Light Melee Weapons: Difference between revisions

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! align="left" | Dagger
! align="left" | Dagger
| 0gp || 1 || 1d1 || 1d1 || 1d1 || x2 || - || - || align="left" | Bludgeoning
| 2gp || 1d2 || 1d3 || 1d4 || 1d6 || 19-20x2 || 10ft || 1 lb || align="left" | Piercing or Slashing
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| colspan="10" align="left" | '''Weapon Properties: '''  
| colspan="10" align="left" | '''Weapon Properties: '''  
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| colspan="10" align="left" |  
| colspan="10" align="left" | A dagger is a light knife meant for combat.  Daggers come with blades of many shapes and sizes, but always have at least one sharpened edge and a useful point.  Daggers are small enough that you receive a +2 bonus to Sleight of Hand skill checks to conceal a dagger on your person.
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Revision as of 03:29, 5 February 2014

Go back to Reese's Campaign page.

Unarmed and Light Melee Weapons

Simple Unarmed and Light Melee Weapons

Brass Knuckles

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Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Brass Knuckles 1gp 1 1d2 1d3 1d4 x2 - 1lb Bludgeoning
Weapon Properties: monk
Brass knuckles deal lethal damage, allow you to threaten adjacent squares, take opportunity attacks, and flank. You may hold objects in a hand wearing brass knuckles. You may not wield weapons in a hand wearing brass knuckles. You may cast spells with somatic components while wearing brass knuckles if you make a concentration check with a DC of 10+ spell level.

Cestus

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Cestus 5gp 1d2 1d3 1d4 1d6 19-20x2 - 1lb Bludgeoning or Piercing
Weapon Properties: monk
A cestus is a sturdy leather or wicker sleeve and fingerless glove which attaches to your arm and hand. It has striking plates and/or spikes which deal lethal damage. You may carry objects in a hand wearing a cestus. You may wield weapons in a hand wearing a cestus, but take a -2 penalty to hit. You may use that hand for Dex-based skill rolls, but such rolls take a -2 penalty as well. Donning or removing a cestus takes a full round action.

Dagger

x
Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Dagger 2gp 1d2 1d3 1d4 1d6 19-20x2 10ft 1 lb Piercing or Slashing
Weapon Properties:
A dagger is a light knife meant for combat. Daggers come with blades of many shapes and sizes, but always have at least one sharpened edge and a useful point. Daggers are small enough that you receive a +2 bonus to Sleight of Hand skill checks to conceal a dagger on your person.

Gauntlet

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Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Gauntlet 0gp 1 1d1 1d1 1d1 x2 - - Bludgeoning
Weapon Properties:

Mace, Light

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Mace, Light 0gp 1 1d1 1d1 1d1 x2 - - Bludgeoning
Weapon Properties:

Unarmed Strike (Base)

x
Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Unarmed Strike (Base) 0gp 1 1d1 1d1 1d1 x2 - - Bludgeoning
Weapon Properties:

Wooden Stake

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Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Wooden Stake 0gp 1 1d1 1d1 1d1 x2 - - Bludgeoning
Weapon Properties:


Martial Unarmed and Light Melee Weapons

Axe, Throwing

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Axe, Throwing 0gp 1 1d1 1d1 1d1 x2 - - Bludgeoning
Weapon Properties:

Hammer, Light

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Hammer, Light 0gp 1 1d1 1d1 1d1 x2 - - Bludgeoning
Weapon Properties:

Handaxe

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Handaxe 0gp 1 1d1 1d1 1d1 x2 - - Bludgeoning
Weapon Properties:

Kukri

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Kukri 0gp 1 1d1 1d1 1d1 x2 - - Bludgeoning
Weapon Properties:

Pick, Light

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Pick, Light 0gp 1 1d1 1d1 1d1 x2 - - Bludgeoning
Weapon Properties:

Sap

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Sap 0gp 1 1d1 1d1 1d1 x2 - - Bludgeoning
Weapon Properties:

Shortsword

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Shortsword 0gp 1 1d1 1d1 1d1 x2 - - Bludgeoning
Weapon Properties:


