Maddened Fanatic: Difference between revisions

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   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->


| Ability-1-Description = The first time in a battle a Maddened Fanatic is reduced to zero hitpoints or less, it is not killed. Instead, the fetters of its remaining humanity are broken, and the glory of the Outer Madness floods it completely. It seems to stumble and fall, landing with a gory splat, and there it remains, Immune to all further damage, until the next time it can act in the initiative order. It then uses Chaotic Rebirth as a free action, which sets it's hitpoints back to their Bloodied value ({{Bloodied-Hit-Points}}), and causes it to explode into a vast blast of gory, meaty scraps.  All creatures, friend or foe, within 30 feet of their space suffers {{Special-Alpha-Dmg}} as {{dmg|Hacking}} damage. Creatures are allowed a Reflex saving throw to reduce this by half, and note that other Fanatics are [[Hardened]] against this damage as they are hardened against all Reflex save effects.  Lastly, the Fanatic may use their Vaulting move as part of this free action, to place themselves wherever they wish.   
| Ability-1-Description = The first time in a battle a Maddened Fanatic is reduced to zero hitpoints or less, it is not killed. Instead, the fetters of its remaining humanity are broken, and the glory of the Outer Madness floods it completely. It seems to stumble and fall, landing with a gory splat, and there it remains, Immune to all further damage, until the next time it can act in the initiative order. It then uses Chaotic Rebirth as a free action, which sets it's hitpoints back to their Bloodied value ({{Bloodied-Hit-Points}}), and causes it to explode into a vast blast of gory, meaty scraps.  All creatures, friend or foe, within 30 feet of their space suffers {{Special-Alpha-Dmg}} points of damage as {{dmg|Hacking}} damage. Creatures are allowed a Reflex saving throw to reduce this by half, and note that other Fanatics are [[Hardened]] against this damage as they are hardened against all Reflex save effects.  Lastly, the Fanatic may use their Vaulting move as part of this free action, to place themselves wherever they wish.   


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   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:

Revision as of 14:48, 1 January 2021