Lay Magic: Difference between revisions

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''Holy Water'' damages [[undead]] creatures and evil [[outsider]]s with [[positive energy]] damage. A [[Holy Water (Flask)]] can be thrown as a [[splash weapon]].
''Holy Water'' damages [[undead]] creatures and evil [[outsider]]s with [[positive energy]] damage. A [[Holy Water (Flask)]] can be thrown as a [[splash weapon]].


Treat this attack as a ranged [[touch attack]] with a range increment of 10 feet. A flask breaks if thrown against the body of a corporeal creature, but to use it against an [[incorporeal]] creature, you must open the flask and pour the ''Holy Water'' out onto the target. Thus, you can douse an [[incorporeal]] creature with ''Holy Water'' only if you are adjacent to it. Doing so is a ranged [[touch attack]] that does not provoke [[attacks of opportunity]].
Treat this attack as a ranged [[Touch Attack]] with a range increment of 10 feet. A flask breaks if thrown against the body of a corporeal creature, but to use it against an [[incorporeal]] creature, you must open the flask and pour the ''Holy Water'' out onto the target. Thus, you can douse an [[incorporeal]] creature with ''Holy Water'' only if you are adjacent to it. Doing so is a ranged Touch Attack that does not provoke [[attacks of opportunity]].


A direct hit by a [[Holy Water (Flask)]] deals 2d4 points of [[positive energy]] damage to an [[undead]] creatures or evil [[outsider]]. Each such creature within 5 feet of the point where the flask hits takes 1 point of damage from the [[splash]].
A direct hit by a [[Holy Water (Flask)]] deals 2d4 points of [[positive energy]] damage to an [[undead]] creatures or evil [[outsider]]. Each such creature within 5 feet of the point where the flask hits takes 1 point of damage from the [[splash]].

Revision as of 19:25, 21 July 2017