Leatherleaf: Difference between revisions

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[[Image:Leatherleaf_1.jpg|384px|right|xx]]
[[Image:Leatherleaf_1.jpg|384px|right|xx]]
== Leatherleaf (CR 6) ==
== Leatherleaf (CR 6) ==
 
Leatherleaf refers to extremely hardy and very dangerous plants that infest the wilds.  Leatherleafs thrive anywhere with good access to sunlight, water, and victims. In a pinch, they can do without water, as long as victims are available.
Leatherleaf refers to extremely hardy and very dangerous plants that infest the wilds.  Leatherleafs thrive everywhere they have access to sunlight, water, and victims, and in a pinch, they can do without water as long as victims are available.


Leatherleafs are mobile plants, able to creep about at a surprising pace...for a plant.  They are extremely hard to damage or destroy and quite deadly.  Fortunately, leatherleaf is a fairly distinctive looking plant, with its stiff, leathery leaves, thick sturdy stems and branches, and copious assortment of poisonous thorns.
Leatherleafs are mobile plants, able to creep about at a surprising pace...for a plant.  They are extremely hard to damage or destroy and quite deadly.  Fortunately, leatherleaf is a fairly distinctive looking plant, with its stiff, leathery leaves, thick sturdy stems and branches, and copious assortment of poisonous thorns.


A leatherleaf infestation is best burned out from a distance, as their intensely allergenic leaves and deadly raking stems are best avoided at all costs.
A leatherleaf infestation is best burned out from a distance; their intensely allergenic leaves and deadly raking stems are best avoided at all costs.




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'''AC''' 24, '''touch''' 15, '''flat-footed''' 19 (+5 dex, +9 armor)
'''AC''' 24, '''touch''' 15, '''flat-footed''' 19 (+5 dex, +9 armor)


'''hp''' 66
'''hp''' 82


'''Fort''' +9, '''Ref''' +5, '''Will''' +5
'''Fort''' +9, '''Ref''' +5, '''Will''' +5
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'''Aura:''' Allergic Aura
'''Aura:''' Allergic Aura


'''SR:''' - 18
'''SR:''' 16
 
'''Special Defenses:''' DR10/-, Plant Traits (see below)


'''Special Defenses:'''
:* DR 5/-
:* all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (a plant with an Int score loses this trait)
:* all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (a plant with an Int score loses this trait)
:* poison
:* poison
:* sleep
:* sleep
:* polymorph, paralysis, stunning
:* polymorph, paralysis, stunning


'''Immunities:''' Piercing
'''Immunities:''' Piercing


'''Weaknesses:''' Vulnerability, Fire
'''Weaknesses:''' Vulnerability to Fire, No SR against Fire spells




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'''Space / Reach:'''  5 ft. / 5 ft.
'''Space / Reach:'''  5 ft. / 5 ft.


'''Single Melee''' Thorn Rake +10 (1d8+2/19-20x2)
'''Single Melee''' Thorn Rake +10 (1d8+3/19-20x2)


'''Full Melee''' 2x Thorn Rake +10 (1d8+2/19-20x)
'''Full Melee''' 2x Thorn Rake +10 (1d8+3/19-20x)


'''Ranged'''
'''Ranged'''
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=== SPECIAL ABILITIES ===
=== SPECIAL ABILITIES ===
; Allergic Aura
; Allergic Aura
Leatherleafs have sap and pollen that provoke an intense allergic reaction to anyone nearby against.  Any creature that begins their turn within ten feet of a Leatherleaf must make a Fort saving throw against a save DC of 16 or be [[Afflicted]] for 1d6 minutes.  Once a creature has made this saving throw, succeed or fail, against a given Leatherleaf's aura, they are immune to that Leatherleaf's aura for 24 hours.  Note that Leatherleafs are always immune to their own aura and the aura of all other leatherleafs.  
Leatherleafs have sap and pollen that provokes an intense allergic reaction in anyone nearby.  Any creature that begins their turn within ten feet of a Leatherleaf must make a Fort save, DC of 16, or be [[Afflicted]] for 1d6 minutes.  Once a creature has made this saving throw, succeed or fail, against a given Leatherleaf's aura, they are immune to that Leatherleaf's aura for 24 hours.  Note that Leatherleafs are always immune to their own aura and the aura of all other leatherleafs.  
 




