Light Melee Weapons

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Unarmed and Light Melee Weapons

Simple Unarmed and Light Melee Weapons

Brass Knuckles

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Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Brass Knuckles 1gp 1 1d2 1d3 1d4 x2 - 1lb Bludgeoning
Weapon Properties: monk
Brass knuckles deal lethal damage, allow you to threaten adjacent squares, take opportunity attacks, and flank. You may hold objects in a hand wearing brass knuckles. You may not wield weapons in a hand wearing brass knuckles. You may cast spells with somatic components while wearing brass knuckles if you make a concentration check with a DC of 10+ spell level.

Cestus

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Cestus 5gp 1d2 1d3 1d4 1d6 19-20x2 - 1lb Bludgeoning or Piercing
Weapon Properties: monk
A cestus is a sturdy leather or wicker sleeve and fingerless glove which attaches to your arm and hand. It has striking plates and/or spikes which deal lethal damage. You may carry objects in a hand wearing a cestus. You may wield weapons in a hand wearing a cestus, but take a -2 penalty to hit. You may use that hand for Dex-based skill rolls, but such rolls take a -2 penalty as well. Donning or removing a cestus takes a full round action.

Dagger

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Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Dagger 2gp 1d2 1d3 1d4 1d6 19-20x2 10ft 1 lb Piercing or Slashing
Weapon Properties:
A dagger is a light knife meant for combat. Daggers come with blades of many shapes and sizes, but always have at least one sharpened edge and a useful point. Daggers are small enough that you receive a +2 bonus to Sleight of Hand skill checks to conceal a dagger on your person.

Gauntlet

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Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Gauntlet 2gp 1 1d2 1d3 1d4 x2 - 1 lb Bludgeoning
Weapon Properties:
A gauntlet is a heavily reinforced metal glove. A gauntlet deals lethal damage, but an attack with a gauntlet is otherwise considered an unarmed attack. You cannot be disarmed of a gauntlet. Most medium and heavy armors include a pair of gauntlets. Note that the listed cost and weight is for a single gauntlet.

Mace, Light

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Mace, Light 5gp 1d3 1d4 1d6 1d8 x2 - 4 lbs Bludgeoning
Weapon Properties:
A light mace is a sturdy stick roughly two feet long with a striking head on one end. They can be made of many different materials. A light mace is about the least complex 'serious' weaponry. No great skill is required to use a light mace, but it is a surprisingly effective piece of armament.

Unarmed Strike (Base)

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Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Unarmed Strike (Base) 0gp 1 1d2 1d3 1d4 x2 - - Bludgeoning
Weapon Properties: nonlethal, unarmed
An unarmed strike is always considered a light weapon. Therefore, you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with an unarmed strike. Unarmed strikes do not count as natural weapons. The damage from an unarmed strike is considered weapon damage for the purposes of effects that give you a bonus on weapon damage rolls. A monk or any character with the Improved Unarmed Strike feat can deal lethal or nonlethal damage with unarmed strikes, at his discretion.

Wooden Stake

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Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Wooden Stake 0gp 1d2 1d3 1d4 1d6 x2 10 1 lb Piercing
Weapon Properties:
A wooden stake is a strong, hard, wooden stick which has been sharpened on one or both ends. They are about eighteen inches long and an inch or more in diameter. They are surprisingly good weapons, able to be thrown appreciable distances, inflict deadly wounds, and all for the low, low price of 'free' if you're willing to scrounge and whittle.

Martial Unarmed and Light Melee Weapons

Axe, Throwing

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Axe, Throwing 8gp 1d3 1d4 1d6 1d8 x2 10 2 lbs Slashing
Weapon Properties:
This is a lightly-made single or double bitted axe about two feet long, often with a curved handle and prominent sharp corners to the head. A throwing axe may be used as a melee weapon, or, due to the specific shape and fairly light construction, thrown to reasonable distances. A throwing axe is a true martial weapon, so using it requires skill with martial weapons.

Hammer, Light

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Hammer, Light 1gp 1d2 1d3 1d4 1d6 x2 20 2 lbs Bludgeoning
Weapon Properties:
This is a sturdy combat hammer with a fairly long, lightweight handle. It can be used as a melee weapon, or, due to the long, light handle, thrown to considerable distances with lethal effect. This is a true martial weapon and requires skill with martial weapons to use.

Handaxe

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Handaxe 6gp 1d3 1d4 1d6 1d8 x3 - - Slashing
Weapon Properties:
This is a hatchet with either one or two blades. A handaxe is sturdily made with melee combat as the only focus. The balance is poor if you wish to throw one.

Kukri

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Kukri 8gp 1d2 1d3 1d4 1d6 18-20x2 - 2 lbs Slashing
Weapon Properties:
A kukri is a heavy curved knife about a foot and a half long, sharpened along the inner curve of the blade and with a useful point. A kukri does about the same damage as a dagger, but is much easier to land a severe blow with.

Pick, Light

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Pick, Light 4gp 1d2 1d3 1d4 1d6 x4 - 3 lbs Piercing
Weapon Properties:
A light pick is a type of war hammer in which the striking head is formed into a long, sharp, curved spike on one side. It does modest damage in the hands of a skilled user, but the long, thin spike means that occasionally it will slip through a chink in the victim's protection and inflict very severe injuries.

Sap

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Sap 0gp 1d3 1d4 1d6 1d8 x2 - 2 lbs Bludgeoning
Weapon Properties: nonlethal
A sap is a striking weapon, usually quite flexible, which is made of soft materials around a heavily weighted head. A sap requires skill to use well, and in the hands of a skilled user strikes surprisingly hard. A sap inflicts nonlethal damage due to the soft materials of which it is made.

