Light Crossbow (Weapon): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 21: | Line 21: | ||
| LgDmg = 2d6 | | LgDmg = 2d6 | ||
| Crit = 19- | | Crit = 19-20 x2 | ||
| Range = 80 ft | | Range = 80 ft |
Revision as of 15:04, 17 August 2016
Crossbow, Light | 2-Hand Projectile / Simple | [edit] | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
35 gp | 1d6 | 1d8 | 2d6 | 19-20 x2 | 80 ft | 4 lbs | Piercing, or by ammo | ||
Weapon Qualities: Mighty, Non-Melee | |||||||||
Load: Loading a light crossbow is a move action that provokes attacks of opportunity.
Note: You draw a light crossbow back by pulling a lever. Normally, operating a light crossbow requires two hands. However, you can shoot, but not load, a light crossbow with one hand at a -2 penalty on attack rolls. You can shoot a light crossbow with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons. This penalty is cumulative with the penalty for one-handed firing. Light Crossbows can be purchased in higher draw weights to match the Strength bonus of the wielder. This costs 35 gp per Strength mod plus added. The Light Crossbow belongs to the "Crossbows" weapon group. |