Maddened Aberrant: Difference between revisions

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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-2-Description = Whenever a Maddened Aberrant declares a Full Attack Action, so that it is not moving a Move action for Movement, they...'unfold' their horrible body into a sessile for that appears like a rooted mass of tentacles. They may make their Full Attack Action against any targets they choose within their (admittedly large) melee reach, but in addition, they are Immune to forced movement until their next action, and they may [[Pull]] any enemy creatures they choose that is within six squares of their space up to six squares, so that they are adjacent. Like all forced moves, affected creatures may fall prone to avoid this effect. Note that Aberrants will then prioritize ranged attackers and spellcasters for attacks of opportunity if they move away or otherwise provoke attacks of opportunity.   
| Ability-2-Description = Whenever a Maddened Aberrant declares a Full Attack Action, so that it is not using a Move action for Movement, they...'unfold' their horrible body into a sessile form that appears like a rooted mass of tentacles. They may make their Full Attack Action against any targets they choose within their (admittedly large) melee reach, but in addition, they are Immune to forced movement until their next action, and they may [[Pull]] any enemy creatures they choose that are within eight squares of their space up to six squares, so that they are within their melee reach, or even adjacent. Like all forced moves, affected creatures may fall prone to avoid this effect. Note that Aberrants will then prioritize ranged attackers and spellcasters for attacks of opportunity if they move away or otherwise provoke attacks of opportunity.   


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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-3-Description = Once per encounter, as a swift action, if a Maddened Aberrant can trace Line of Sight to an enemy creature that has targeted them from beyond their melee reach in their current combat, they will look back. Affected creatures are allowed to make a Will Save against a DC of {{Save-DC}}.  If they fail this saving throw, they are immediately teleported to an open space adjacent to the Aberrant. This space does not have to be a 'safe' space, and frequently won't be if the Aberrant can arrange it. If the saving throw is successful, the creature is not teleported, but is instead [[Hexed]].
| Ability-3-Description = Once per encounter, as a swift action, if a Maddened Aberrant can trace Line of Sight to an enemy creature that has targeted them or inflicted damage upon them from beyond their melee reach in the current combat, they will look back, fixing several of their maddened eyeballs upon the target.  They then warp space to draw the victim through the Deep Dark and dump them next to them. Affected creatures are allowed to make a Will Save against a DC of {{Save-DC}}.  If they fail this saving throw, they are immediately teleported to an open space adjacent to the Aberrant. This space does not have to be a 'safe' space, and frequently won't be if the Aberrant can arrange it. If the saving throw is successful, the creature is not teleported, but is instead [[Hexed]] by their exposure to the Outer Madness.


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Revision as of 19:25, 15 January 2021