Lay Magic: Difference between revisions

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** '''Check DC:''' -
** '''Check DC:''' -


Open the box to fill a room with gentle, cooling breezes.
A large wooden cabinet, inlaid with opal and mother of pearl traceries.  When opened, it fills up to a 50-foot radius from the cabinet with gentle, cooling breezes, making even the hottest weather more comfortable.


=== Censer, Celestial ===
=== Censer, Celestial ===
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** '''Check DC:''' -
** '''Check DC:''' -


Opening this chest in a room of your house cleans and tidies the room immediately, and places any debris outside the closest door.
Opening this chest in a room of your house cleans and tidies the room immediately, and places any debris outside the closest door.  Usable up to once per day.


=== Fire Quencher ===
=== Fire Quencher ===
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Place cooked food in this chest to keep it fresh and edible forever. Also will fill up any container placed inside with fresh drinking water and warn if any dangerous food or drink is placed inside.
Place cooked food in this chest to keep it fresh and edible forever. Also will fill up any container placed inside with fresh drinking water and warn if any dangerous food or drink is placed inside.
=== Gathering Basket ===
* '''Cost:''' 100 gp
* '''Weight:''' 3 lbs
* '''Craftable?''' No
** '''Skill:''' -
** '''Check DC:''' -
A gathering basket is a loose weave of reeds, shaped into a large, shallow bowl. The bearer activates the basket with a command word (a standard action), and sweeps it through a space.  Any objects in the space through which the basket is swept which match the basket's enchantment are gathered into the basket.
Gathering baskets are built such that they will only gather one specific type of item, which must be specified when the gathering basket is created.  It is possible to create gathering baskets with broader restrictions, but the cost of the basket increases substantially.  An example of a normal restriction would be a basket that collects strawberries, allowing the bearer to harvest them straight off the plants.  While you could create a basket that could collect any fruit, it would cost several thousand gold. A basket that collects both fruits and nuts might cost tens of thousands of gold.
Gathering baskets can only collect items in a space through which the basket can be swept, so the matter being sorted through must be loose, pliant, or small. You can sweep a basket through a thicket of plants, for example, to harvest the fruits within, but you cannot sweep a basket through the rock of a cave wall to harvest gems or gold.  You can use a basket to sift through sand or loose sediment (to pan for gold, for example), or to sort small, loose objects very quickly.  You could pour a bunch of mixed coins through a basket which only gathers platinum coins, for example, and all the other coins would fall straight through the basket.
Gathering baskets can greatly speed up a harvest, though the labor involved is still fairly high.  The bearer must still sweep the basket through each crop plant, and then carry the harvested foods back to some central storage area.  However, they require almost no skill to use, and are fairly affordable.  Larger farms will often have several baskets for each type of crop they produce, and a basket to get eggs from under the chickens (the chickens really hate having a basket pass through them, though).


=== Knowledge Crystal (Blank) ===
=== Knowledge Crystal (Blank) ===
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** '''Check DC:''' 25
** '''Check DC:''' 25


The original document is not harmed in any way, but the copy is exact, the crystal will not translate any language. Crystals will not absorb any kind of magical messages or writing, and any type of protective spell will be triggered by attempting to copy them to a knowledge crystal. Beyond that restriction, a crystal will hold several thousand books before being exhausted.
Commonly called 'know-crystals', these magical crystals are extremely useful to scholars, mages, and sages of all sorts. Their power is simple yet profound. If they are placed upon a non-magical written work, be it a book, stack of notes, scroll, stone tablet, etc., and allowed to sit undisturbed for one full minute, the crystal will absorb the writing and retain it within itself.
 
The original document is not harmed in any way, but the copy is exact. The crystal will not translate any language. Crystals will not absorb any kind of magical messages or writing, and any type of protective spell will be triggered by attempting to copy them. Beyond that restriction, a crystal will hold several thousand books before being exhausted.


If a knowledge crystal is placed upon a blank sheet of paper (or a stone slate, desktop, parchment, or other suitable surface for writing) and left for one turn, it will activate once again, and will cause to appear upon the blank paper any document it contains, upon the command of its owner. A know-crystal must be owned for 24 hours before it is attuned to an owner.
If a knowledge crystal is placed upon a blank sheet of paper (or a stone slate, desktop, parchment, or other suitable surface for writing) and left undisturbed for one full minute, it will activate once again, and will cause to appear upon the blank surface any document it contains, upon the command of its owner. A know-crystal must be owned for 24 hours before it is attuned to an owner.


