Languages: Difference between revisions

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| Awnsheghlien || ahn-shay-lee || Winter court fey || A graceful language spoken by "evil" fey. Shares linguistic roots with Sylvan and other fey languages.
| Awnsheghlien || ahn-shay-lee || Winter court fey || A graceful language spoken by "evil" fey. Shares linguistic roots with Sylvan and other fey languages.
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| Breaght || bray-okt || Low goodness || Created by a church scholar of the goddess Lorraine, used in benedictions and hymns. Brings a sense of peace to the listener and speaker.
| Breaght || bray-okt || Low goodness || Created by church scholars, used in benedictions and hymns. Brings a sense of peace to the listener and speaker.
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| Boggard || bah-gerd || Low beast || A highly tonal language, suitable for less-evolved larynxes. Shares linguistic roots with Gnoll.
| Boggard || bah-gerd || Low beast || A highly tonal language, suitable for less-evolved larynxes. Shares linguistic roots with Gnoll.
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| F'thaghu'fhalma || fuh-thahg-hoo-fahl-mah || High aberrant || An awkward language for humanoids to speak, known to cause bad dreams, and even insanity in those who study it.
| F'thaghu'fhalma || fuh-thahg-hoo-fahl-mah || High aberrant || An awkward language for humanoids to speak, known to cause bad dreams, and even insanity in those who study it.
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| Fuligin || fyu-lih-jin || Greater darkness ||  
| Fuligin || fyu-lih-jin || Greater darkness || A whispering, lulling language, spoken by those powerful entities whose might is greatest inside the cool embrace of darkness.
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Low aberrant ||  
Greater aberrant || A creaking, staccato language, with clicks and growls, known only the to the most powerful aberrations.
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| Genzoezis || gen-zoh-ee-zis || Greater life ||  
| Genzoezis || gen-zoh-ee-zis || Greater life || A language of spiritual wellness and growth, spoken by greater spirits and benevolent gods.
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| Ghol-Gan || gohl-gahn || High giantish ||  
| Ghol-Gan || gohl-gahn || High giantish || A highly accented language, with heavy emphasis on most syllables, spoken by Cyclopes, Ettins, Fomaorians, and the most evolved giants.
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| Gurahn'lloig || gor-ah-hin-loy-eeg || Low aberrant ||  
| Gurahn'lloig || gor-ah-hin-loy-eeg || Low aberrant || A garbled language, with too few vowels and uncertain pronunciations, spoken by most aberrations.
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| Grum || gruhm || Greater stone ||  
| Grum || gruhm || Greater stone || A slowly-articulated language, like Dolmen, but capable of expressing themes and ideas which transcend or ignore time.
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| High Cant || hahy kant || Formal bardic song ||  
| High Cant || hahy kant || Formal bardic song || A captivating, clever language of epic poetry and grand myths. Easily understood by anyone, but very difficult to learn.
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| High Draconic || hahy druh-kon-ik || Dragon lore ||  
| High Draconic || hahy druh-kon-ik || Dragon lore || An esoteric variant of Draconic, in which each word contains historic and genealogical subtext.
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| Infernal || in-fur-nal || Devils ||  
| Infernal || in-fur-nal || Devils || Sharing roots with Exaction, a precise language, but with subtle ambiguities and misdirections mixed into its grammar.
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| Issshh || ish || Greater wind ||  
| Issshh || ish || Greater wind || A flowing, heavily-aspirated language, spoken by air spirits, elementals and some avian creatures.
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| Jakrakt || cha-kruhkt || Breaking ||  
| Jakrakt || cha-kruhkt || Breaking || A language principally used by miners and jewelers to discuss their crafts, but also useful in siege warfare.
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| Jeen || jeen || Greater light ||  
| Jeen || jeen || Greater light || A rare language, known mainly to gods and celestial hosts.  Sounds somewhat like tolling bells and flaring trumpets when spoken.
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| Kern || kern || Language about languages ||  
| Kern || kern || Language about languages || A constructed language of linguistics, used to collate and describe phonemes and other common meta-constructs within language.
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| Krieg || kreeg || War ||  
| Krieg || kreeg || War || While useful on battlefields for succinctly commanding troops, this language is also helpful for expressing logistics, troop positioning, and strategies.
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| Lelnian, Ancient || lehl-nee-in, eyn-shuhnt || Human lore ||  
| Lelnian, Ancient || lehl-nee-in, eyn-shuhnt || Human lore || A nearly-forgotten dialect of humankind, only the written form remains; the spoken form is hotly contested and largely speculative.
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| Litrian || lit-ree-ahn || High human ||  
| Litrian || lit-ree-ahn || High human || A dominant language among the highest echelons of human societies, its learning is kept closely guarded.
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| Myerl || mahy-erl || High beast ||  
| Myerl || mahy-erl || High beast || A language of beasts, spoken by highly-evolved animals, greater spirits, and lesser gods affiliated with the Nascent Seed.
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| Nagaji || nah-gah-jee || Nagas and ophidians ||  
| Nagaji || nah-gah-jee || Nagas and ophidians || A sibilant language, with drawn out consonants and quick vowels.
