Lingering Pain

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Lingering Pain (Trap Complication)

+2 CR
  • Updates Description:
    Traps with this complication add a Weak Status Condition of the GM's choice to any successful attack made by the trap. GM's are encouraged to choose status conditions that are thematically well-suited to the current adventure they are running. If the trap already lays a Status Condition, this condition replaces that Condition, but is one severity worse on the severity scale (typically Medium).



  • Updates Default Attack: Lingering Pain Complication

The condition laid by this complication (see description above) can never be removed through the standard means of removing the selected condition (listed in the "Ended-By" section of the condition). Instead, any source of healing negates the condition, in addition to the healing it normally applies. Any form of Restoration spell, or ability that specifically can remove any weak (or stronger) status condition may also be used. However, if one of these methods is not used to remove the condition, the condition only goes away after the next full night's rest (it does not end at the end of the encounter).

If any damage inflicted by the trap allows a saving throw, then making that saving throw also negates that condition before it is laid. If the same condition is inflicted by the trap on a creature more than once, it does not escalate the condition to the next stronger condition in its array; it cannot stack. Of course, having a condition from this trap doesn't prevent the creature from gaining additional conditions from other sources, if such sources are also present.

  • Updates Anti-Tamper Attack: Lingering Pain Complication

The condition laid by this complication (see description above) can never be removed through the standard means of removing the selected condition (listed in the "Ended-By" section of the condition). Instead, any source of healing negates the condition, in addition to the healing it normally applies. Any form of Restoration spell, or ability that specifically can remove any weak (or stronger) status condition may also be used. However, if one of these methods is not used to remove the condition, the condition only goes away after the next full night's rest (it does not end at the end of the encounter).

If any damage inflicted by the trap allows a saving throw, then making that saving throw also negates that condition before it is laid. If the same condition is inflicted by the trap on a creature more than once, it does not escalate the condition to the next stronger condition in its array; it cannot stack. Of course, having a condition from this trap doesn't prevent the creature from gaining additional conditions from other sources, if such sources are also present.

  • Updates On-Destruction Attack: Lingering Pain Complication

The condition laid by this complication (see description above) can never be removed through the standard means of removing the selected condition (listed in the "Ended-By" section of the condition). Instead, any source of healing negates the condition, in addition to the healing it normally applies. Any form of Restoration spell, or ability that specifically can remove any weak (or stronger) status condition may also be used. However, if one of these methods is not used to remove the condition, the condition only goes away after the next full night's rest (it does not end at the end of the encounter).

If any damage inflicted by the trap allows a saving throw, then making that saving throw also negates that condition before it is laid. If the same condition is inflicted by the trap on a creature more than once, it does not escalate the condition to the next stronger condition in its array; it cannot stack. Of course, having a condition from this trap doesn't prevent the creature from gaining additional conditions from other sources, if such sources are also present.