Legend

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Legend

Some monsters are so mighty, they have their own mythology. Those monsters are Legends.

  • Legends have four times as many hit points.
  • Legends do triple damage. They may not make more than half their attacks (round down, minimum one) at a single foe, unless that foe is the only one in their melee reach, in which case they may attack normally.
  • Legends have three Action Points. They may spend up to two of these in a single round.
  • Legends are immune to all effects which are not damage, except those they choose to allow to affect them or which specifically state they pierce Role immunities. Attacks which deal damage and include a secondary effect (such as forced movement or a debuff) can only inflict the damage.
  • Any damage that the Legend inflicts on an enemy heals the Legend for the same amount. This includes damage from spells and spell-like abilities. Area of effect attacks only heal the Legend an amount equal to the highest amount of damage taken by an affected enemy (not the sum of all damage inflicted). Damage mitigation abilities of victims, such as DR and ER, also reduce the amount of healing received since they reduce the amount of damage inflicted.
  • Legends receive a free bonus attack at full BAB when they take a move action, either to move or for any other purpose. They may use any of their melee or ranged attacks for this free attack. This attack may not be made toward a creature they have already attacked this round.
  • Legends can force-move any non-Legend creature out of the path of their movement. The maximum distance of this Slide is undefined, but it must end as soon as the Legend can complete its movement. As a result, movement resistance is automatically overcome by this power. As all forced movement, creatures can elect to fall prone to end it.
  • Legends count as five monsters for xp and loot.