Mage's Disjunction (Sorcerer/Wizard Spell): Difference between revisions

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<!-- Spell Level -->
<!-- Spell Level -->
<!-- Values: Integer (spell level if castable) or leave blank (if not
<!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
available to listed class) -->
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Alchemist|
| Alchemist|
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| School|[[Abjuration]]
| School|[[Abjuration]]
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}}</onlyinclude>
:: '''''Domain:''''' [[liberation Domain|liberation]] 9
::'''''Domain:''''' [[magic Domain|magic]] 9
::'''''Domain:''''' [[magic Domain|magic]] 9
::'''''Elemental School:''''' [[void (Arcane School)|void]] 9
::'''''Elemental School:''''' [[void (Arcane School)|void]] 9
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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V
| Components|V, S
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}}</onlyinclude>


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|Close
| Range|Medium
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|all magical effects and magic items within a 40-ft.-radius burst, or one magic item (see text)
| Target|one spellcaster, creature, or object; or a 20-ft.-radius burst
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}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|1 min/lvl
| Duration|Instant
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|[[WILL]] negates (object)
| Save|None
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|no
| SR|
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are unraveled and destroyed completely (ending the effect as a [[Dispel Magic (Spell)]] does), and each permanent magic item must make a successful [[WILL]] save or be turned into a normal item for the duration of this spell. An item in a creature's possession uses its own WILL save bonus or its possessor's WILL save bonus, whichever is higher. If an item's [[saving throw]] results in a natural 1 on the die, the item is destroyed instead of being suppressed.
| Description = This spell functions like [[Dispel Magic (Spell)]], except that it can end more than one spell on a target, it can be used to target multiple creatures, and when it is successfully used to target multiple creatures it may Disintegrate them.


: You also have a 1% chance per [[caster level]] of destroying an [[Antimagic Field (Spell)]]. If the [[Antimagic Field (Spell)]] survives the ''Disjunction'', no items within it are disjoined.
:You can choose to use ''Disjunction'' in one of three ways: a targeted dispel, an area dispel, or to suppress a spell-like or supernatural ability in one or more creatures, also inflicting damage:


: You can also use this spell to target a single item. The item gets a WILL save at a -5 penalty to avoid being permanently destroyed. Even artifacts are subject to ''Mage's Disjunction'', though there is only a 1% chance per [[caster level]] of actually affecting such powerful items. If successful, the artifact's power unravels, and it is destroyed (with no save). If an artifact is destroyed, you must make a DC 25 WILL save or permanently lose all spellcasting abilities. These abilities cannot be recovered by mortal magic, not even [[Miracle (Spell)]] or [[Wish (Spell)]]. Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.
:*'''Dispel Spells:'''  Disjunction can be used to dispel one spell on the target creature or object with a [[Caster Check]] result of a [[Skill DC|Average]] DC, versus the target creature's CR or target object's caster level (this is identical to [[Dispel Magic (Spell)]], just better).  If the caster check result equals or exceeds a [[Skill DC|Challenging]] DC for the target's CR or CL, it dispels all spells present on that creature or object.  If only one spell is disjoined, as with [[Dispel Magic (Spell)]], the spell removed can be selected by the dispelling caster if the spells are known, or are chosen randomly.
 
::Additionally, ''Disjunction'' has a . The DC of this check is the same as if the curse were a spell (Average DC based on the casting creature's CR or triggering object's CL).
 
:*'''Area Dispel:''' When ''Disjunction'' is used in this way, the spell affects everything within a 20-foot-radius burst (9x9 squares). Roll one dispel check and apply that check to each creature in the area, as if targeted upon them by [[Dispel Magic (Spell)]] at the difficulty noted above. For each object within the area that is the target of one or more spells, apply the dispel check as with creatures. Magic items are not affected by an area dispel.
 
::For each ongoing area of effect spell whose point of origin is within the area of the ''Disjunction'' spell, apply the dispel check to dispel the spell. For each ongoing spell whose area overlaps that of the ''Disjunction'' spell, apply the dispel check to end the effect, but only within the overlapping area.
 
::If an object or creature that is the effect of an ongoing spell (such as a monster summoned by any Summon Monster spell) is in the area, apply the dispel check to end the spell that conjured that object or creature (returning it whence it came) in addition to attempting to dispel one spell targeting the creature or object.
 
::You may choose to automatically succeed on dispel checks against any spell that you have cast.
 
:* '''Suppress Abilities:''' Finally, ''Disjunction'' can be used to temporarily suppress a [[Spell-Like Ability|spell-like]] or [[Supernatural Ability|supernatural]] ability in one or more creatures within the range of the spell.  This functions the same as [[Dispel Magic (Spell)]], except that the caster may target more than one creature in range of the spell.  The target DC remains a [[Skill DC|Challenging]] DC based on the highest CR of the target creatures, but the effective CR of the check's DC is increased by +2 for each additional creature after the first being targeted.  This must be declared before the dispel check is rolled. In addition to losing the use of their ability, all creatures in the area of effect against which the caster succeeds in their Caster Check suffers {{circle|6}} of {{dmg|disintegration}} damage. Note that this is an area of effect, and therefore affects friends as well as foes.
 
:: ''Example:'' A caster wishes to suppress the ''Breath of Shadow'' ability (a supernatural ability) on several CR 15 Dragloths.  The caster wishes to target a total of 5 of the dragloths present, which means the effective CR, for purposes of determining the DC of the check, is increased by 8 (+2 per dragloth after the first), making them effectively CR 23.  To achieve a [[Skill DC|Challenging]] DC for CR 23, the caster must achieve at least a {{Skill-DC|Challenging|23}} on their check.  If the result equals or exceeds this number, all five dragloths lose the ability to use this ability for 1 round (until the start of the caster's next turn), and each suffers from a disintegration effect as the magic tries to disjoin even their bodies.  If the result is less than this number, the ability is not suppressed on any of the target dragloths.  If the check result equals or exceeds a {{Skill-DC|Hard|23}} (a Hard DC for CR 23), the ''Breath of Shadow'' ability is suppressed for 2 rounds on all three dragloths.  If the check result equals or exceeds a {{Skill-DC|Impossible|23}} (an Impossible DC for CR 23), the ''Breath of Shadow'' ability is suppressed for 3 rounds on all five dragloths. Higher levels of success does not increase the Circle of the spell, but of course, the Circle may be increased through other means.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Dispels magic, disenchants magic items.
| ShortDesc|Cancels multiple magical spells or effects and Disintegrates its targets.
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}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
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}}
}}

Revision as of 16:22, 28 September 2018