Leader: Difference between revisions

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===Leader===
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''The ones calling the shots.''
== Leader ==
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{{Quote|{{Monster Role|transcludesection=LeaderShortDesc}}}}


* Leaders have double hit points.
::* Leaders count as {{Monster Role|transcludesection=LeaderXP}} monsters for purposes of encounter size, XP award, and treasure.
* Once per round as an immediate action, a Leader may grant any one ally within the sound of their voice (typically 30 feet) a free standard action to be used immediately.
::* Leaders inflict {{Monster Role|transcludesection=LeaderDmgMult}} damage with their attacks.
* Leaders give all allies in the encounter who can perceive the leader, or who know the leader exists, a +3 morale bonus to attack rolls. This attack bonus applies to Combat Maneuver rolls as well.  
::* Leaders get {{Monster Role|transcludesection=LeaderActionPoints}} action point(s).
* Leaders give all allies in the encounter who can perceive the leader, or who know the leader exists, a +3 morale bonus to damage rolls. This damage bonus applies to Combat Maneuver rolls as well.
{{Monster Role|transcludesection=LeaderConditionImmunity}}
* Leaders give all allies in the encounter who can perceive the leader, or who know the leader exists, a +3 morale bonus to all Skill rolls (including Perception) and all inflicted saving throw DC's for extraordinary, supernatural, and spell-like powers.
::* Leaders have the following special abilities:
* Leaders do not improve received saving throws, SR, DR or ER, or any other aspect of their allies.
<div style="margin-left:4.5em">{{Monster Role|transcludesection=LeaderReminder1}}{{Monster Role|transcludesection=LeaderReminder2}}{{Monster Role|transcludesection=LeaderReminder3}}{{Monster Role|transcludesection=LeaderReminder4}}</div>
* All Leader buffs end immediately when the leader is killed.
* This buff does not affect the leader, though if another leader is present, the leader gains this buff from the other leader. Morale bonuses do not stack; instead only the highest available bonus may be used. * Note that minions treat this as a buff, gaining their own benefit instead of the listed benefit.
* Leaders count as two monsters for xp and loot.
 
** This monster carries a palpable air of authority. When it speaks, others listen.

Revision as of 20:33, 18 January 2021

Leader

This monster carries a palpable air of authority. When it speaks, others listen.
  • Leaders count as 2 monsters for purposes of encounter size, XP award, and treasure.
  • Leaders inflict Single damage with their attacks.
  • Leaders get 2 action point(s).
  • (Leader Role) Immunity (partial 1): Leaders are immune to the first condition applied to them during an encounter. If a second condition is applied to a leader, it is resolved normally. A 'condition' is defined as any non-instantaneous harmful effect applied to the monster, other than damage, but is most commonly one of the defined Status Conditions (but it doesn't have to be). Statuses related to damage (such as injured, bloodied, staggered, dying, or dead) are not 'conditions', and cannot be negated or avoided with this ability.
  • Leaders have the following special abilities:

Shouted Command (Ex; Leader Role) Free Action 1/Rnd
Once per round as a free action, a Leader may grant any one ally within the sound of their voice (30 feet) a free standard action to be used immediately. This ability can normally only be used once per round, but the leader may spend an action point to activate it a second time if they wish.

Inspirational Leadership (Ex; Leader Role) Always On
Leaders give all allies a +3 morale bonus to all of their attack, damage, skill rolls, combat maneuver checks, combat maneuver damage, and any Save DC's their allies have for special abilities that allow a saving throw. This buff ends immediately when the leader is killed. This buff does not affect the leader, though if another leader is present, the leader gains this buff from the other leader. Morale bonuses do not stack; instead only the highest available bonus may be used. Note that minions treat this as a buff, gaining their own benefit instead of the listed benefit.

Keep Your Friends Close (Ex; Leader Role) Immediate Action
Once per round as an immediate action, the leader may apply all of the damage of a single attack just made against them to a single ally within 30 feet of their space, instead. The leader takes no damage from the attack, and any secondary effects of the attack (such as status conditions) are resolved against the allied creature instead. This ability may never be used more than once per round. If the leader has no allies within 30 feet, they cannot use this ability.