Leathery Creature: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
(8 intermediate revisions by 2 users not shown)
Line 60: Line 60:


| WIS-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|WIS-Adj}}}
| WIS-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|WIS-Adj}}}
| WIS-Adj|  
| WIS-Adj| 4
}}</onlyinclude>
}}</onlyinclude>


Line 87: Line 87:


| Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}}
| Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}}
| Hit-Points-Adj|  
| Hit-Points-Adj| 1
}}</onlyinclude>
}}</onlyinclude>


| Fort-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Fort-Adj}}}
| Fort-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Fort-Adj}}}
| Fort-Adj|  
| Fort-Adj| 1
}}</onlyinclude>
}}</onlyinclude>


| Refl-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Refl-Adj}}}
| Refl-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Refl-Adj}}}
| Refl-Adj|  
| Refl-Adj| 1
}}</onlyinclude>
}}</onlyinclude>


Line 107: Line 107:


| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}}
| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}}
| Damage-Adj|  
| Damage-Adj| 1
}}</onlyinclude>
}}</onlyinclude>


Line 323: Line 323:


| Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}}
| Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}}
| Special-Defenses-1| '''''Been There, Done That''''': Leathery Creatures gain DR{{CR}}/Common and ER{{CR}}/Common. If they already have [[Damage Reistance]] or [[Energy Resistance]], this does not stack, they only receive the larger amount of protection against a given attack.  
| Special-Defenses-1| '''''Been There, Done That:''''' Leathery Creatures gain DR {{CR}}/[[Damage_and_Resistance#Common_Physical_Damage_Types | Common]], or [[Damage_and_Resistance#Uncommon_Physical_Damage_Types | Uncommon]], or [[Damage_and_Resistance#Rare_Physical_Damage_Types | Rare]] and ER {{CR}}/[[Damage_and_Resistance#Common_Energy_Damage_Types | Common]], or [[Damage_and_Resistance#Uncommon_Energy_Damage_Types | Uncommon]], or [[Damage_and_Resistance#Rare_Energy_Damage_Types | Rare]], as the GM chooses. If they already have [[Damage Resistance]] or [[Energy Resistance]] of a type covered by the chosen types, this does not stack.  They only receive the larger amount of protection against a given attack.  
}}</onlyinclude>
}}</onlyinclude>


Line 562: Line 562:
   <!-- SPECIAL ABILITY 1 -->
   <!-- SPECIAL ABILITY 1 -->
| Special-Ability-1-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Name}}}
| Special-Ability-1-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Name}}}
| Special-Ability-1-Name| '''''This Will Hurt'''''
| Special-Ability-1-Name| This Will Hurt
}}</onlyinclude>
}}</onlyinclude>


Line 568: Line 568:
| Special-Ability-1-Type| Ex
| Special-Ability-1-Type| Ex
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
}}</onlyinclude>
| Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}}
| Special-Ability-1-Action-Required| Free Action
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
}}</onlyinclude>
}}</onlyinclude>


Line 576: Line 582:


| Special-Ability-1-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Description}}}
| Special-Ability-1-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Description}}}
| Special-Ability-1-Description| Leathery Creatures may choose to change the damage inflicted by their Melee or Ranged attacks (but not abilities) to {{dmg|lacerating}}. They may do this at any time, with any or all of their attacks, per attack.
| Special-Ability-1-Description| Leathery Creatures may choose to change the damage inflicted by their Melee or Ranged attacks (but not abilities) to {{dmg|laceration}}. They may do this at any time, with any or all of their attacks, per attack.
}}</onlyinclude>
}}</onlyinclude>


Line 588: Line 594:
| Special-Ability-2-Type|  
| Special-Ability-2-Type|  
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
}}</onlyinclude>
| Special-Ability-2-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Action-Required}}}
| Special-Ability-2-Action-Required|
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
}}</onlyinclude>
}}</onlyinclude>


Line 608: Line 620:
| Special-Ability-3-Type|  
| Special-Ability-3-Type|  
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
}}</onlyinclude>
| Special-Ability-3-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Action-Required}}}
| Special-Ability-3-Action-Required|
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
}}</onlyinclude>
}}</onlyinclude>



Latest revision as of 20:16, 21 May 2022

Not just anybody can do this, you know. Well, okay, they can if they have this pattern. But otherwise...

Leathery Creature Pattern (+1 CR)

Subtype: add Leathery to subtypes


Leathery Creature is a pattern that can be added to any Creature, hereafter referred to as the base creature. Leathery adds a tough outer layer to a creature, be it thick skin, layers of callous or scar-tissue, a full suit of well-worn chainmail, a thick rubbery layer of ectoplasm or a layer of debris (brush, coals, gravel, etc) which has been crusted onto their surface. In all cases, their ugly, scabrously-tough appearance indicates that they are quite a bit more durable than you'd expect.

Leathery is a great Pattern for representing grizzled sergeants, battle-hardened veterans, and tough, stubborn survivors. It can also be used to show allegiance to a God of War, or some weird Cult of Pain. Maybe it is indicative of a tribe of Treants who have survived a forest fire, or a heavily reinforced Flesh Golem, or a truly tough Dragon. Maybe Leathery contructs are the 'signature item' of a famous Warlord or evil Emperor.

Leathery can also represent more exotic bad guys, like phase-bent Waspines, or Atropals wrapped in the ghosts of their dead universia. The possibilities are manifold, and GM's are encouraged to be creative, but fair.

This tough-looking creature is covered with scars, callouses, and a wary attitude.

General

Init: +1 CRs greater than base creature.
Senses:
Movement Types:
  • Increase all move speeds by 10 ft.

Defense

AC: +1 CRs greater than base creature.
Hit Points: +1 CRs greater than base creature.
Fort: +1 CRs greater than base creature.
Refl: +1 CRs greater than base creature.
Special Defenses:
Strong Against:
Weak Against:

Offense

Space / Reach: - / -
To-Hits: +1 CRs greater than base creature.
Damage: +1 CRs greater than base creature.

Statistics

Str:     Dex:     Con:     Int:     Wis: 4    Cha:
Feats:
Skills:
Languages:

Special Abilities

This Will Hurt (Ex; Leathery Creature Pattern)

Leathery Creatures may choose to change the damage inflicted by their Melee or Ranged attacks (but not abilities) to laceration (physical, rare). They may do this at any time, with any or all of their attacks, per attack.