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Stopping an incoming leatherleaf hedge can be a nightmarish process: They are completely immune to arrows and spears, have massive amounts of resistance to everything else and shrug off spells with scary ease.  
Stopping an incoming leatherleaf hedge can be a nightmarish process: They are completely immune to arrows and spears, have massive amounts of resistance to everything else and shrug off spells with scary ease.  


Leatherleafs will seek to close so their allergic sap and pollen saps their enemies and ten will close and kill.   
Leatherleafs will seek to move in close enough that their allergic sap and pollen weakens their enemies and then will close in for the kill.   


About the only good thing about a leatherleaf is the fact that they are vulnerable to a good old-fashioned non-magical fire.
About the only good thing about a leatherleaf is the fact that they are vulnerable to a good old-fashioned fire.

Revision as of 19:16, 26 June 2014


xx

Leatherleaf (CR 6)

Leatherleaf refers to extremely hardy and very dangerous plants that infest the wilds. Leatherleafs thrive anywhere with good access to sunlight, water, and victims. In a pinch, they can do without water, as long as victims are available.

Leatherleafs are mobile plants, able to creep about at a surprising pace...for a plant. They are extremely hard to damage or destroy and quite deadly. Fortunately, leatherleaf is a fairly distinctive looking plant, with its stiff, leathery leaves, thick sturdy stems and branches, and copious assortment of poisonous thorns.

A leatherleaf infestation is best burned out from a distance; their intensely allergenic leaves and deadly raking stems are best avoided at all costs.


GENERAL

CR 6 Hit Dice 9

XP 2,400

N, Medium, Plant

Init +3; Senses tremorsense 60 ft, Perception +9


DEFENSE

AC 24, touch 15, flat-footed 19 (+5 dex, +9 armor)

hp 82

Fort +9, Ref +5, Will +5

Aura: Allergic Aura

SR: 16

Special Defenses:

  • DR 5/-
  • all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (a plant with an Int score loses this trait)
  • poison
  • sleep
  • polymorph, paralysis, stunning

Immunities: Piercing

Weaknesses: Vulnerability to Fire, No SR against Fire spells


OFFENSE

Speed 10 ft.

Space / Reach: 5 ft. / 5 ft.

Single Melee Thorn Rake +10 (1d8+3/19-20x2)

Full Melee 2x Thorn Rake +10 (1d8+3/19-20x)

Ranged

Special Attacks Allergic Aura

Action Points 0


STATISTICS

Str 14, Dex 12, Con 22, Int -, Wis 10, Cha 16

Base Atk +6; CMB +12; CMD 24

Feats -

Skills -

Languages -


SPECIAL ABILITIES

Allergic Aura

Leatherleafs have sap and pollen that provokes an intense allergic reaction in anyone nearby. Any creature that begins their turn within ten feet of a Leatherleaf must make a Fort save, DC of 16, or be Afflicted for 1d6 minutes. Once a creature has made this saving throw, succeed or fail, against a given Leatherleaf's aura, they are immune to that Leatherleaf's aura for 24 hours. Note that Leatherleafs are always immune to their own aura and the aura of all other leatherleafs.


TREASURE

sell value of approximately 1,875 gp


COMBAT TACTICS

Leatherleafs are aggressive mobile plants that treat all animals as their deadly enemies. Once a leatherleaf sense an animal moving with its tremorsense, it will uproot and begin moving toward that animal with slow, deadly intent.

Stopping an incoming leatherleaf hedge can be a nightmarish process: They are completely immune to arrows and spears, have massive amounts of resistance to everything else and shrug off spells with scary ease.

Leatherleafs will seek to move in close enough that their allergic sap and pollen weakens their enemies and then will close in for the kill.

About the only good thing about a leatherleaf is the fact that they are vulnerable to a good old-fashioned fire.