Knowledge (Logic): Difference between revisions
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Answering a question on a Logic topic has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions). | Answering a question on a Logic topic has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions). | ||
While the Knowledge (Logic) skill cannot be used to learn the lore of creatures, it can be used to predict the "programming" of mindless creatures, such as constructs, vermin, oozes and some undead. In these cases, the DC of the check equals 10 + the monster's CR. A successful check allows you to predict how the creature will react to its current circumstances (typically, this information is listed in the "Combat Tactics" section of the creature's bestiary entry). | While the Knowledge (Logic) skill cannot be used to learn the lore of creatures, it can be used to predict the "programming" of mindless creatures, such as constructs, vermin, oozes and some undead. In these cases, the DC of the check equals 10 + the monster's CR. A successful check allows you to predict how the creature will react to its current circumstances (typically, this information is listed in the "Combat Tactics" section of the creature's bestiary entry). Making such a check will allow the player to know the information in the "Combat Tactics" section. The DM may read it to them, or allow the players to read it themselves. | ||
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| Solve a simple riddle or puzzle || 10 + campaign level | | Solve a simple riddle or puzzle || 10 + campaign level | ||
|- | |- | ||
| | | Solve an average riddle or puzzle || 15 + campaign level | ||
|- | |- | ||
| Solve a complex riddle or puzzle || 20 + campaign level | | Solve a complex riddle or puzzle || 20 + campaign level | ||
|- | |||
| Solve a legendary riddle or puzzle || 30 + campaign level | |||
|- | |||
| Identify poisons or diseases affecting a friendly creature || save DC of the poison or disease | |||
|} | |} | ||
===Modifiers=== | |||
* '''Flash of Insight''': Solve a puzzle or riddle as a standard action: +15 DC | |||
* '''Paragon''':Solve a puzzle or riddle as a full round action: +10 DC | |||
* '''Puzzle Master''': +5 DC | |||
* '''Time to think''': -5 DC to solve a puzzle or riddle in one hour. | |||
* '''Sleep on it''': -10 DC to solve a puzzle or riddle in one day. | |||
* '''Hit the Books": Requires a minimum of a day and stacks with Sleep On It, above: -5 to -10 DC, depending on access to a library. | |||
===Action=== | ===Action=== |