Maddened Fanatic: Difference between revisions

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It is widely accepted among most intelligent creatures, at a very general level, that the world we all live in is balanced upon the surface of a much larger, darker, and far more terrible reality called the Outer Madness. Most people have little understanding of Planes, and in the minds of most people, Demons, Devils, Aberrations, and most 'weird' monsters are part of this terrifying background reality.
It is widely accepted among most intelligent creatures, at a very general level, that the world we all live in is balanced upon the surface of a much larger, darker, and far more terrible reality called the Outer Madness. Most people have little understanding of Planes, and in the minds of most people, Demons, Devils, Aberrations, and most 'weird' monsters are part of this terrifying background reality.


: However, there are always those who think that 'larger and more terrible' means, 'a convenient way to get power'. As a result, all over the world, in every race, creed, and culture, civilized or not, there are those with far too much greed and far too little wisdom who seek out this Deep Darkness and pledge themselves to it. The Creeping Madness is easy to access, easy to draw upon...and insanely dangerous. A fair number of those who attempt this foolish act are consumed utterly by their very first sup of that dark well, their lives, essence, souls, and flesh consumed entire.
However, there are always those who think that 'larger and more terrible' means, 'a convenient way to get power'. As a result, all over the world, in every race, creed, and culture, civilized or not, there are those with far too much greed and far too little wisdom who seek out this Deep Darkness and pledge themselves to it. The Creeping Madness is easy to access, easy to draw upon...and insanely dangerous. A fair number of those who attempt this foolish act are consumed utterly by their very first sup of that dark well, their lives, essence, souls, and flesh consumed entire.


: Many of those luckless fools do not quietly disappear, however.
Many of those luckless fools do not quietly disappear, however.


: Maddened Fanatics are those creatures, with the Spark or without, who have reached out to the Madness, and not only survived, they have grown exalted.  Fanatics are abominations, horrifically twisted, warped, and mutated, their minds filled with the ecstasy of the Great Void.  Some Maddened Fanatics are likely to be Maddened Thugs or Maddened Reavers who have survived and grown and been granted greater gifts by the Deep Dark. Other Fanatics were created new and whole, as the Mad Black Waste tears them from humanity to Other in one horrible, ecstatic wrench.  
Maddened Fanatics are those creatures, with the Spark or without, who have reached out to the Madness, and not only survived, they have grown exalted.  Fanatics are abominations, horrifically twisted, warped, and mutated, their minds filled with the ecstasy of the Great Void.  Some Maddened Fanatics are likely to be Maddened Thugs or Maddened Reavers who have survived and grown and been granted greater gifts by the Deep Dark. Other Fanatics were created new and whole, as the Mad Black Waste tears them from humanity to Other in one horrible, ecstatic wrench.  


:Fanatics have warped and grown awful due to their corruption, but they can still sometimes mask their deformities with large enough masks, or large, shapeless clothing, to blend in at least some with normal humanoids.  Maddened Fanatics are usually drawn from the Civilized Races, people who should have known better. It is possible that the occasional Orc, Goblin, or Gnoll will also be subsumed by the Outer Madness, and thus become Maddened Fanatics, but amongst those without the Spark, this terrible transformation is not so stark, and their native 'cultures' tend to exterminate such fools quickly. Such non-civilized Fanatics tend to migrate to the fold of their civilized brethren, where they are given a place...until their use comes to an end.
Fanatics have warped and grown awful due to their corruption, but they can still sometimes mask their deformities with large enough masks, or large, shapeless clothing, to blend in at least some with normal humanoids.  Maddened Fanatics are usually drawn from the Civilized Races, people who should have known better. It is possible that the occasional Orc, Goblin, or Gnoll will also be subsumed by the Outer Madness, and thus become Maddened Fanatics, but amongst those without the Spark, this terrible transformation is not so stark, and their native 'cultures' tend to exterminate such fools quickly. Such non-civilized Fanatics tend to migrate to the fold of their civilized brethren, where they are given a place...until their use comes to an end.


: Maddened Fanatics, like all of the Maddened, are united in their allegiance to the Devouring Madness, the True Depths that lie Outside. They are not terribly organized, but they act, vaguely and constantly, to tear down civilization, destroy all the structures of the world, material and social, for good and for ill. They lurk and plot, they poison, murder, and ruin, they steal and burn, everything. Maddened Fanatics are terrible juggernauts of bleak, writhing woe, and they will attack anything, civilized or monster, if they think it will lead them to the Final Truth: All things must fall to the Dark, sooner or later.
Maddened Fanatics, like all of the Maddened, are united in their allegiance to the Devouring Madness, the True Depths that lie Outside. They are not terribly organized, but they act, vaguely and constantly, to tear down civilization, destroy all the structures of the world, material and social, for good and for ill. They lurk and plot, they poison, murder, and ruin, they steal and burn, everything. Maddened Fanatics are terrible juggernauts of bleak, writhing woe, and they will attack anything, civilized or monster, if they think it will lead them to the Final Truth: All things must fall to the Dark, sooner or later.


: Fanatics are utterly deadly, shambling, darting, dashing juggernauts of freakish insanity and murder. Madness Fanatics are a terrible force in the world, although they are thankfully rare. When Fanatics are discovered, they must be confronted and rooted out with terrible urgency.
Fanatics are utterly deadly, shambling, darting, dashing juggernauts of freakish insanity and murder. Madness Fanatics are a terrible force in the world, although they are thankfully rare. When Fanatics are discovered, they must be confronted and rooted out with terrible urgency.


