Mage's Disjunction (Sorcerer/Wizard Spell): Difference between revisions

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:* '''Suppress Abilities:''' Finally, ''Disjunction'' can be used to temporarily suppress a [[Spell-Like Ability|spell-like]] or [[Supernatural Ability|supernatural]] ability in one or more creatures within the range of the spell and within a 20-foot radius burst (9x9 squares).  This functions the same as Dispel Magic (Sorcerer/Wizard Spell), except that the caster may target more than one creature in range of the spell.  The target DC remains a [[Skill DC|Challenging]] DC based on the highest CR of the target creatures, but the effective CR of the check's DC is increased by +2 for each additional creature after the first being targeted.  This must be declared before the dispel check is rolled. In addition to losing the use of their ability, all creatures in the area of effect against which the caster succeeds in their Caster Check suffers {{circle|6}} of {{dmg|disintegration}} damage.  
:* '''Suppress Abilities:''' Finally, ''Disjunction'' can be used to temporarily suppress a [[Spell-Like Ability|spell-like]] or [[Supernatural Ability|supernatural]] ability in one or more creatures within the range of the spell and within a 20-foot radius burst (9x9 squares).  This functions the same as Dispel Magic (Sorcerer/Wizard Spell), except that the caster may target more than one creature in range of the spell.  The target DC remains a [[Skill DC|Challenging]] DC based on the highest CR of the target creatures, but the effective CR of the check's DC is increased by +2 for each additional creature after the first being targeted.  This must be declared before the dispel check is rolled. In addition to losing the use of their ability, all creatures in the area of effect against which the caster succeeds in their Caster Check suffers {{circle|6}} of {{dmg|disintegration}} damage.  


:: ''Example:'' A caster wishes to suppress the ''Breath of Shadow'' ability (a supernatural ability) on several CR 15 Dragloths.  The caster wishes to target a total of 5 of the dragloths present, which means the effective CR, for purposes of determining the DC of the check, is increased by 8 (+2 per dragloth after the first), making them effectively CR 23.  To achieve a Challenging DC for CR 23, the caster must achieve at least a {{Skill-DC|Challenging|23}} on their check.  If the result equals or exceeds this number, all five dragloths lose the ability to use this ability for 1 round (until the start of the caster's next turn), and each suffers from a disintegration effect as the magic tries to disjoin even their bodies.  If the result is less than this number, the ability is not suppressed on any of the target dragloths.  If the check result equals or exceeds a {{Skill-DC|Hard|23}} (a Hard DC for CR 23), the ''Breath of Shadow'' ability is suppressed for 2 rounds on all three dragloths.  If the check result equals or exceeds a {{Skill-DC|Impossible|23}} (an Impossible DC for CR 23), the ''Breath of Shadow'' ability is suppressed for 3 rounds on all five dragloths. Higher levels of success does not increase the Circle of the spell, but of course, the Circle may be increased through other means.
:: ''Example:'' A caster wishes to suppress the ''Breath of Shadow'' ability (a supernatural ability) on several CR 15 Dragloths.  The caster wishes to target a total of 5 of the dragloths present, which means the effective CR, for purposes of determining the DC of the check, is increased by 8 (+2 per dragloth after the first), making them effectively CR 23.  To achieve a Challenging DC for CR 23, the caster must achieve at least a {{Skill-DC|Challenging|23}} on their check.  If the result equals or exceeds this number, all five dragloths lose the ability to use this ability for 1 round (until the start of the caster's next turn), and each suffers from a disintegration effect as the magic tries to disjoin even their bodies.  If the result is less than this number, the ability is not suppressed on any of the target dragloths.  If the check result equals or exceeds a {{Skill-DC|Hard|23}} (a Hard DC for CR 23), the ''Breath of Shadow'' ability is suppressed for 2 rounds on all five dragloths.  If the check result equals or exceeds a {{Skill-DC|Impossible|23}} (an Impossible DC for CR 23), the ''Breath of Shadow'' ability is suppressed for 3 rounds on all five dragloths. Higher levels of success does not increase the Circle of the spell, but of course, the Circle may be increased through other means.


::'''Synergy''': Using this spell is one of the few ways to permanently destroy or disable magical items or objects. If an enchanted object is first Sundered or damaged by a Siege Weapon so that it gains the Broken condition, and then is affected by a Mages Disjunction, then normal magical items are considered to be destroyed for good, although why you would WANT to do such a wasteful thing is left to the GM. Note, however, that even this process is not a sure thing! Many very powerful objects have specific destruction criteria, and even smashing them and then Disjoining them isn't enough to permanently disable them. Items of this power may even be one of the fabled Potenz Machenvar, an artifact of significance to the world, although exceptionally durable items are sometimes simply...durable items. In any case, the GM adjudicates such things, and players are advised to tread carefully around such things.
::'''Synergy''': Using this spell is one of the few ways to permanently destroy or disable magical items or objects. If an enchanted object is first Sundered or damaged by a Siege Weapon so that it gains the Broken condition, and then is affected by a Mages Disjunction, then normal magical items are considered to be destroyed for good, although why you would WANT to do such a wasteful thing is left to the GM. Note, however, that even this process is not a sure thing! Many very powerful objects have specific destruction criteria, and even smashing them and then Disjoining them isn't enough to permanently disable them. Items of this power may even be one of the fabled Potenz Machenvar, an artifact of significance to the world, although exceptionally durable items are sometimes simply...durable items. In any case, the GM adjudicates such things, and players are advised to tread carefully around such things.

Revision as of 17:28, 8 October 2020