Legend: Difference between revisions

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===Legend===
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''Some monsters are so mighty, they have their own mythology. Those monsters are Legends.''
== Legend ==
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{{Quote|{{Monster Role|transcludesection=LegendShortDesc}}}}


* Legends have four times as many hit points.
::* Legends count as {{Monster Role|transcludesection=LegendXP}} monsters for purposes of encounter size, XP award, and treasure.
* Legends do triple damage. They may not make more than half their attacks (round down, minimum one) at a single foe, unless that foe is the only one in their melee reach, in which case they may attack normally.
::* Legends have {{#switch:{{Monster Role|transcludesection=LegendHitPoints}}| 1 = the same number of hit points as monsters with the same CR.| 2 = twice as many hit points as monsters with the same CR.| 3 = three times as many hit points as monsters with the same CR.| 4 = four times as many hit points as monsters with the same CR.| 0+1 = just a single hit point. | #default = an unknown number of hit points.}}
* Legends have three Action Points. They may spend up to two of these in a single round.
::* Legends get a {{#ifexpr:{{Monster Role|transcludesection=LegendInitMod}}>0|+{{Monster Role|transcludesection=LegendInitMod}}|{{Monster Role|transcludesection=LegendInitMod}}}} adjustment to their initiative.
* Legends are immune to all effects which are not damage, except those they choose to allow to affect them or which specifically state they pierce Role immunities. Attacks which deal damage and include a secondary effect (such as forced movement or a debuff) can only inflict the damage.
::* Legends inflict {{#switch:{{Monster Role|transcludesection=LegendDmgMult}}| Half = half damage with their attacks, by way of reduced damage and reduced number of attacks. | Single = the same damage with their attacks as a monster with no Role of the same CR. | Double = double damage with their attacks, by way of increased damage and more attacks during a full attack action. | Triple = triple damage with their attacks, by way of increased damage and more attacks each round. | #default = an unknown multiple of damage to their attacks.}}
* Any damage that the Legend inflicts on an enemy heals the Legend for the same amount. This includes damage from spells and spell-like abilities. Area of effect attacks only heal the Legend an amount equal to the highest amount of damage taken by an affected enemy (not the sum of all damage inflicted). Damage mitigation abilities of victims, such as DR and ER, also reduce the amount of healing received since they reduce the amount of damage inflicted.
::* Legends get {{Monster Role|transcludesection=LegendActionPoints}} action point(s).
* Legends receive a free bonus attack at full BAB when they take a move action, either to move or for any other purpose. They may use any of their melee or ranged attacks for this free attack. This attack may not be made toward a creature they have already attacked this round.
<div style="margin-left:3em">{{Monster Role|transcludesection=LegendConditionImmunity}}</div>
* Legends can force-move any non-Legend creature out of the path of their movement. The maximum distance of this Slide is undefined, but it must end as soon as the Legend can complete its movement.  As a result, movement resistance is automatically overcome by this power. As all forced movement, creatures can elect to fall prone to end it.
::* Legends have the following special abilities:
* Legends count as five monsters for xp and loot.
<div style="margin-left:4.5em">{{Monster Role|transcludesection=LegendReminder1}}{{Monster Role|transcludesection=LegendReminder2}}{{Monster Role|transcludesection=LegendReminder3}}{{Monster Role|transcludesection=LegendReminder4}}</div>
[[Category:Role]]

Latest revision as of 17:19, 24 April 2021

Legend

This monster has an air of deadly nobility about it, as if it is somehow greater than everything around it.
  • Legends count as 5 monsters for purposes of encounter size, XP award, and treasure.
  • Legends have four times as many hit points as monsters with the same CR.
  • Legends get a +3 adjustment to their initiative.
  • Legends inflict triple damage with their attacks, by way of increased damage and more attacks each round.
  • Legends get 7 action point(s).
  • (Legend Role) Immunity (partial 7): Legends are immune to the first seven conditions applied to them during an encounter. If an eighth condition is applied to a legend, it is resolved normally. A 'condition' is defined as any non-instantaneous harmful effect applied to the monster, other than damage, but is most commonly one of the defined Status Conditions (but it doesn't have to be). Statuses related to damage (such as injured, bloodied, staggered, dying, or dead) are not 'conditions', and cannot be negated or avoided with this ability.
  • Legends have the following special abilities:

Lash Out (Ex; Legend Role) Free Action 1/Rnd
During each of their turns, Legends gain one bonus Attack Action at their full attack value, but this bonus attack can only be made against a creature they have not already performed an attack or maneuver against since the start of their current turn, and by using this attack, the Legend can no longer target this creature with any of their other attacks or maneuvers until the end of their current turn. If no valid target is within their melee reach, the Legend can use a ranged attack to perform this bonus attack instead. If the Legend performs a double move during their turn, they gain two bonus attack actions, but each of these attacks must be against creatures they have not yet, and will not this turn, target with any other attacks or maneuvers.

Invigorating Bloodthirst (Ex; Legend Role) Auto At Start of Encounter
At the start of any encounter, even during an encounter with a surprise round, Legends gain a number of temporary hit points equal to their Bloodied Hit Points value ( hit points). This ability can never be used more than once per encounter.

Juggernaut's Path (Ex; Legend Role) Free Action
Legends can force-move any non-Legend creature out of the path of their movement as a free action during their movement. This does not provoke attacks of opportunity. There is no strict limit to how far a creature can be pushed with this ability, but it is always the least number of squares required to move the creature out of the Legend's path (in the event that there are multiple paths of the same number of squares, the Legend chooses which path the pushed creature takes). This ability cannot be reduced by forced movement resistance in any way. The legend can decide the final space of the creature pushed, but that space must be unblocked and unoccupied (though it can be hazardous). As all forced movement, creatures can elect to fall prone to end it.