: When more than one Maddened Fanatic meet each other, they naturally band together, as every hand in the Prime Plane is raised against them as their enemies, and you must take your allies where you can find them. Bands of Madness Fanatics seem almost like cults, except that there is no Deity involved, simply the utter alien void that has subsumed these maniacs, and invests their every action.
When more than one Maddened Fanatic meet each other, they naturally band together, as every hand in the Prime Plane is raised against them as their enemies, and you must take your allies where you can find them. Bands of Madness Fanatics seem almost like cults, except that there is no Deity involved, simply the utter alien void that has subsumed these maniacs, and invests their every action.
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   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-2-Action-Required =  
| Ability-2-Action-Required = Immediate Action 1/Rnd
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-2-Description = Once per encounter, whenever any Maddened creature is killed by enemy actions, any Maddened Fanatic who has line of sight and line of effect to the attacker who made the killing blow may choose to make an immediate action attack of opportunity against that creature. They must have an attack of opportunity available. They may make this attack with either their Chaos Mace or their Chaos Orbs, and they must take all normal modifiers for such attacks as normal.
| Ability-2-Description = Up to once per round, whenever any Maddened creature is killed by enemy actions, any Maddened Fanatic who has line of sight and line of effect to the attacker who made the killing blow may choose to make an immediate action attack of opportunity against that creature. They must have an attack of opportunity available. They may make this attack with either their Chaos Mace or their Chaos Orbs, and they must take all normal modifiers for such attacks as normal.


   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
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   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-3-Action-Required =  
| Ability-3-Action-Required = Automatic after Full Attack action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-3-Description = Whenever the Maddened Fanatic declares and then carries out a valid Full Attack Action with its Tooth Axe attack (enemy in range, roll all attacks, hit or miss), it must then Slide up to four squares to a different target. When it arrives, it may make one Tooth Axe attack as a free action. If it is unable to perform this action for any reason, it may instead make one Chaos Orb attack at any target of its choosing.
| Ability-3-Description = Whenever the Maddened Fanatic declares and then carries out a valid Full Attack Action with its Tooth Axe attack (enemy in range, roll all attacks, hit or miss), it may then Slide up to four squares to a different target. When it arrives, it may make one Tooth Axe attack as a free action. If it is unable to perform this action for any reason, it may instead make one Chaos Orb attack at any target of its choosing.


   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
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<!--  COMBAT TACTICS  -->
<!--  COMBAT TACTICS  -->


| CombatTactics = Maddened fanatics are powerful, dangerous, and overwhelmingly mobile foes. They can see life force, they have extra reach, and they can climb, swing, and leap with frankly inhuman agility. They will seek to close into melee range as fast as possible, trusting their Reach, Combat Reflexes, Mobility, and Vaulting to get them anywhere they wish to be and provide them plenty of things to kill when they get there. They will try and center themselves into a mass of enemies, so their Ecstasy of Chewing power will allow them to slide and chop their way among their foes in a maddened burst of savagery. They will try to stand off a space and attack with Reach, to lower the chances of counter-attacks, and when they Slide, they will try to set themselves up to make attacks of opportunity with the Reach and Combat Reflexes. If they take heavy damage, they will seek to Slide or Vault into the middle of as many enemies as they can, so their Chaotic Rebirth will do as much damage as possible.
| CombatTactics = Maddened fanatics are powerful, dangerous, and overwhelmingly mobile foes. They can see life force, they have extra reach, and they can climb, swing, and leap with frankly inhuman agility. They will seek to close into melee range as fast as possible, trusting their Reach, Combat Reflexes, Mobility, and Vaulting to get them anywhere they wish to be and provide them plenty of things to kill when they get there.  


: Once battle begins, a Fanatic will never withdraw, howling with joy as it chews, and chews, and chews....
They will try and center themselves into a mass of enemies, so their Ecstasy of Chewing power will allow them to slide and chop their way among their foes in a maddened burst of savagery. They will try to stand off a space and attack with Reach, to lower the chances of counter-attacks, and when they Slide, they will try to set themselves up to make attacks of opportunity with the Reach and Combat Reflexes.
 
If they take heavy damage, they will seek to Slide or Vault into the middle of as many enemies as they can, so their Chaotic Rebirth will do as much damage as possible.
 
Once battle begins, a Fanatic will never withdraw, howling with joy as it chews, and chews, and chews....




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| OutOfCombat = Maddened Fanatics are incredible monsters of physical mayhem...but they are also smart, cagey, and knowledgeable fiends who retain more of their humanoid wiles than most lesser maddened. Fanatics, despite their horrific appearance (they do not attempt to pass often, and are bad at it when they do try), are well-spoken, polite, and skilled conversationalists. They are also utter monsters, but they are at least well-spoken. Fanatics will often seek parley, truces, and will set up alliances with other monsters, especially with any Vampire Thralls they may have encountered.  
| OutOfCombat = Maddened Fanatics are incredible monsters of physical mayhem...but they are also smart, cagey, and knowledgeable fiends who retain more of their humanoid wiles than most lesser maddened. Fanatics, despite their horrific appearance (they do not attempt to pass often, and are bad at it when they do try), are well-spoken, polite, and skilled conversationalists. They are also utter monsters, but they are at least well-spoken. Fanatics will often seek parley, truces, and will set up alliances with other monsters, especially with any Vampire Thralls they may have encountered.  


: When they do battle, Fanatics will kill everything. EVERYTHING. Their best cover is anonymity, and all dead means no witnesses.
When they do battle, Fanatics will kill everything. EVERYTHING. Their best cover is anonymity, and all dead means no witnesses.





Revision as of 14:37, 5 April 2021