks to reveal information on wars, colonies, migrations and the founding of cities within the last 5,000 years. The study of history prior to this period is covered by the skill Knowledge (Deep History).

As with all skills, the uses below are merely suggestions, and by no means the full gamut of possible ways a skill can be used. Players and GM's are encouraged to find additional ways to use each skill.

General Knowledge

You know the answers to questions pertaining to historic events which occurred in the past 5,000 years, such as wars, invasions, migrations, city foundings, cultural shifts, divine interventions, etc. You can also use Knowledge (History) to recall information about a specific topic, event or individual. This is not detailed personal information, but the information surrounding that topic, event or person's impact on the world around them (i.e. their historical context).
Action Required:

Free action

DC of Check:

Answering a question on a history topic has an Easy DC for the CR of the topic for really easy questions, an Average DC against the CR of the topic for basic questions, a Challenging DC against the CR of the topic for really tough questions, or a Hard DC against the CR of the topic for really tough questions on narrow or specific topics. Some examples of basic tasks include:

Task Skill DC
Know recent or historically significant event 10
Determine approximate date of a specific event 15
Know obscure historical event 20
Modifiers to Check
  • Dangerous Topic:' the historical topic is dangerous to talk about openly (e.g. "When did the vampire masters stop fearing the daylight?"). +10 to the DC of the check.
Take 10? / Take 20?

No

Allows Assists?

Yes (up to 5 allies)

Results of Success

You are familiar with the topic, and have useful information relating to it. The GM will tell you what you know.

If you exceed the target DC by a significant amount (typically, reaching a higher difficulty threshold than what was required for the check), the GM may provide additional information to you than would be revealed by a merely successful roll.

Consequences of Failure

You don't know enough about the topic to provide any useful insight.

Retry Allowed?

No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place.

Provokes AOO?

No.

Contemplate Answers (Epic)

You can take some time to reflect on what you do know in order to draw conclusions about what you don't know. You can contemplate the foundational knowledge of history that you possess, and apply it to a particular question or puzzle you were previously unable to answer. By exerting your will and taking a moment to really think things through, you might discover an answer you never knew you had.

Contemplate answers allows you to make a second attempt at a general knowledge check, at the cost of taking a bit longer to consider the problem.

This is an epic skill use, and requires at least 21 ranks in the skill before it may be attempted.

Action Required:

Full-round action

DC of Check:

Unchanged from general knowledge: an Easy DC for the CR of the topic for really easy questions, an Average DC against the CR of the topic for basic questions, a Challenging DC against the CR of the topic for really tough questions, or a Hard DC against the CR of the topic for really tough questions on narrow or specific topics.

Modifiers to Check
  • Hasty Conclusions: You can attempt to contemplate answers as a standard action, instead of a full-round action, but the DC is increased by +5. You can attempt to contemplate answers as a move action, but the DC is increased by +10.
Take 10? / Take 20?

No

Allows Assists?

Yes (up to 5 allies)

Results of Success

You are able to piece together an answer from the scraps of knowledge you do possess.

Consequences of Failure

Despite really trying, you still just don't know.

Retry Allowed?

No

Provokes AOO?

No