Exotic Light Melee Weapons

Aklys

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Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Aklys 40gp 1d4 1d6 1d8 2d6 x2 20ft* 2 lbs Piercing
Weapon Properties: Range, Trip, Performance, Fragile
The deceptively simple aklys looks like a curved stick with a hook on one end, tied to a five foot piece of strong cord. The Aklys is designed to do the maximum damage possible while still functioning as a light weapon, and as such its construction is not as durable as most weapons. In the hands of a specialist the humble aklys is deadly. When used with an exotic weapons proficiency, the aklys is counted as a light weapon, and can be thrown up to twenty feet. The string on the aklys is too short to tether it to the wielder. Instead, it can be thrown by a skilled user in such a way that the string wraps around the ankles and allows the wielder to perform a trip maneuver up to twenty feet away. Afterward, unless magic is employed, the aklys must be retrieved from the square upon which it was targeted and made ready for the next time it is needed. If the wielder does not have the exotic weapons proficiency, the Aklys may still be used in combat. In this case it is counted as a 1-handed martial melee weapon that does not have an entry in the range column. The Aklys belongs to the "Thrown" weapon group regardless of whether the wielder is skilled enough to throw it or not.
  • *This range is not an increment, it is the maximum distance the aklys may be thrown. This attack does not suffer range penalties.

Dagger, Swordbreaker

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Dagger, Swordbreaker 0gp 1 1d1 1d1 1d1 x2 - - Bludgeoning
Weapon Properties:

Kama

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Kama 0gp 1 1d1 1d1 1d1 x2 - - Bludgeoning
Weapon Properties:

Butterfly Knife

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Butterfly Knife 0gp 1 1d1 1d1 1d1 x2 - - Bludgeoning
Weapon Properties:

Nunchaku

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Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Nunchaku 0gp 1 1d1 1d1 1d1 x2 - - Bludgeoning
Weapon Properties:

Sai

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Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Sai 0gp 1 1d1 1d1 1d1 x2 - - Bludgeoning
Weapon Properties:

Slightwhip

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Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Slightwhip 5gp 1d2 1d3 1d4 1d6 x2 - 2 lbs Slashing
Weapon Properties: Inclusive reach 10', Trip, Disarm, Finesse
The Slightwhip can be used to make trip attacks. The wielder of a slightwhip is granted a +2 bonus on all Disarm rolls. A slightwhip is usable with the Weapon Finesse Feat. A slightwhip deals lethal damage. A slightwhip has a 10 foot reach, and unlike most reach weapons, can attack adjacent squares. A slightwhip threatens all squares it can reach. The Slightwhip belongs to the "Flails", weapon group.

The slightwhip resembles a buggy whip, except that it is made of stronger leathers and the handle is usually magically treated wood or bone for light weight. The handle is usually about 2 feet long, and the whip portion is about 5 more feet. The Slightwhip is favored by courtiers, and nobles. Indeed, many duels among nobles are fought with Slightwhips. While a Slightwhip is lethal, it is not TOO lethal, thus allowing honor to be served without excessive loss of life. Many mages also find the Slightwhip to be very useful, and use it to trip foes and to deliver touch spells from a safer distance.

Needlesword

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Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Needlesword 100gp 1d3 1d4 1d6 1d8 18-20 x3 - 2 lbs Piercing
Weapon Properties: Deceptive, Distracting, Finesse
The Needlesword is the pinnacle of the swordmakers art, the largest yet lightest blade a master weaponsmith with magical skills and tools can produce. A Needlesword is a needle-slender weapon with a guard made of a tracery of thin wire and the barest wisp of leather padding on the thin handle. A Needlesword does no more damage than a rapier, but in the hands of a skilled wielder (using an Exotic Weapon Proficiency) it can do serious damage on a critical strike. The Needlesword's light weight allows Dexterity to be used for attacks, and can even enhance the effect of feints. The Needlesword is favored as a weapon by many nobles for whom a rapier is too “common.” A Needlesword cannot be wielded in two hands for extra damage, but it can be used with the Weapon Finesse feat. The Needlesword belongs to the "Blades, Light", weapon group.

Quickpick

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Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Quickpick 25gp 1d3 1d4 1d6 1d8 19-20 x4 - 3 lbs Piercing
Weapon Properties: Hard-hitting, Sunder, Deadly
The Quickpick is an exotic weapon that is a slimmed-down and much lighter version of a heavy pick. The light weight allows a skilled wielder many opportunities to severely wound opponents, it is surprisingly effective at damaging unattended objects, and if used for coup-de-grace maneuvers, it does well at such grisly work. Unlike most light weapons, you may wield a Quickpick in two hands to gain 1.5 times your normal Strength bonus. The Quickpick does not usually do massive damage, but when a skilled wielder slips in an expert strike, the damage is hideous. The Quickpick belongs to the "Axes" and "Blades, Light", weapon groups. The rarity, extreme balance, and slender design of the Quickpick make it an exotic weapon.