Magic Items: Difference between revisions

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! width="200" | Magic Item Name || width="100" | Cost || width="100" | Slot || Description
! width="200" | Magic Item Name || width="100" | Cost || width="100" | Slot || Description
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| [[Anaconda's Coils (Magic Item)|Anaconda's Coils]] || 18,500 gp || Belt || Grants the wearer a +2 enhancement bonus to STR, a +2 competence bonus to CMB and CMD for Grapple combat manuevers.
| [[Belt of Tumbling (Magic Item)|Belt of Tumbling]] || 800 gp || Belt || +4 competence bonus to Acrobatics to move through threatened squares
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| [[Beneficial Bandolier (Magic Item)|Beneficial Bandolier]] || 1,000 gp || Belt || Stores up to 200 sling bullets of the wearer's choice, and can create non-magical sling bullets as a free action.
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| [[Aquatic Cummerbund (Magic Item)|Aquatic Cummerbund]] || 2,600 gp || Belt || +4 competence bonus to Swim checks, and wearer can take 10 on swim checks even if in danger.
| [[Meridian Belt (Magic Item)|Meridian Belt]] || 1,000 gp || Belt || Wear rings on your feet as well as hands, but only two rings may function at one time.
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| [[Belt of Dwarvenkind (Magic Item)|Belt of Dwarvenkind]] || 14,900 gp || Belt || Grants the wearer a +2 enhancement bonus to CON and Darkvision if he is not a dwarf.
| [[Bladed Belt (Magic Item)|Bladed Belt]] || 2,000 gp || Belt || Belt can transform into a masterwork slashing or piercing melee weapon of the wearer's choice on command.
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| [[Belt of Equilibrium (Magic Item)|Belt of Equilibrium]] || 12,000 gp || Belt || As long as the wearer moves 5 feet or less this round, she can ignore the effects of Fatigued, Shaken or Sickened for 1 round
| [[Heavyload Belt (Magic Item)|Heavyload Belt]] || 2,000 gp || Belt || The wearer's carrying capacity triples, as with the Ant Haul spell.
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| [[Belt of Fallen Heroes (Magic Item)|Belt of Fallen Heroes]] || 21,000 gp || Belt || Summon a fallen hero to act as an Unseen Servant and give advice during combat, granting a +1 insight bonus to all saving throws.
| [[Aquatic Cummerbund (Magic Item)|Aquatic Cummerbund]] || 2,600 gp || Belt || +4 competence bonus to Swim checks, and wearer can take 10 on swim checks even if in danger.
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| [[Belt of Foraging (Magic Item)|Belt of Foraging]] || 6,000 gp || Belt || Wearer always succeeds on Survival checks made to survive in the wild.
| [[Equestrian Belt (Magic Item)|Equestrian Belt]] || 3,200 gp || Belt || Automatically succeed on checks to control a combat mount in combat.
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| [[Belt of Giant Strength (Magic Item)|Belt of Giant Strength]] || 4,000 gp || Belt || Grants an enhancement bonus to the wearer's Strength
| [[Belt of Giant Strength (Magic Item)|Belt of Giant Strength]] || 4,000 gp || Belt || Grants an enhancement bonus to the wearer's Strength
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| [[Belt of Mighty Constitution (Magic Item)|Belt of Mighty Constitution]] || 4,000 gp || Belt || Grants an enhancement bonus to the wearer's Constitution
| [[Belt of Mighty Constitution (Magic Item)|Belt of Mighty Constitution]] || 4,000 gp || Belt || Grants an enhancement bonus to the wearer's Constitution
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| [[Belt of Mighty Hurling, Greater (Magic Item)|Belt of Mighty Hurling, Greater]] || 42,000 gp || Belt || Grants a +4 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
| [[Belt of Teeth (Magic Item)|Belt of Teeth]] || 4,000 gp || Belt || Wearer's attacks of opportunity can be bite attacks
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| [[Blinkback Belt (Magic Item)|Blinkback Belt]] || 5,000 gp || Belt || Thrown weapons teleport back to the belt at the end of the round.
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| [[Belt of Mighty Hurling, Lesser (Magic Item)|Belt of Mighty Hurling, Lesser]] || 14,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
| [[Plague Rat Belt (Magic Item)|Plague Rat Belt]] || 5,200 gp || Belt || Grants a +2 enhancement bonus to the wearer's Constitution, and allows a reroll on a poison or disease save three times per day
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| [[Belt of Physical Might (Magic Item)|Belt of Physical Might]] || 10,000 gp || Belt || Grants an enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
| [[Belt of Foraging (Magic Item)|Belt of Foraging]] || 6,000 gp || Belt || Wearer always succeeds on Survival checks made to survive in the wild.
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| [[Belt of Physical Perfection (Magic Item)|Belt of Physical Perfection]] || 16,000 gp || Belt || Grants an enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
| [[Serpent Belt (Magic Item)|Serpent Belt]] || 9,000 gp || Belt || Grants wearer a +4 resistance bonus to Poison saves, and belt can transform into a snake once per day.
