Magic Item Crafting Rules: Difference between revisions

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! Slot || [[Magic Item Enchant - Ability Scores|Ability Scores]] || [[Magic Item Enchant - Alternate Movement Types|Alt Move Types]] || [[Magic Item Enchant - Alternate Senses|Alt Senses]] || [[Crafting Magic Armor|Armor Enhance Bonus]] || [[Magic Item Enchant - Maneuver Offense|Maneuver Offense]] || [[Magic Item Enchant - Maneuver Defense|Maneuver Defense]] || [[Magic Item Enchant - Damage Resistance|Damage Resist]] || [[Magic Item Enchant - Deflection AC|Deflect AC]] || [[Dweomermetals|Dweomer- metals]] || [[Magic Item Enchant - Energy Resistance|Energy Resist]] || [[Magic Item Enchant - Increased Movement|Incr'd Move]] || [[Armor Magic Properties|Armor Magic Prop's]] || [[Shield Magic Properties|Shield Magic Prop's]] || [[Melee Magic Properties|Melee Magic Prop's]] || [[Magic Item Enchant - Natural AC|Natural AC]] || [[Magic Item Enchant - Saving Throws|Saving Throws]] || [[Crafting Magic Shields|Shield Enhance Bonus]] || [[Magic Item Enchant - Skill Bonuses|Skill Bonuses]] || [[Magic Item Enchant - Spell Effects|Spell Effects]] || [[Magic Item Enchant - Spell Resistance|Spell Resist]] || [[Crafting Magic Weapons|Weapon Enhance Bonus]]
! Slot || [[Magic Item Enchant - Ability Scores|Ability Scores]] || [[Magic Item Enchant - Alternate Movement Types|Alt Move Types]] || [[Magic Item Enchant - Alternate Senses|Alt Senses]] || [[Crafting Magic Armor|Armor Enhance Bonus]] || [[Magic Item Enchant - Maneuver Offense|Maneuver Offense]] || [[Magic Item Enchant - Maneuver Defense|Maneuver Defense]] || [[Magic Item Enchant - Damage Resistance|Damage Resist]] || [[Dweomermetals|Dweomer- metals]] || [[Magic Item Enchant - Energy Resistance|Energy Resist]] || [[Magic Item Enchant - Increased Movement|Incr'd Move]] || [[Armor Magic Properties|Armor Magic Prop's]] || [[Shield Magic Properties|Shield Magic Prop's]] || [[Melee Magic Properties|Melee Magic Prop's]] || [[Magic Item Enchant - Natural AC|Natural AC]] || [[Magic Item Enchant - Saving Throws|Saving Throws]] || [[Crafting Magic Shields|Shield Enhance Bonus]] || [[Magic Item Enchant - Skill Bonuses|Skill Bonuses]] || [[Magic Item Enchant - Spell Effects|Spell Effects]] || [[Magic Item Enchant - Spell Resistance|Spell Resist]] || [[Crafting Magic Weapons|Weapon Enhance Bonus]]
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! align="left" | [[Crafting Magic Weapons|Weapon]]
! align="left" | [[Crafting Magic Weapons|Weapon]]
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Magic rings, boots, hats, cloaks and basically "everything else" that isn't a weapon, armor, shield, rod, staff, wand or consumable magic item is considered a wondrous item.  For those of you who need a tramp stamp, tattoo, rune or other weird atypical magic item, those are all treated like slotless wondrous items; simply follow the rules for creating a slotless wondrous item, and you can proudly proclaim your sexual availability to the world.
Magic rings, boots, hats, cloaks and basically "everything else" that isn't a weapon, armor, shield, rod, staff, wand or consumable magic item is considered a wondrous item.  For those of you who need a tramp stamp, tattoo, rune or other weird atypical magic item, those are all treated like slotless wondrous items; simply follow the rules for creating a slotless wondrous item, and you can proudly proclaim your sexual availability to the world.


Magic items in each slot may only be enchanted with specific bonus types, to prevent stacking absurdities.  For example, magic shields always use an enhancement to the Shield AC of the shield, and never any other kind of AC bonus (deflection, dodge, etc.).  The specific bonus types allowed for each item type are described on the item type pages.
Magic items in each slot may only be enchanted with specific bonus types, to prevent stacking absurdities.  For example, magic shields always use an enhancement to the Shield AC of the shield, and never any other kind of AC bonus (shield, dodge, etc.).  The specific bonus types allowed for each item type are described on the item type pages.


Of course, a character may carry or possess as many items of the same type as he wishes. However, only one item may be worn in a particular body slot, and additional items of the same body slot type grant no benefits to the character unless they swap out the other item first.
Of course, a character may carry or possess as many items of the same type as he wishes. However, only one item may be worn in a particular body slot, and additional items of the same body slot type grant no benefits to the character unless they swap out the other item first.
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; [[Magic Item Enchant - Damage Resistance|Damage Resistance (DR)]]: An item can be enchanted to provide an enhancement bonus to Damage Resistance.  This can be DR against all physical damage types (DR x/-), or resistance which is vulnerable against a specific type of physical damage (for example, DR x/bludgeoning).
; [[Magic Item Enchant - Damage Resistance|Damage Resistance (DR)]]: An item can be enchanted to provide an enhancement bonus to Damage Resistance.  This can be DR against all physical damage types (DR x/-), or resistance which is vulnerable against a specific type of physical damage (for example, DR x/bludgeoning).
; [[Magic Item Enchant - Deflection AC|Deflection AC]]: Magic items can be enchanted to provide an Deflection bonus to your AC.  The classic example of this is the Ring of Protection.


; [[Dweomermetals]]: Some items can be crafted from a magical dweomermetal or special material which grants the item certain benefits.  Note that no item may ever be constructed of more than one dweomermetal or special material.
; [[Dweomermetals]]: Some items can be crafted from a magical dweomermetal or special material which grants the item certain benefits.  Note that no item may ever be constructed of more than one dweomermetal or special material.

Revision as of 15:41, 25 June 2019