The owner may command the crystal to display as many pages as desired, one at a time, and the writing will magically scamper about on the blank page to become whatever is needed. Most owners of large crystals prepare a list of the contents and place it within the crystal so they can keep track of whatever they have in it.
The owner may command the crystal to display as many pages as desired, one at a time, and the writing will magically scamper about on the blank page to become whatever is needed. Most owners of large crystals prepare a list of the contents and place it within the crystal so they can keep track of whatever they have in it.


Wisdoms of Teb especially prize these items, and the price a crystal will command is almost totally dependent upon the knowledge within it. An empty crystal is valued at about 1 gold.  
The price a crystal will command is almost totally dependent upon the knowledge within it. An empty crystal is valued at 1 gold.  


=== Light Box ===
=== Light Box ===
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** '''Check DC:''' -
** '''Check DC:''' -


Open the box to light up a room or even several rooms.
This decorative pedestal can be activated with a command word (using a standard action) to provide a directionless, sourceless bright light in a 50-foot radius of itself.  The light can be dismissed (turned off) with a swift action.  There is no limit to the number of times per day the light box can be activated, though their magic has been known to grow quirky if turned off and on too many times per day.


=== Lightstone (Abundant) ===
=== Lightstone (Abundant) ===
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** '''Check DC:''' -
** '''Check DC:''' -


Open the box to play pretty music at a comfortable volume.
A modest-sized mahogany box, approximately 2 feet per side, with deep carvings and bas relief of abstract, swooping shapes and symbols.  When opened, the box emits an endless stream of beautiful music at a comfortable volume. The music can be halted simply by closing the lid of the box.  The magic of such boxes usually wears off after around 10 years or so, and as they approach the end of their magic, the music becomes progressively more disturbing. 


=== Palliative Headboard ===
=== Palliative Headboard ===
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** '''Check DC:''' -
** '''Check DC:''' -


When you sleep in a bed with this headboard, you gain +1 hp in addition to any hit points you gain from rest.
When you sleep in a bed with this headboard, you recover one hit point per 2 hours spent resting in the bed, in addition to any normal recovery you receive for sleeping.


=== Picture Book ===
=== Picture Book ===
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Portable fires only emit their heat in one direction, and the backside of the cloth remains room temperature. They are completely fireproof, but provide no protection to their wearer if worn.
Portable fires only emit their heat in one direction, and the backside of the cloth remains room temperature. They are completely fireproof, but provide no protection to their wearer if worn.


 
 
 




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** '''Skill:''' -
** '''Skill:''' -
** '''Check DC:''' -
** '''Check DC:''' -
Portable fires are very popular lay magic items, even among modest households.  A portable fire is a swath of sturdy cloth which has been treated with elemental fire. The pieces of cloth are hot on one side, and cool on the other. Most of them have a border sewn onto them as well, in order to ease handling. By regulating the amount and intensity of the fire embedded in the cloth, the temperature of the cloth may be finely controlled.
The temperature range available range from cloth which is barely warm (often used in clothing) to cloth which is blindingly white hot (used by smiths for smelting and forging steel and dweomermetals).  Unfortunately, the hotter the portable fire is, the less stable it becomes. 
The coolest sorts radiate their gentle warmth no matter how roughly they are handled, and can thus be used in blankets and clothing. The warmer, household types (150 to 250 degrees) must be kept still (such as wrapped around a pot) or moved only slowly (carrying the pot to the table). The hottest household fires (450 degrees) must be kept still or they will quench. Fires used in light craftwork ( 800 to 2000 degrees) are so finicky they must be used on a solid stable surface, such as a stone table or a sand bed. The very hottest sorts used by smiths and alchemists (5000 degrees and up) are so delicate that they must be used inside specially constructed enclosures, as nearly any vibration, or even a stray breeze, will cause them to quench instantly.
If a portable fire is disturbed excessively the elemental fire flickers and "quenches", or stops producing heat. The temperature of the portable fire immediately falls to the surrounding temperature, but objects already heated cool normally.
All portable fires may also be quenched by folding them up, so that their hot surfaces are turned in upon one another. Once quenched, to activate a portable fire is very simple: you unfold it. After being unfolded it takes anywhere from several seconds ( for a 150 degree fire) to several minutes for very hot fires) to begin working again.
Portable fires only emit their heat in one direction, and the backside of the cloth remains room temperature. They are completely fireproof, but provide no protection to their wearer if worn.
A 2,000 F portable fire is most typically used for firing pottery, smelting, and quenching metals.




