Mage's Disjunction (Sorcerer/Wizard Spell): Difference between revisions

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:You can choose to use ''Disjunction'' in one of three ways: a targeted dispel, an area dispel, or to suppress a spell-like or supernatural ability in one or more creatures, also inflicting damage:
:You can choose to use ''Disjunction'' in one of three ways: a targeted dispel, an area dispel, or to suppress a spell-like or supernatural ability in one or more creatures, also inflicting damage:


:*'''Dispel Spells:'''  Disjunction can be used to dispel one spell on the target creature or object with a [[Caster Check]] result of a [[Skill DC|Average]] DC, versus the target creature's CR or target object's caster level (this is identical to [[Dispel Magic (Spell)]], just better).  If the caster check result equals or exceeds a [[Skill DC|Challenging]] DC for the target's CR or CL, it dispels all spells present on that creature or object.  If only one spell is disjoined, as with [[Dispel Magic (Spell)]], the spell removed can be selected by the dispelling caster if the spells are known, or are chosen randomly.
:*'''Dispel Spells:'''  Disjunction can be used to dispel one spell on the target creature or object with a [[Caster Check]] result of a [[Skill DC|Average]] DC, versus the target creature's CR or target object's caster level (this is identical to [[Dispel Magic (Spell)]], just better).  If the caster check result equals or exceeds a [[Skill DC|Challenging]] DC for the target's CR or CL, it dispels all spells present on that creature or object.  If only one spell is disjoined, as with Dispel Magic (Spell), the spell removed can be selected by the dispelling caster if the spells are known, or are chosen randomly.


::Additionally, ''Disjunction'' has a chance to destroy any effect that [[Remove Curse (Spell)]] can remove, even if [[Dispel Magic (Spell)]]
 


:*'''Area Dispel:'''  When ''Disjunction'' is used in this way, the spell affects everything within a 20-foot-radius burst (9x9 squares). Roll one dispel check and apply that check to each creature in the area, as if targeted upon them by [[Dispel Magic (Spell)]] at the difficulty noted above. For each object within the area that is the target of one or more spells, apply the dispel check as with creatures. Magic items are not affected by an area dispel.
:*'''Area Dispel:'''  When ''Disjunction'' is used in this way, the spell affects everything within a 20-foot-radius burst (9x9 squares). Roll one dispel check and apply that check to each creature in the area, as if targeted upon them by Dispel Magic (Spell) at the difficulty noted above. For each object within the area that is the target of one or more spells, apply the dispel check as with creatures. Magic items are not affected by an area dispel.


::For each ongoing area of effect spell whose point of origin is within the area of the ''Disjunction'' spell, apply the dispel check to dispel the spell. For each ongoing spell whose area overlaps that of the ''Disjunction'' spell, apply the dispel check to end the effect, but only within the overlapping area.
::For each ongoing area of effect spell whose point of origin is within the area of the ''Disjunction'' spell, apply the dispel check to dispel the spell. For each ongoing spell whose area overlaps that of the ''Disjunction'' spell, apply the dispel check to end the effect, but only within the overlapping area.
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::You may choose to automatically succeed on dispel checks against any spell that you have cast.
::You may choose to automatically succeed on dispel checks against any spell that you have cast.


:* '''Suppress Abilities:''' Finally, ''Disjunction'' can be used to temporarily suppress a [[Spell-Like Ability|spell-like]] or [[Supernatural Ability|supernatural]] ability in one or more creatures within the range of the spell and within a 20-foot radius burst (9x9 squares).  This functions the same as [[Dispel Magic (Spell)]], except that the caster may target more than one creature in range of the spell.  The target DC remains a [[Skill DC|Challenging]] DC based on the highest CR of the target creatures, but the effective CR of the check's DC is increased by +2 for each additional creature after the first being targeted.  This must be declared before the dispel check is rolled. In addition to losing the use of their ability, all creatures in the area of effect against which the caster succeeds in their Caster Check suffers {{circle|6}} of {{dmg|disintegration}} damage.  
:* '''Suppress Abilities:''' Finally, ''Disjunction'' can be used to temporarily suppress a [[Spell-Like Ability|spell-like]] or [[Supernatural Ability|supernatural]] ability in one or more creatures within the range of the spell and within a 20-foot radius burst (9x9 squares).  This functions the same as Dispel Magic (Spell), except that the caster may target more than one creature in range of the spell.  The target DC remains a [[Skill DC|Challenging]] DC based on the highest CR of the target creatures, but the effective CR of the check's DC is increased by +2 for each additional creature after the first being targeted.  This must be declared before the dispel check is rolled. In addition to losing the use of their ability, all creatures in the area of effect against which the caster succeeds in their Caster Check suffers {{circle|6}} of {{dmg|disintegration}} damage.  


:: ''Example:'' A caster wishes to suppress the ''Breath of Shadow'' ability (a supernatural ability) on several CR 15 Dragloths.  The caster wishes to target a total of 5 of the dragloths present, which means the effective CR, for purposes of determining the DC of the check, is increased by 8 (+2 per dragloth after the first), making them effectively CR 23.  To achieve a [[Skill DC|Challenging]] DC for CR 23, the caster must achieve at least a {{Skill-DC|Challenging|23}} on their check.  If the result equals or exceeds this number, all five dragloths lose the ability to use this ability for 1 round (until the start of the caster's next turn), and each suffers from a disintegration effect as the magic tries to disjoin even their bodies.  If the result is less than this number, the ability is not suppressed on any of the target dragloths.  If the check result equals or exceeds a {{Skill-DC|Hard|23}} (a Hard DC for CR 23), the ''Breath of Shadow'' ability is suppressed for 2 rounds on all three dragloths.  If the check result equals or exceeds a {{Skill-DC|Impossible|23}} (an Impossible DC for CR 23), the ''Breath of Shadow'' ability is suppressed for 3 rounds on all five dragloths. Higher levels of success does not increase the Circle of the spell, but of course, the Circle may be increased through other means.
:: ''Example:'' A caster wishes to suppress the ''Breath of Shadow'' ability (a supernatural ability) on several CR 15 Dragloths.  The caster wishes to target a total of 5 of the dragloths present, which means the effective CR, for purposes of determining the DC of the check, is increased by 8 (+2 per dragloth after the first), making them effectively CR 23.  To achieve a [[Skill DC|Challenging]] DC for CR 23, the caster must achieve at least a {{Skill-DC|Challenging|23}} on their check.  If the result equals or exceeds this number, all five dragloths lose the ability to use this ability for 1 round (until the start of the caster's next turn), and each suffers from a disintegration effect as the magic tries to disjoin even their bodies.  If the result is less than this number, the ability is not suppressed on any of the target dragloths.  If the check result equals or exceeds a {{Skill-DC|Hard|23}} (a Hard DC for CR 23), the ''Breath of Shadow'' ability is suppressed for 2 rounds on all three dragloths.  If the check result equals or exceeds a {{Skill-DC|Impossible|23}} (an Impossible DC for CR 23), the ''Breath of Shadow'' ability is suppressed for 3 rounds on all five dragloths. Higher levels of success does not increase the Circle of the spell, but of course, the Circle may be increased through other means.

Revision as of 14:14, 16 October 2018