Shortsword

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Shortsword 10gp 1d3 1d4 1d6 1d8 19-20x2 - 2 lbs Piercing
Weapon Properties:
A short sword is a compact, easy to carry blade. It is easy to maintain the straight, double edged design, and it has a well-developed point. In the hands of a skilled user the point is preferred, and a short sword can inflict deadly wounds very quickly. Short swords are often seen in professional military hands, so they must be doing something right.

Exotic Light Melee Weapons

Aklys

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Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Aklys 40gp 1d4 1d6 1d8 2d6 x2 20ft* 2 lbs Piercing
Weapon Properties: Range, Trip, Performance, Fragile
The deceptively simple aklys looks like a curved stick with a hook on one end, tied to a five foot piece of strong cord. The Aklys is designed to do the maximum damage possible while still functioning as a light weapon, and as such its construction is not as durable as most weapons. In the hands of a specialist the humble aklys is deadly. When used with an exotic weapons proficiency, the aklys is counted as a light weapon, and can be thrown up to twenty feet. The string on the aklys is too short to tether it to the wielder. Instead, it can be thrown by a skilled user in such a way that the string wraps around the ankles and allows the wielder to perform a trip maneuver up to twenty feet away. Afterward, unless magic is employed, the aklys must be retrieved from the square upon which it was targeted and made ready for the next time it is needed. If the wielder does not have the exotic weapons proficiency, the Aklys may still be used in combat. In this case it is counted as a 1-handed martial melee weapon that does not have an entry in the range column. The Aklys belongs to the "Thrown" weapon group regardless of whether the wielder is skilled enough to throw it or not.
  • *This range is not an increment, it is the maximum distance the aklys may be thrown. This attack does not suffer range penalties.

Dagger, Swordbreaker

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Dagger, Swordbreaker 0gp 1 1d1 1d1 1d1 x2 - - Bludgeoning
Weapon Properties:

Kama

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Kama 0gp 1 1d1 1d1 1d1 x2 - - Bludgeoning
Weapon Properties:

Butterfly Knife

Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Butterfly Knife 0gp 1 1d1 1d1 1d1 x2 - - Bludgeoning
Weapon Properties:

Nunchaku

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Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Nunchaku 0gp 1 1d1 1d1 1d1 x2 - - Bludgeoning
Weapon Properties:

Sai

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Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Sai 0gp 1 1d1 1d1 1d1 x2 - - Bludgeoning
Weapon Properties:

Slightwhip

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Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Slightwhip 5gp 1d2 1d3 1d4 1d6 x2 - 2 lbs Slashing
Weapon Properties: Inclusive reach 10', Trip, Disarm, Finesse
The Slightwhip can be used to make trip attacks. The wielder of a slightwhip is granted a +2 bonus on all Disarm rolls. A slightwhip is usable with the Weapon Finesse Feat. A slightwhip deals lethal damage. A slightwhip has a 10 foot reach, and unlike most reach weapons, can attack adjacent squares. A slightwhip threatens all squares it can reach. The Slightwhip belongs to the "Flails", weapon group.

The slightwhip resembles a buggy whip, except that it is made of stronger leathers and the handle is usually magically treated wood or bone for light weight. The handle is usually about 2 feet long, and the whip portion is about 5 more feet. The Slightwhip is favored by courtiers, and nobles. Indeed, many duels among nobles are fought with Slightwhips. While a Slightwhip is lethal, it is not TOO lethal, thus allowing honor to be served without excessive loss of life. Many mages also find the Slightwhip to be very useful, and use it to trip foes and to deliver touch spells from a safer distance.

Needlesword

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Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Needlesword 100gp 1d3 1d4 1d6 1d8 18-20 x3 - 2 lbs Piercing
Weapon Properties: Deceptive, Distracting, Finesse
The Needlesword is the pinnacle of the swordmakers art, the largest yet lightest blade a master weaponsmith with magical skills and tools can produce. A Needlesword is a needle-slender weapon with a guard made of a tracery of thin wire and the barest wisp of leather padding on the thin handle. A Needlesword does no more damage than a rapier, but in the hands of a skilled wielder (using an Exotic Weapon Proficiency) it can do serious damage on a critical strike. The Needlesword's light weight allows Dexterity to be used for attacks, and can even enhance the effect of feints. The Needlesword is favored as a weapon by many nobles for whom a rapier is too “common.” A Needlesword cannot be wielded in two hands for extra damage, but it can be used with the Weapon Finesse feat. The Needlesword belongs to the "Blades, Light", weapon group.

Quickpick

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Name Cost Tiny Dmg Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Quickpick 25gp 1d3 1d4 1d6 1d8 19-20 x4 - 3 lbs Piercing
Weapon Properties: Hard-hitting, Sunder, Deadly
The Quickpick is an exotic weapon that is a slimmed-down and much lighter version of a heavy pick. The light weight allows a skilled wielder many opportunities to severely wound opponents, it is surprisingly effective at damaging unattended objects, and if used for coup-de-grace maneuvers, it does well at such grisly work. Unlike most light weapons, you may wield a Quickpick in two hands to gain 1.5 times your normal Strength bonus. The Quickpick does not usually do massive damage, but when a skilled wielder slips in an expert strike, the damage is hideous. The Quickpick belongs to the "Axes" and "Blades, Light", weapon groups. The rarity, extreme balance, and slender design of the Quickpick make it an exotic weapon.