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** '''Skill:''' -
** '''Skill:''' -
** '''Check DC:''' -
** '''Check DC:''' -
Portable fires are very popular lay magic items, even among modest households.  A portable fire is a swath of sturdy cloth which has been treated with elemental fire. The pieces of cloth are hot on one side, and cool on the other. Most of them have a border sewn onto them as well, in order to ease handling. By regulating the amount and intensity of the fire embedded in the cloth, the temperature of the cloth may be finely controlled.
The temperature range available range from cloth which is barely warm (often used in clothing) to cloth which is blindingly white hot (used by smiths for smelting and forging steel and dweomermetals).  Unfortunately, the hotter the portable fire is, the less stable it becomes. 
The coolest sorts radiate their gentle warmth no matter how roughly they are handled, and can thus be used in blankets and clothing. The warmer, household types (150 to 250 degrees) must be kept still (such as wrapped around a pot) or moved only slowly (carrying the pot to the table). The hottest household fires (450 degrees) must be kept still or they will quench. Fires used in light craftwork ( 800 to 2000 degrees) are so finicky they must be used on a solid stable surface, such as a stone table or a sand bed. The very hottest sorts used by smiths and alchemists (5000 degrees and up) are so delicate that they must be used inside specially constructed enclosures, as nearly any vibration, or even a stray breeze, will cause them to quench instantly.
If a portable fire is disturbed excessively the elemental fire flickers and "quenches", or stops producing heat. The temperature of the portable fire immediately falls to the surrounding temperature, but objects already heated cool normally.
All portable fires may also be quenched by folding them up, so that their hot surfaces are turned in upon one another. Once quenched, to activate a portable fire is very simple: you unfold it. After being unfolded it takes anywhere from several seconds ( for a 150 degree fire) to several minutes for very hot fires) to begin working again.
Portable fires only emit their heat in one direction, and the backside of the cloth remains room temperature. They are completely fireproof, but provide no protection to their wearer if worn.
A 250 F portable fire is most typically used for cooking food and boiling water.




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** '''Skill:''' -
** '''Skill:''' -
** '''Check DC:''' -
** '''Check DC:''' -
Portable fires are very popular lay magic items, even among modest households.  A portable fire is a swath of sturdy cloth which has been treated with elemental fire. The pieces of cloth are hot on one side, and cool on the other. Most of them have a border sewn onto them as well, in order to ease handling. By regulating the amount and intensity of the fire embedded in the cloth, the temperature of the cloth may be finely controlled.
The temperature range available range from cloth which is barely warm (often used in clothing) to cloth which is blindingly white hot (used by smiths for smelting and forging steel and dweomermetals).  Unfortunately, the hotter the portable fire is, the less stable it becomes. 
The coolest sorts radiate their gentle warmth no matter how roughly they are handled, and can thus be used in blankets and clothing. The warmer, household types (150 to 250 degrees) must be kept still (such as wrapped around a pot) or moved only slowly (carrying the pot to the table). The hottest household fires (450 degrees) must be kept still or they will quench. Fires used in light craftwork ( 800 to 2000 degrees) are so finicky they must be used on a solid stable surface, such as a stone table or a sand bed. The very hottest sorts used by smiths and alchemists (5000 degrees and up) are so delicate that they must be used inside specially constructed enclosures, as nearly any vibration, or even a stray breeze, will cause them to quench instantly.
If a portable fire is disturbed excessively the elemental fire flickers and "quenches", or stops producing heat. The temperature of the portable fire immediately falls to the surrounding temperature, but objects already heated cool normally.
All portable fires may also be quenched by folding them up, so that their hot surfaces are turned in upon one another. Once quenched, to activate a portable fire is very simple: you unfold it. After being unfolded it takes anywhere from several seconds ( for a 150 degree fire) to several minutes for very hot fires) to begin working again.
Portable fires only emit their heat in one direction, and the backside of the cloth remains room temperature. They are completely fireproof, but provide no protection to their wearer if worn.
A 450 F portable fire is most typically used for baking and braising foods.




