Lay Magic: Difference between revisions

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This otherwise normal torch has a continual flame spell cast on it. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon.
This otherwise normal torch has a continual flame spell cast on it. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon.


=== Turning Stone, Huge ===
=== Manastone, Huge ===
* '''Cost:''' 10,000 gp
* '''Cost:''' 10,000 gp
* '''Weight:''' 100 lbs
* '''Weight:''' 100 lbs
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** '''Check DC:''' -
** '''Check DC:''' -


Turning Stones are the 'newest' form of magical crystals in the Empire, dating back only a few thousand years. A Turning Stone is used to power charged magic items.  Turning Stones come in four common sizes: small, medium, large, and huge.
Manastones are the 'newest' form of magical crystals in the Empire, dating back only a few thousand years. A Manastone is used to power charged magic items.  Manastones come in four common sizes: small, medium, large, and huge.


Huge Turning Stones are used to power very large items such as ley ships, golems and constructs of size huge or larger, and the magical defenses of smaller fortresses.  A huge Turning Stone weighs around 100 pounds and costs around twenty gold when empty.  Huge Turning Stones hold huge charges which are ten times as powerful as a large charge.  A huge Turning Stone holds 100 huge charges and typically costs 100 gold per charge, so a fully charged huge Turning Stone is worth 10,000 gold.   
Huge Manastones are used to power very large items such as ley ships, golems and constructs of size huge or larger, and the magical defenses of smaller fortresses.  A huge Manastone weighs around 100 pounds and costs around twenty gold when empty.  Huge Manastones hold huge charges which are ten times as powerful as a large charge.  A huge Manastone holds 100 huge charges and typically costs 100 gold per charge, so a fully charged huge Manastone is worth 10,000 gold.   


Huge charges may be used as large charges to power constructs if you make a Use Magical Devices roll against a target of 28 + the caster level of the device being powered.  If you succeed on this roll by 5 or more, only 1/10th of a huge charge is expended.
Huge charges may be used as large charges to power constructs if you make a Use Magical Devices roll against a target of 28 + the caster level of the device being powered.  If you succeed on this roll by 5 or more, only 1/10th of a huge charge is expended.
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Note that there is some degree of danger to using incorrectly-sized magical charges!  If you fail the Use Magical Device roll, you inflict 1 point of sonic and force damage to yourself and all within five feet of you for each point you missed the roll by.  Yes, you can deliberately fail a Use Magical Devices roll to inflict damage.  It's extremely hard on you, though.
Note that there is some degree of danger to using incorrectly-sized magical charges!  If you fail the Use Magical Device roll, you inflict 1 point of sonic and force damage to yourself and all within five feet of you for each point you missed the roll by.  Yes, you can deliberately fail a Use Magical Devices roll to inflict damage.  It's extremely hard on you, though.


If you need more mana than a huge Turning Stone, hire a mage circle or build a turning house.
If you need more mana than a huge Manastone, hire a mage circle or build a turning house.


=== Turning Stone, Large ===
=== Manastone, Large ===
* '''Cost:''' 1,010 gp
* '''Cost:''' 1,010 gp
* '''Weight:''' 10 lbs
* '''Weight:''' 10 lbs
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** '''Check DC:''' -
** '''Check DC:''' -


Turning Stones are the 'newest' form of magical crystals in the Empire, dating back only a few thousand years. A Turning Stone is used to power charged magic items.  Turning Stones come in four common sizes: small, medium, large, and huge.
Manastones are the 'newest' form of magical crystals in the Empire, dating back only a few thousand years. A Manastone is used to power charged magic items.  Manastones come in four common sizes: small, medium, large, and huge.


Large Turning Stones are used to power larger items such as siege bombards, catapults, trebuchets and snails, golems and constructs up to size large, and ley carriages.  A large Turning Stone weighs ten pounds and costs ten gold when empty.  Large Turning Stones hold large charges which are ten times as powerful as a standard charge.  A large Turning Stone holds 50 large charges, and typically costs 20 gold per charge, so a fully charged large Turning Stone is worth 1010 gold.   
Large Manastones are used to power larger items such as siege bombards, catapults, trebuchets and snails, golems and constructs up to size large, and ley carriages.  A large Manastone weighs ten pounds and costs ten gold when empty.  Large Manastones hold large charges which are ten times as powerful as a standard charge.  A large Manastone holds 50 large charges, and typically costs 20 gold per charge, so a fully charged large Manastone is worth 1010 gold.   


Large charges may be used as regular charges to power personal magical items if you make a Use Magical Device roll against a target of 25 + the caster level of the magic item being powered.  If you succeed on this roll by 5 or more, only 1/10th of a large charge is expended.
Large charges may be used as regular charges to power personal magical items if you make a Use Magical Device roll against a target of 25 + the caster level of the magic item being powered.  If you succeed on this roll by 5 or more, only 1/10th of a large charge is expended.


A Large Turning Stone can be used to provide Huge charges at a cost of ten Large charges to one Huge charge if you make a Use Magical Device roll against a target of 10 + the caster level of the device being charged.
A Large Manastone can be used to provide Huge charges at a cost of ten Large charges to one Huge charge if you make a Use Magical Device roll against a target of 10 + the caster level of the device being charged.


Note that there is some degree of danger to using incorrectly-sized magical charges!  If you fail the Use Magical Device roll, you inflict one point of sonic and force damage to yourself and all within five feet of you for each point you missed the roll by.  Yes, you can deliberately fail a Use Magical Devices roll to inflict damage.  It's extremely hard on you, though.
Note that there is some degree of danger to using incorrectly-sized magical charges!  If you fail the Use Magical Device roll, you inflict one point of sonic and force damage to yourself and all within five feet of you for each point you missed the roll by.  Yes, you can deliberately fail a Use Magical Devices roll to inflict damage.  It's extremely hard on you, though.


