Mage's Disjunction (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 9
School: abjuration
Domain: magic 9
Elemental School: void 9

Casting

Casting Time: 1 standard action
Components: V

Effect

Range: close (25 ft. + 5 ft./2 levels)
Target or Area: all magical effects and magic items within a 40-ft.-radius burst, or one magic item (see text)
Duration: 1 min/lvl
Saving Throw: WILL negates (object)
Save DC: -
Spell Resistance: No

Description

All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are unraveled and destroyed completely (ending the effect as a Dispel Magic (Spell) does), and each permanent magic item must make a successful WILL save or be turned into a normal item for the duration of this spell. An item in a creature's possession uses its own WILL save bonus or its possessor's WILL save bonus, whichever is higher. If an item's saving throw results in a natural 1 on the die, the item is destroyed instead of being suppressed.
You also have a 1% chance per caster level of destroying an Antimagic Field (Spell). If the Antimagic Field (Spell) survives the Disjunction, no items within it are disjoined.
You can also use this spell to target a single item. The item gets a WILL save at a -5 penalty to avoid being permanently destroyed. Even artifacts are subject to Mage's Disjunction, though there is only a 1% chance per caster level of actually affecting such powerful items. If successful, the artifact's power unravels, and it is destroyed (with no save). If an artifact is destroyed, you must make a DC 25 WILL save or permanently lose all spellcasting abilities. These abilities cannot be recovered by mortal magic, not even Miracle (Spell) or Wish (Spell). Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30