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| Necril || neh-kril || High undead ||  
| Necril || neh-kril || Corrupter undead || Spoken by those intelligent undead who seek to corrupt and suborn life &mash; e.g. vampires, liches, specters, phages.
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| Omneos || ahm-nee-ohs || High goodness ||  
| Omneos || ahm-nee-ohs || High goodness || A language of the good-aligned (not the notion of goodness itself).  Spoken by gods, greater spirits, paladins, and powerful clergy of good domains.
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| Onundur || oh-nuhn-der || Ghoul ||  
| Onundur || oh-nuhn-dyoor || Eater undead || Spoken by those intelligent undead who must consume the living to satiate their immportal hunger — e.g. ghouls, shadows, wights.
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| Phlethegor || fleh-theh-gor || High devil ||  
| Phlethegor || fleh-theh-gor || High devil || Spoken by arch-devils and princes of the nine Hells, a language of dominance, intimidation, and compulsion.
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| Primal || prahy-muhl || Outer madness ||  
| Primal || prahy-muhl || Outer madness || Confusing to all but the most dedicated scholars, this language shifts and changes, almost like a secret language, but is learnable by those willing to risk their own sanity.
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| Protean || pro-tee-ehn || Low outsider ||  
| Protean || pro-tee-ehn || Doppelganger || Spoken by the secret creches of doppelgangers in their highest circles of power.
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| Quell || kwel || Order ||  
| Quell || kwel || Order || A language of lawfulness, the alignment (not the secular notion of law-abiding-ness), spoken by gods, greater spirits, paladins, and powerful clergy of lawful domains.
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| Quintessence || kwin-tes-uhns || High magic ||  
| Quintessence || kwin-tes-uhns || High magic || A precursor to OM (see secret languages), used heavily in arcane theory and philosophical discussions of the fundaments.
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| Reave || reev || Chaos ||  
| Reave || reev || Chaos || A language of the chaotically aligned. No grammatical rules, and highly theoretical affix construction. Spoken by gods, greater spirits, paladins, and powerful clergy of chaotic domains.
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| Reckomp || ray-komp || Bright language of trade || Designed for two speakers to speak at the same time, used for haggling and negotiating.
| Reckomp || ray-komp || Bright language of trade || Designed for two speakers to speak at the same time, used for haggling and negotiating.
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| R'luh || reh-loo || Low spring court fey ||  
| R'luh || reh-loo || Low spring court fey || A language of wild growth, unconstrained fertility, and mischievousness. Spoken by lesser fey, especially among the spring court.
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| Slaugh || sloo-a || Swampland creatures || A wetlands and swamplands language, spoken with a twangy drawl.
| Slaugh || sloo-a || Swampland creatures || A wetlands and swamplands language, spoken with a twangy drawl.
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| Stilth || stilth || Greater death ||  
| Stilth || stilth || Greater death || An abrupt and terse language, which excels at expressing concepts of urgency, the unforeseen, transience, and permanence.
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| Strix || striks || Low Devil ||  
| Strix || striks || Low Devil || An almost comically conniving-sounding language, spoken mostly by imps, or those wishing to speak to imps.
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| Tenebri || teh-nee-bree || Shadow ||  
| Tenebri || teh-nee-bree || Shadow || A sign- and gesture-based language, with no spoken or written components. The signs rely on the seen and unseen to express context.
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| Thanic || tha-nik || Undead ||  
| Thanic || tha-nik || Destroyer undead || Spoken among those intelligent undead whose principle need is to exterminate all life, such as ghosts, mummies and ghasts.
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| Treant || tree-uhnt || Autumn court fey ||  
| Treant || tree-uhnt || Autumn court fey || A melancholic language of imminent hard times, watchfulness and uncertainty. Widely spoken in the First World.
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| Umbral || uhm-bruhl || Low winter court fey ||  
| Umbral || uhm-bruhl || Low winter court fey || A language of trickery, casual cruelty, and subterfuge.
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| Urbleburblelou || er-bul-ber-bul-oo || Greater water ||  
| Urbleburblelou || er-bul-ber-bul-oo || Greater water || Easily spoken while underwater (or any other liquid), known to water spirits, elementals, and intelligent piscene creatures.
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| Vertigion || ver-ti-jee-ahn || Contagious madness ||  
| Vertigion || ver-ti-jee-ahn || Contagious madness || A babbling, gibbering language that conveys ideas in only the barest sense, often through meaningless meanderings and disturbing metaphors.
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| Womp || womp || A fast language ||  
| Womp || womp || A fast language || A rapid-fire language of simple words, which can be used to communicate to creatures experiencing time far more quickly than the speaker.
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| Xth'tl'ck || sith-til-ick || High brood ||  
| Xth'tl'ck || sith-til-ick || High brood || A hive-mind language used to communicate with other brood hive minds.
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| Yastermine || yas-ter-meen || History and lore ||  
| Yastermine || yas-ter-meen || History and lore || A dry, educated language, which borrows notions of time and context from High Draconic, but tailored for humanoid histories.
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Revision as of 18:15, 9 May 2017