Knowledge (Nature)

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Knowledge (Nature) (Int; Trained Only)

You are educated in aspects of the wilderness, which allows you to answer both simple and complex questions on that topic. Specifically, Knowledge (Nature) allows you to make checks to reveal information on animals, fey, monstrous humanoids, plants, seasons and cycles, weather and vermin.


Check

Answering a question on the topic of Nature has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).


Task Skill DC
Identify natural hazard 15 + hazard's CR
Identify a common plant or animal 10
Identify unnatural weather phenomenon 15
Determine artificial nature of feature 20
Identify animals, fey, monstrous humanoids, plants or vermin 10 + double the monster's CR1
  • 1 If the check succeeds, the character identifies the monster, its type and alignment and one significant fact about its abilities, defenses or vulnerabilities. If the check succeeds by 5 or more, the character recalls everything about the monster in question.


Action

Usually none. In most cases, a Knowledge check doesn't take an action (but see “Untrained,” below).


Identify animals, fey, monstrous humanoids, plants or vermin

You can use this skill to identify animals, fey, monstrous humanoids, plants or vermin and their special powers or vulnerabilities. In general, the DC of such a check is double the monster's CR. A successful check allows them to remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry. If a player instead beats a DC of 15 + double the monster's CR, their character knows quite a lot about the monster in question, and GM's should allow that player to look over the monster's bestiary entry in its entirety.


Try Again

No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place.


Special

You cannot make an untrained Knowledge check with a DC higher than 10. If you have access to an extensive library that covers a specific skill, this limit is removed. The time to make checks using a library, however, increases to 1d4 hours. Particularly complete libraries might even grant a bonus on Knowledge checks in the fields that they cover.