Lingering Spirit (Discovery): Difference between revisions

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'''Benefit''': The alchemist is familiar enough with the ties between his body and spirit that he lingers at death's door far longer than a normal person. Any time the alchemist is killed through hit point damage, instead of dying, he tracks his negative hit points and remains alive but unconscious for 1 minute.  During this one minute period, the alchemist may be healed per the standard 'healing the dying' rules.  Once his hit points exceed his death total, he cannot make checks to stabilize, and takes 1 point of damage each round without a means of stopping that damage, short of outside assistanceOnce the minute expires, if the alchemist's hit points are still below his death total, he dies.
'''Benefit:''' The alchemist is familiar enough with the ties between their body and spirit that they linger at death's door far longer than a normal person. The alchemist automatically succeeds on any Might check to stabilize from dying any time their hit points are below zero, but above their normal death total (which is a number of negative hit points equal to their character level + their CON score (not modifier)).
 
Furthermore, any time the alchemist would normally be killed through hit point damage, they do not automatically die.  Instead, they continue to track their negative hit points and remain alive, but unconscious, for three additional rounds.  During this three round period, the alchemist may be healed per the standard 'healing the dying' rules.   
 
At the end of each of the alchemist's turns after their hit points have been reduced below their normal death total, they are treated as automatically failing their [[Might]] checks to stabilize from dyingAfter three such failures (three rounds), if the alchemist's hit points are still below their normal death total, they die.
 
If, at any point during the three rounds, the alchemist's hit points are restored above their normal death total, they are considered stabilized, and are no longer at risk of dying (unless they take additional damage).

Revision as of 20:24, 20 November 2018


Lingering Spirit

Prerequisites: Alchemist 4


Benefit: The alchemist is familiar enough with the ties between their body and spirit that they linger at death's door far longer than a normal person. The alchemist automatically succeeds on any Might check to stabilize from dying any time their hit points are below zero, but above their normal death total (which is a number of negative hit points equal to their character level + their CON score (not modifier)).

Furthermore, any time the alchemist would normally be killed through hit point damage, they do not automatically die. Instead, they continue to track their negative hit points and remain alive, but unconscious, for three additional rounds. During this three round period, the alchemist may be healed per the standard 'healing the dying' rules.

At the end of each of the alchemist's turns after their hit points have been reduced below their normal death total, they are treated as automatically failing their Might checks to stabilize from dying. After three such failures (three rounds), if the alchemist's hit points are still below their normal death total, they die.

If, at any point during the three rounds, the alchemist's hit points are restored above their normal death total, they are considered stabilized, and are no longer at risk of dying (unless they take additional damage).