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** '''Skill:''' -
** '''Skill:''' -
** '''Check DC:''' -
** '''Check DC:''' -
Portable fires are very popular lay magic items, even among modest households.  A portable fire is a swath of sturdy cloth which has been treated with elemental fire. The pieces of cloth are hot on one side, and cool on the other. Most of them have a border sewn onto them as well, in order to ease handling. By regulating the amount and intensity of the fire embedded in the cloth, the temperature of the cloth may be finely controlled.
The temperature range available range from cloth which is barely warm (often used in clothing) to cloth which is blindingly white hot (used by smiths for smelting and forging steel and dweomermetals).  Unfortunately, the hotter the portable fire is, the less stable it becomes. 
The coolest sorts radiate their gentle warmth no matter how roughly they are handled, and can thus be used in blankets and clothing. The warmer, household types (150 to 250 degrees) must be kept still (such as wrapped around a pot) or moved only slowly (carrying the pot to the table). The hottest household fires (450 degrees) must be kept still or they will quench. Fires used in light craftwork ( 800 to 2000 degrees) are so finicky they must be used on a solid stable surface, such as a stone table or a sand bed. The very hottest sorts used by smiths and alchemists (5000 degrees and up) are so delicate that they must be used inside specially constructed enclosures, as nearly any vibration, or even a stray breeze, will cause them to quench instantly.
If a portable fire is disturbed excessively the elemental fire flickers and "quenches", or stops producing heat. The temperature of the portable fire immediately falls to the surrounding temperature, but objects already heated cool normally.
All portable fires may also be quenched by folding them up, so that their hot surfaces are turned in upon one another. Once quenched, to activate a portable fire is very simple: you unfold it. After being unfolded it takes anywhere from several seconds ( for a 150 degree fire) to several minutes for very hot fires) to begin working again.
Portable fires only emit their heat in one direction, and the backside of the cloth remains room temperature. They are completely fireproof, but provide no protection to their wearer if worn.
A 5,000 F portable fire is most typically used to forge iron, baking lime, and glassmaking.




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** '''Skill:''' -
** '''Skill:''' -
** '''Check DC:''' -
** '''Check DC:''' -
Portable fires are very popular lay magic items, even among modest households.  A portable fire is a swath of sturdy cloth which has been treated with elemental fire. The pieces of cloth are hot on one side, and cool on the other. Most of them have a border sewn onto them as well, in order to ease handling. By regulating the amount and intensity of the fire embedded in the cloth, the temperature of the cloth may be finely controlled.
The temperature range available range from cloth which is barely warm (often used in clothing) to cloth which is blindingly white hot (used by smiths for smelting and forging steel and dweomermetals).  Unfortunately, the hotter the portable fire is, the less stable it becomes. 
The coolest sorts radiate their gentle warmth no matter how roughly they are handled, and can thus be used in blankets and clothing. The warmer, household types (150 to 250 degrees) must be kept still (such as wrapped around a pot) or moved only slowly (carrying the pot to the table). The hottest household fires (450 degrees) must be kept still or they will quench. Fires used in light craftwork ( 800 to 2000 degrees) are so finicky they must be used on a solid stable surface, such as a stone table or a sand bed. The very hottest sorts used by smiths and alchemists (5000 degrees and up) are so delicate that they must be used inside specially constructed enclosures, as nearly any vibration, or even a stray breeze, will cause them to quench instantly.
If a portable fire is disturbed excessively the elemental fire flickers and "quenches", or stops producing heat. The temperature of the portable fire immediately falls to the surrounding temperature, but objects already heated cool normally.
All portable fires may also be quenched by folding them up, so that their hot surfaces are turned in upon one another. Once quenched, to activate a portable fire is very simple: you unfold it. After being unfolded it takes anywhere from several seconds ( for a 150 degree fire) to several minutes for very hot fires) to begin working again.
Portable fires only emit their heat in one direction, and the backside of the cloth remains room temperature. They are completely fireproof, but provide no protection to their wearer if worn.
An 80 F portable fire is most typically used in cold-weather clothing and blankets, to keep the wearer warm.




