Light Caduceus Rod: Difference between revisions

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| Item-Desc| This rod is shaped like a caduceus &mdash; a pair of white snakes crossing back and forth among themselves, around a scepter.  The two snakes face each other just under the head of the scepter, which is shaped like a pair of small white wings.  The whole rod is somewhat heavy, but it is easy to grip.
| Item-Desc| This rod is shaped like a caduceus &mdash; a pair of white snakes crossing back and forth among themselves, around a scepter.  The two snakes face each other just under the head of the scepter, which is shaped like a pair of small white wings.  The whole rod is somewhat heavy, but it is easy to grip.


Wielders of this rod can cast a [[Cure Light Wounds (Cleric Spell)|Cure Light Wounds]]) spell as a standard action, using up one charge from the rod.  The rod has 50 charges when purchased, and once used, they are permanently expended.  You can use a [[Manastone, Small|Small Manastone]] to recharge the rod, giving it 50 more charges.  A rod can never have more than 50 charges at a time.
Wielders of this rod can utter a command word as a [[standard action]] to cast a [[Cure Light Wounds (Cleric Spell)|Cure Light Wounds]] spell, using up one charge from the rod.  


As with all rods, wielding a rod counts as wielding a [[Mace, Light (Weapon)|Light Mace]], which means that you threaten squares within your reach (since you are wielding a weapon).  You can attack with the rod, and make attacks of opportunity, dealing normal light mace damage (1d6 + STR modifier, usually). If you are not proficient with light maces, you suffer the standard [[non-proficiency]] penalty, but only when using it as a weapon &mdash; non-proficiency has no effect on your ability to cast a spell from the rod.
Unless your character class is able to choose the spell from its class spell list, you must make a [[Use Magic Device]] check to cast the spell.  The target of this check is 5 + double the caster level of the spell (which is also the creator level (CL) of the rod).  If you make the check, the spell goes off as expected.  If you fail the check, the spell does not cast.  If the spell does appear on your class spell list, even if you aren't yet high enough level to cast it, or haven't actually learned it yourself, you do not need to make a Use Magic Device check to cast the spell from the rod, when wielding it.
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| Item-Abilities| When you utter the command word of the rod (a standard action), you channel positive energy that cures 2d8 points of damage +1 point per caster level (maximum +10) on an adjacent target.  Against an unwilling target, you must make a [[melee touch attack]] as part of the same standard action as casting the spell.  Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, but receives no save against the damage, if you hit.
| Item-Abilities| The rod issues a burst of positive energy that {{Hi|cures 2d8 points of damage +1 point per creator level of the rod (maximum +10)}} on a target within your reach.  Against an unwilling target, you must make a [[melee touch attack]] as part of the same standard action as uttering the command word.   
 
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds.
 
If a targeted creature has spell resistance, the wielder of the rod must first make a [[Bailiwick]] skill check against the target's [[Maneuver Defense]].  If they equal or exceed this number, the spell is resolved against the target as normal.  If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target creature.


{{Rod-Costs|sp=1|max=10}}
{{Rod-Costs|sp=1|max=10|dam=N}}
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| Name| Light Caduceus Rod
| Name| Light Caduceus Rod
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| Image| Caduceus_1.jpg
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| Image-Caption| Technically the symbol of Hermes, the god of trade and commerce, the Caduceus has nonetheless been appropriated as a symbol of healing.
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Latest revision as of 01:56, 23 February 2022

Technically the symbol of Hermes, the god of trade and commerce, the Caduceus has nonetheless been appropriated as a symbol of healing.

Light Caduceus Rod

CL 1 Magic Rod • Weak Conjuration
Cost: 750 gp
Weight: 4 lbs.

This rod is shaped like a caduceus — a pair of white snakes crossing back and forth among themselves, around a scepter. The two snakes face each other just under the head of the scepter, which is shaped like a pair of small white wings. The whole rod is somewhat heavy, but it is easy to grip.

Wielders of this rod can utter a command word as a standard action to cast a Cure Light Wounds spell, using up one charge from the rod.

The rod issues a burst of positive energy that cures 2d8 points of damage +1 point per creator level of the rod (maximum +10) on a target within your reach. Against an unwilling target, you must make a melee touch attack as part of the same standard action as uttering the command word.

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds.

If a targeted creature has spell resistance, the wielder of the rod must first make a Bailiwick skill check against the target's Maneuver Defense. If they equal or exceed this number, the spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target creature.

You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt
1 750 gp  14 -
2 1,688 gp  15 -
3 2,813 gp  15 -
4 4,125 gp  16 -
5 5,625 gp  17 -
6 7,500 gp  18 -
7 9,375 gp  18 -
8 12,000 gp  19 -
9 15,000 gp  19 -
10 18,750 gp  20 -
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Creator Level Cost Save DC Damage Dealt
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This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 12 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 375 gp (minus cost of symbolic item).