Magic Item Crafting Rules: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 473: Line 473:


===Adjudicating Theme===
===Adjudicating Theme===
In general, GM's should really make players work hard for a synergy bonus.  An item which provides a bonus to multiple skills should only receive the Synergy bonus if the chosen skills are thematically similar.  On the flipside, GM's are encouraged to reward creative efforts, such as when an item has a great name that unites the theme.  For example, an item that grants a Charisma bonus, allows the use of the Alter Self spell three times per day and also grants a bonus to the wearer's Bluff skill doesn't sound thematic until the player names it Masquerade. Suddenly, all the pieces fit together, and maybe this item deserves a synergy bonus.
In general, GM's should really make players work hard for a synergy bonus.  An item which provides a bonus to multiple skills should only receive the Synergy bonus if the chosen skills are thematically similar.  On the flipside, GM's are encouraged to reward creative efforts, such as when an item has a great name that unites the theme.  For example, an item that grants a Charisma bonus, allows the use of the Least Polymorph spell three times per day and also grants a bonus to the wearer's Bluff skill doesn't sound thematic until the player names it Masquerade. Suddenly, all the pieces fit together, and maybe this item deserves a synergy bonus.





Revision as of 18:03, 8 November 2018