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** '''Skill:''' -
** '''Skill:''' -
** '''Check DC:''' -
** '''Check DC:''' -
Portable fires are very popular lay magic items, even among modest households.  A portable fire is a swath of sturdy cloth which has been treated with elemental fire. The pieces of cloth are hot on one side, and cool on the other. Most of them have a border sewn onto them as well, in order to ease handling. By regulating the amount and intensity of the fire embedded in the cloth, the temperature of the cloth may be finely controlled.
The temperature range available range from cloth which is barely warm (often used in clothing) to cloth which is blindingly white hot (used by smiths for smelting and forging steel and dweomermetals).  Unfortunately, the hotter the portable fire is, the less stable it becomes. 
The coolest sorts radiate their gentle warmth no matter how roughly they are handled, and can thus be used in blankets and clothing. The warmer, household types (150 to 250 degrees) must be kept still (such as wrapped around a pot) or moved only slowly (carrying the pot to the table). The hottest household fires (450 degrees) must be kept still or they will quench. Fires used in light craftwork ( 800 to 2000 degrees) are so finicky they must be used on a solid stable surface, such as a stone table or a sand bed. The very hottest sorts used by smiths and alchemists (5000 degrees and up) are so delicate that they must be used inside specially constructed enclosures, as nearly any vibration, or even a stray breeze, will cause them to quench instantly.
If a portable fire is disturbed excessively the elemental fire flickers and "quenches", or stops producing heat. The temperature of the portable fire immediately falls to the surrounding temperature, but objects already heated cool normally.
All portable fires may also be quenched by folding them up, so that their hot surfaces are turned in upon one another. Once quenched, to activate a portable fire is very simple: you unfold it. After being unfolded it takes anywhere from several seconds ( for a 150 degree fire) to several minutes for very hot fires) to begin working again.
Portable fires only emit their heat in one direction, and the backside of the cloth remains room temperature. They are completely fireproof, but provide no protection to their wearer if worn.
An 800 F portable fire is most typically used for drying silk, setting dyes, and curing leather.




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** '''Skill:''' -
** '''Skill:''' -
** '''Check DC:''' -
** '''Check DC:''' -
Portable fires are very popular lay magic items, even among modest households.  A portable fire is a swath of sturdy cloth which has been treated with elemental fire. The pieces of cloth are hot on one side, and cool on the other. Most of them have a border sewn onto them as well, in order to ease handling. By regulating the amount and intensity of the fire embedded in the cloth, the temperature of the cloth may be finely controlled.
The temperature range available range from cloth which is barely warm (often used in clothing) to cloth which is blindingly white hot (used by smiths for smelting and forging steel and dweomermetals).  Unfortunately, the hotter the portable fire is, the less stable it becomes. 
The coolest sorts radiate their gentle warmth no matter how roughly they are handled, and can thus be used in blankets and clothing. The warmer, household types (150 to 250 degrees) must be kept still (such as wrapped around a pot) or moved only slowly (carrying the pot to the table). The hottest household fires (450 degrees) must be kept still or they will quench. Fires used in light craftwork ( 800 to 2000 degrees) are so finicky they must be used on a solid stable surface, such as a stone table or a sand bed. The very hottest sorts used by smiths and alchemists (5000 degrees and up) are so delicate that they must be used inside specially constructed enclosures, as nearly any vibration, or even a stray breeze, will cause them to quench instantly.
If a portable fire is disturbed excessively the elemental fire flickers and "quenches", or stops producing heat. The temperature of the portable fire immediately falls to the surrounding temperature, but objects already heated cool normally.
All portable fires may also be quenched by folding them up, so that their hot surfaces are turned in upon one another. Once quenched, to activate a portable fire is very simple: you unfold it. After being unfolded it takes anywhere from several seconds ( for a 150 degree fire) to several minutes for very hot fires) to begin working again.
Portable fires only emit their heat in one direction, and the backside of the cloth remains room temperature. They are completely fireproof, but provide no protection to their wearer if worn.
An 8,000 F portable fire is most typically used for alchemical experiments and magical forges.


=== Pot, Folding ===
=== Pot, Folding ===

Revision as of 19:12, 13 June 2017