Knowledge (Nature): Difference between revisions

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You are educated in aspects of the wilderness, which allows you to answer both simple and complex questions on that topic.  Specifically, Knowledge (Nature) allows you to make checks to reveal information on animals, fey, monstrous humanoids, plants, seasons and cycles, weather and vermin.
You are educated in aspects of the wilderness, which allows you to answer both simple and complex questions on that topic.  Specifically, Knowledge (Nature) allows you to make checks to reveal information on animals, fey, monstrous humanoids, plants, seasons and cycles, weather and vermin.


You cannot make an untrained Knowledge check with a DC higher than 10. If you have access to a [[Skills#Libraries|library]] that covers a specific skill, this limit is removed. The time to make checks using a library, however, increases to 1d4 hours. Particularly complete libraries might even grant a research bonus on Knowledge checks pertaining to topics that they cover.


===Check===
Characters who have the bailiwick skill [[Naturalism]] from their character class (or some other source) gain ranks in ''Knowledge (Nature)'' automatically, at a rate of one rank per rank placed in [[Naturalism]].  A character can never have more ranks in a skill than his character level.
Answering a question on the topic of Nature has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
 
As with all skills, the uses below are merely suggestions, and by no means the full gamut of possible ways a skill can be used. Players and GM's are encouraged to find additional ways to use each skill.
 
== General Knowledge ==
{{Template:SkillUse
 
| Skill-Use = General Knowledge
 
| Core-Skill = Knowledge (Nature)
 
| Benefit = You know the answers to questions pertaining to the natural world, such as animals, plants, seasons and cycles, and inclement weather, atmospheric and natural environmental hazards.  Knowledge (Nature) grants character the ability to identify or relate information about such topics, but does not grant any ability to endure or survive in the wilderness (that requires [[Survival]]). [[Survival]] tells a character which plants or berries are edible and which will make you sick, while ''Knowledge (Nature)'' tells a character where such plants grow best, other uses for the plants or berries (besides stuffing them in your mouth), which animals like to eat them, etc.  Where [[Survival]] is the practical application of wilderness skills, ''Knowledge (Nature)'' is a deep understanding of ''why'' the plants, animals, weather, and terrains interact the way that they do. ''Knowledge (Nature)'' is also closely related to ''Profession (Alchemist)'', and ''Profession (Herbalist)'', though those skills are aimed at profiting from herb lore, rather than granting any deeper understanding.
 
| Action = Free action


| DC = Answering a question on a nature-related topic has an [[Skill DC|Easy DC]] for the CR of the topic for really easy questions, an [[Skill DC|Average DC]] against the CR of the topic for basic questions, a [[Skill DC|Challenging DC]] against the CR of the topic for really tough questions, or a [[Skill DC|Hard DC]] against the CR of the topic for really tough questions on narrow or specific topics.  Some examples of basic tasks include:


{| border="1" cellpadding="5" style="text-align:left"
{{#!:
! Task || Skill DC
: {| border="0" cellpadding="5" style="text-align:left"
|-
|-
| Identify natural hazard || 15 + hazard's CR
| Identify natural hazard || 15 + hazard's CR
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|-
|-
| Determine artificial nature of feature || 20
| Determine artificial nature of feature || 20
|-
|}
}}
 
| Modifiers = -
 
| Take10-Take20 = No
 
| Assist = Yes (up to 5 allies)
 
| Success = You are familiar with the topic, and have useful information relating to it.  The GM will tell you what you know.
 
If you exceed the target DC by a significant amount (typically, reaching a higher difficulty threshold than what was required for the check), the GM may provide additional information to you than would be revealed by a merely successful roll.
 
| Failure = You don't know enough about the topic to provide any useful insight.
 
| Retry = No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place.
 
| Provokes = No.
 
}}
 
===Check===
Answering a question on the topic of Nature has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
 
 
{|
| Identify animals, fey, monstrous humanoids, plants or vermin || 15 + double the monster's CR<sup>1</sup>
| Identify animals, fey, monstrous humanoids, plants or vermin || 15 + double the monster's CR<sup>1</sup>
|}
|}

Revision as of 14:02, 2 May 2017