Lost and Alone (Feat): Difference between revisions

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(Created page with "{{Template:Feats | Category=Category:Prowler FeatsCategory:Courageous Tier (1-5) | Flavor=You have an uncanny knack for isolating your targets. | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | Prerequisites|Prowler 1 }}</onlyinclude> | Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | Unlocks| }}</onlyinclude> | Benefit= When the Prowler chooses a Loner target and moves to within melee reach of that target, the f...")
 
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| Benefit= When the Prowler chooses a Loner target and moves to within melee reach of that target, the following effects occur:
| Benefit= Once per round, when a Prowler successfully hits with a melee attack against a creature that includes their [[Prowler#Loner_I_.28Ex.29|Loner]] bonus, the target becomes [[Cloistered]] until the start of the Prowler's next turn, in addition to the normal damage and effects of the attack.  Note that Cloistered makes the next attack against the Cloistered creature automatically fail (hit or miss), in addition to making the Cloistered creature's next attack fail.  This is a double-edged sword.


:The Prowler gains a +1 circumstance bonus to-hit against that target.
If the prowler's attack is capable of affecting multiple targets, the Prowler must declare which of their targets is affected by this feat. This feat cannot be used with a Combat Maneuver, only a melee attack.
:The Prowler gains a +2 circumstance bonus to their AC against all ranged attacks any allies of the creature may shoot at them(this stacks with the penalyt for firing into melee).
:That target may no longer grant Flanks to their allies.
:That target no longer provides soft cover to their allies.
 
These benefits end immediately when the Prowler loses his Loner bonus, when the target dies, when the prowler moves out of melee with the target, ot the Prowler declares a new Loner target.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|When a Prowler chooses and threatens a Loner target, they are terribly isolated.
| ShortDesc|When a Prowler hits an enemy while their Loner bonus is in effect, that target becomes [[Cloistered]] until the start of the Prowler's next turn.
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Latest revision as of 19:19, 23 March 2024


You have an uncanny knack for isolating your targets.

Prerequisites: Prowler 1

Benefit: Once per round, when a Prowler successfully hits with a melee attack against a creature that includes their Loner bonus, the target becomes Cloistered until the start of the Prowler's next turn, in addition to the normal damage and effects of the attack. Note that Cloistered makes the next attack against the Cloistered creature automatically fail (hit or miss), in addition to making the Cloistered creature's next attack fail. This is a double-edged sword.

If the prowler's attack is capable of affecting multiple targets, the Prowler must declare which of their targets is affected by this feat. This feat cannot be used with a Combat Maneuver, only a melee attack.