Leathery Creature: Difference between revisions

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'Leathery Zombie' is a pattern that can be added to any Zombie, hereafter referred to as the base creature.
'Leathery Creature' is a pattern that can be added to any Creature, hereafter referred to as the base creature.


A Leathery Zombie uses all of the base creature's statistics and abilities except as noted below.
A Leathery Creature uses all of the base creature's statistics and abilities except as noted below.


== CR ==
== CR ==
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== Armor Class ==
== Armor Class ==
Leathery Zombies gain +1 AC.  This is granted by adding to the base creatures natural armor bonus.
Leathery Creatures gain +1 AC.  This is granted by adding to the base creatures natural armor bonus.


== Hit Dice ==
== Hit Dice ==
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== Defensive Ability ==
== Defensive Ability ==
A Leathery Zombie gains the following abilities, which may be added to their Bestiary entry:
A Leathery Creature gains the following abilities, which may be added to their Bestiary entry:


'''Special Defenses:'''  DR(CR)/Good, ER(CR)/-
'''Special Defenses:'''  DR(CR)/Common, ER(CR)/Common


'''SPecial Abilities:''' Leathery Zombies are old, dangerous specimens of undeath.  They are dried out, tough, and leathery, their flesh hardened by time and battles against all types of harm.  Leathery Zombies gain DR/Good and ER/- equal to their CR rating.
'''SPecial Abilities:''' Leathery Creatures are old, dangerous specimens of their kind.  They are dried out, tough, and leathery, their flesh hardened by time and battles against all types of harm.  Leathery Creatures gain DR/Common and ER/Common equal to their adjusted CR.


== Speed ==
== Speed ==
A Leathery Zombie's base speed improves by ten feet in all movement categories it has.
A Leathery Creature's base speed improves by ten feet in all movement categories it has.


== Melee Attacks ==
== Melee Attacks ==
A Leathery Zombie retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature.  A Leathery Zombie adds 1d6 of negative energy damage to all its melee attacks.
A Leathery Creature retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature.  A Leathery Creature adds 1d6 of {{dmg|lacerating}} damage to all its melee attacks after it's adjusted CR reaches CR9.


== Space and Reach ==
== Space and Reach ==

Revision as of 16:55, 16 September 2018


Back to Monster_Patterns_and_Roles


'Leathery Creature' is a pattern that can be added to any Creature, hereafter referred to as the base creature.

A Leathery Creature uses all of the base creature's statistics and abilities except as noted below.

CR

Same as base creature +1.

Size and Type

The creature's Size and Type do not change.

Initiative Modifier

The creature's initiative modifier increases by half the amount that its CR increases, round up.

Senses

No changes.

Armor Class

Leathery Creatures gain +1 AC. This is granted by adding to the base creatures natural armor bonus.

Hit Dice

No changes.

Defensive Ability

A Leathery Creature gains the following abilities, which may be added to their Bestiary entry:

Special Defenses: DR(CR)/Common, ER(CR)/Common

SPecial Abilities: Leathery Creatures are old, dangerous specimens of their kind. They are dried out, tough, and leathery, their flesh hardened by time and battles against all types of harm. Leathery Creatures gain DR/Common and ER/Common equal to their adjusted CR.

Speed

A Leathery Creature's base speed improves by ten feet in all movement categories it has.

Melee Attacks

A Leathery Creature retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature. A Leathery Creature adds 1d6 of (undefined damage type) damage to all its melee attacks after it's adjusted CR reaches CR9.

Space and Reach

No Changes.

Offensive Ability

Aside from the changes above and below, no offensive abilities.

Ability Scores

No changes.

Maneuver Offense and Maneuver Defense

No changes.

Feats

No changes.

Skills

No changes.