=== Turning Stone, Medium ===
=== Manastone, Medium ===
* '''Cost:''' 1,005 gp
* '''Cost:''' 1,005 gp
* '''Weight:''' 0.5 lbs
* '''Weight:''' 0.5 lbs
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** '''Check DC:''' -
** '''Check DC:''' -


Turning Stones are the 'newest' form of magical crystals in the Empire, dating back only a few thousand years. A Turning Stone is used to power charged magic items.  Turning Stones come in four common sizes: small, medium, large, and huge.
Manastones are the 'newest' form of magical crystals in the Empire, dating back only a few thousand years. A Manastone is used to power charged magic items.  Manastones come in four common sizes: small, medium, large, and huge.


Medium Turning Stones are exactly as small Turning Stones, simply bigger.  To use a medium Turning Stone, you hold it in one hand while wielding the item you wish to empower in your other hand.  If you make a Use Magical Device roll against a target number of 15, you may use the Turning Stone regardless of where it is on your person (though not in an extradimensional storage device) to power a magic item you are using.  This check must be performed each time the Turning Stone is used, and failure means nothing happens.  The item in question must have at least enough remaining charges within it to power any and all abilities you wish to use.  A medium Turning Stone holds up to 100 charges, weighs 1/2 pound, and costs 5 gp if empty. Each charge costs 10 gp, so a medium Turning Stone, fully charged, is worth 1,005 gold.
Medium Manastones are exactly as small Manastones, simply bigger.  To use a medium Manastone, you hold it in one hand while wielding the item you wish to empower in your other hand.  If you make a Use Magical Device roll against a target number of 15, you may use the Manastone regardless of where it is on your person (though not in an extradimensional storage device) to power a magic item you are using.  This check must be performed each time the Manastone is used, and failure means nothing happens.  The item in question must have at least enough remaining charges within it to power any and all abilities you wish to use.  A medium Manastone holds up to 100 charges, weighs 1/2 pound, and costs 5 gp if empty. Each charge costs 10 gp, so a medium Manastone, fully charged, is worth 1,005 gold.


A Medium Turning Stone can be used to provide Large charges at a cost of ten charges to one Large charge if you make a Use Magical Device roll against a target of 15 + the caster level of the device being powered.  Furthermore, a Medium Turning Stone that is fully charged can provide one Huge charge if you make a Use Magical Device roll against a target of 35 + the caster level of the device being powered.
A Medium Manastone can be used to provide Large charges at a cost of ten charges to one Large charge if you make a Use Magical Device roll against a target of 15 + the caster level of the device being powered.  Furthermore, a Medium Manastone that is fully charged can provide one Huge charge if you make a Use Magical Device roll against a target of 35 + the caster level of the device being powered.


Note that there is some degree of danger to using incorrectly-sized magical charges!  If you fail the Use Magical Device roll, you inflict one point of sonic and force damage to yourself and all within five feet of you for each point you missed the roll by.  Yes, you can deliberately fail a Use Magical Devices roll to inflict damage.  It's extremely hard on you, though.
Note that there is some degree of danger to using incorrectly-sized magical charges!  If you fail the Use Magical Device roll, you inflict one point of sonic and force damage to yourself and all within five feet of you for each point you missed the roll by.  Yes, you can deliberately fail a Use Magical Devices roll to inflict damage.  It's extremely hard on you, though.


=== Turning Stone, Small ===
=== Manastone, Small ===
* '''Cost:''' 500 gp
* '''Cost:''' 500 gp
* '''Weight:''' 0.1 lbs
* '''Weight:''' 0.1 lbs
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** '''Check DC:''' -
** '''Check DC:''' -


Turning Stones are the 'newest' form of magical crystals in the Empire, dating back only a few thousand years. A Turning Stone is used to power charged magic items.  Turning Stones come in four common sizes: small, medium, large, and huge.
Manastones are the 'newest' form of magical crystals in the Empire, dating back only a few thousand years. A Manastone is used to power charged magic items.  Manastones come in four common sizes: small, medium, large, and huge.


Small Turning Stones can be used to power any item which uses charges, such as wands (note that magic staves use a special form of magic charges and are not compatible with Turning Stones).  A small Turning Stone starts with 50 charges. To use a small Turning Stone, you hold it in the same hand as the item you wish to empower.  If you make a Use Magical Device roll against a target number of 15, you may use the Turning Stone regardless of where it is on your person (though not in an extradimensional storage device) to power a magic item you are using.  This check must be performed each time the Turning Stone is used, and failure means nothing happens.  The item in question must have at least enough remaining charges within it to power any and all abilities you wish to use.  A small Turning Stone weighs 1/10th of a pound and costs 1 gp if empty.  Charging a small Turning Stone typically costs 10 gold per charge, so a fully charged small Turning Stone is worth 500 gold.
Small Manastones can be used to power any item which uses charges, such as wands (note that magic staves use a special form of magic charges and are not compatible with Manastones).  A small Manastone starts with 50 charges. To use a small Manastone, you hold it in the same hand as the item you wish to empower.  If you make a Use Magical Device roll against a target number of 15, you may use the Manastone regardless of where it is on your person (though not in an extradimensional storage device) to power a magic item you are using.  This check must be performed each time the Manastone is used, and failure means nothing happens.  The item in question must have at least enough remaining charges within it to power any and all abilities you wish to use.  A small Manastone weighs 1/10th of a pound and costs 1 gp if empty.  Charging a small Manastone typically costs 10 gold per charge, so a fully charged small Manastone is worth 500 gold.


{{EquipmentPageAid|Unholy Water}}
{{EquipmentPageAid|Unholy Water}}

Revision as of 15:56, 6 August 2019