Leathery Creature: Difference between revisions

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| Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}}
| Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}}
| Special-Defenses-1| '''''Been There, Done That''''': Leathery Creatures gain DR{{CR}}/Common and ER{{CR}}/Common. If they already have [[Damage Resistance]] or [[Energy Resistance]], this does not stack, they only receive the larger amount of protection against a given attack.  
| Special-Defenses-1| '''''Been There, Done That''''': Leathery Creatures gain DR{{CR}}/[[Damage_and_Resistance#Common_Physical_Damage_Types | Common]], or [[Damage_and_Resistance#Uncommon_Physical_Damage_Types | Uncommon]], or [[Damage_and_Resistance#Rare_Physical_Damage_Types | Rare]] and ER{{CR}}/[[Damage_and_Resistance#Common_Energy_Damage_Types | Common]], or [[Damage_and_Resistance#Uncommon_Energy_Damage_Types | Uncommon]], or [[Damage_and_Resistance#Rare_Energy_Damage_Types | Rare]], as the GM chooses. If they already have [[Damage Resistance]] or [[Energy Resistance]] of a type covered by the chosen types, this does not stack.  They only receive the larger amount of protection against a given attack.  
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| Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}}
| Special-Ability-1-Action-Required|  
| Special-Ability-1-Action-Required| Free Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->

Revision as of 16:39, 16 February 2021

Not just anybody can do this, you know. Well, okay, they can if they have this pattern. But otherwise...

Leathery Creature Pattern (+1 CR)

Subtype: add Leathery to subtypes


Leathery Creature is a pattern that can be added to any Creature, hereafter referred to as the base creature. Leathery adds a tough outer layer to a creature, be it thick skin, layers of callous or scar-tissue, a full suit of well-worn chainmail, a thick rubbery layer of ectoplasm or a layer of debris (brush, coals, gravel, etc) which has been crusted onto their surface. In all cases, their ugly, scabrously-tough appearance indicates that they are quite a bit more durable than you'd expect.

Leathery is a great Pattern for representing grizzled sergeants, battle-hardened veterans, and tough, stubborn survivors. It can also be used to show allegiance to a God of War, or some weird Cult of Pain. Maybe it is indicative of a tribe of Treants who have survived a forest fire, or a heavily reinforced Flesh Golem, or a truly tough Dragon. Maybe Leathery contructs are the 'signature item' of a famous Warlord or evil Emperor.

Leathery can also represent more exotic bad guys, like phase-bent Waspines, or Atropals wrapped in the ghosts of their dead universia. The possibilities are manifold, and GM's are encouraged to be creative, but fair.

This tough-looking creature is covered with scars, callouses, and a wary attitude.

General

Init: +1 CRs greater than base creature.
Senses:
Movement Types:
  • Increase all move speeds by 10 ft.

Defense

AC: +1 CRs greater than base creature.
Special Defenses:
Strong Against:
Weak Against:

Offense

Space / Reach: - / -
To-Hits: +1 CRs greater than base creature.

Statistics

Str:     Dex:     Con:     Int:     Wis:     Cha:
Feats:
Skills:
Languages:

Special Abilities

This Will Hurt (Ex; Leathery Creature Pattern)

Leathery Creatures may choose to change the damage inflicted by their Melee or Ranged attacks (but not abilities) to laceration (physical, rare). They may do this at any time, with any or all of their attacks, per attack.