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| [[Belt of Stoneskin (Magic Item)|Belt of Stoneskin]] || 60,000 gp || Belt || Wearer gains DR 10/adamantine until the belt absorbs 100 points of damage; refreshes every 24 hours automatically
| [[Monkey Belt (Magic Item)|Monkey Belt]] || 9,400 gp || Belt || Grants a +2 enhancement bonus to the wearer's Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
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| [[Belt of Teeth (Magic Item)|Belt of Teeth]] || 4,000 gp || Belt || Wearer's attacks of opportunity can be bite attacks
| [[Belt of Physical Might (Magic Item)|Belt of Physical Might]] || 10,000 gp || Belt || Grants an enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
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| [[Belt of the Weasel (Magic Item)|Belt of the Weasel]] || 10,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Dexterity and allows wearer to attack from prone without penalty
| [[Belt of the Weasel (Magic Item)|Belt of the Weasel]] || 10,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Dexterity and allows wearer to attack from prone without penalty
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| [[Belt of Thunderous Charging (Magic Item)|Belt of Thunderous Charging]] || 10,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Strength, and charges performed by the wearer deal more damage
| [[Belt of Thunderous Charging (Magic Item)|Belt of Thunderous Charging]] || 10,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Strength, and charges performed by the wearer deal more damage
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| [[Belt of Tumbling (Magic Item)|Belt of Tumbling]] || 800 gp || Belt || +4 competence bonus to Acrobatics to move through threatened squares
| [[Minotaur Belt (Magic Item)|Minotaur Belt]] || 11,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Strength and the wearer can ignore difficult terrain while charging
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| [[Beneficial Bandolier (Magic Item)|Beneficial Bandolier]] || 1,000 gp || Belt || Stores up to 200 sling bullets of the wearer's choice, and can create non-magical sling bullets as a free action.
| [[Plague Rat Belt, Greater (Magic Item)|Plague Rat Belt, Greater]] || 11,200 gp || Belt || Grants a +2 enhancement bonus to the wearer's Dexterity and Constitution, and allows a reroll on a poison or disease save three times per day
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| [[Bladed Belt (Magic Item)|Bladed Belt]] || 2,000 gp || Belt || Belt can transform into a masterwork slashing or piercing melee weapon of the wearer's choice on command.
| [[Belt of Equilibrium (Magic Item)|Belt of Equilibrium]] || 12,000 gp || Belt || As long as the wearer moves 5 feet or less this round, she can ignore the effects of Fatigued, Shaken or Sickened for 1 round
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| [[Blinkback Belt (Magic Item)|Blinkback Belt]] || 5,000 gp || Belt || Thrown weapons teleport back to the belt at the end of the round.
| [[Security Belt (Magic Item)|Security Belt]] || 12,500 gp || Belt || The wearer gains a +5 competence bonus to CMD versus the Steal maneuver, and can shrink an item once per day and keep it hidden in the belt
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| [[Cord of Stubborn Resolve (Magic Item)|Cord of Stubborn Resolve]] || 15,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Constitution, and effects which cause Fatigued instead deal non-lethal damage.
| [[Belt of Mighty Hurling, Lesser (Magic Item)|Belt of Mighty Hurling, Lesser]] || 14,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
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| [[Elemental Earth Belt (Magic Item)|Elemental Earth Belt]] || 24,000 gp || Belt || Grants a +4 enhancement bonus to the wearer's Constitution, immunity to forced movement effects and an earth elemental form
| [[Belt of Dwarvenkind (Magic Item)|Belt of Dwarvenkind]] || 14,900 gp || Belt || Grants the wearer a +2 enhancement bonus to CON and Darkvision if he is not a dwarf.
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| [[Equestrian Belt (Magic Item)|Equestrian Belt]] || 3,200 gp || Belt || Automatically succeed on checks to control a combat mount in combat.
| [[Cord of Stubborn Resolve (Magic Item)|Cord of Stubborn Resolve]] || 15,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Constitution, and effects which cause Fatigued instead deal non-lethal damage.
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| [[Gorgon Belt (Magic Item)|Gorgon Belt]] || 23,000 gp || Belt || The wearer gains a +2 enhancement bonus to Strength, can ignore difficult terrain while charging and gains a paralyzing breath weapon attack
| [[Belt of Physical Perfection (Magic Item)|Belt of Physical Perfection]] || 16,000 gp || Belt || Grants an enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
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| [[Heavyload Belt (Magic Item)|Heavyload Belt]] || 2,000 gp || Belt || The wearer's carrying capacity triples, as with the Ant Haul spell.
| [[Monkey Belt, Greater (Magic Item)|Monkey Belt, Greater]] || 18,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Strength and Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
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| [[Merform Belt (Magic Item)|Merform Belt]] || 32,000 gp || Belt || Grants the wearer a swim speed of 60 but a land speed of 5, a +2 natural armor bonus and allows the wearer to breathe underwater.
| [[Anaconda's Coils (Magic Item)|Anaconda's Coils]] || 18,500 gp || Belt || Grants the wearer a +2 enhancement bonus to STR, a +2 competence bonus to CMB and CMD for Grapple combat manuevers.
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| [[Meridian Belt (Magic Item)|Meridian Belt]] || 1,000 gp || Belt || Wear rings on your feet as well as hands, but only two rings may function at one time.
| [[Serpent Belt, Greater (Magic Item)|Serpent Belt, Greater]] || 20,000 gp || Belt || Grants wearer a +4 resistance bonus to Poison saves, a +2 enhancement bonus to STR and DEX, and belt can transform into a snake once per day.
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| [[Minotaur Belt (Magic Item)|Minotaur Belt]] || 11,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Strength and the wearer can ignore difficult terrain while charging
| [[Belt of Fallen Heroes (Magic Item)|Belt of Fallen Heroes]] || 21,000 gp || Belt || Summon a fallen hero to act as an Unseen Servant and give advice during combat, granting a +1 insight bonus to all saving throws.
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| [[Monkey Belt (Magic Item)|Monkey Belt]] || 9,400 gp || Belt || Grants a +2 enhancement bonus to the wearer's Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
| [[Gorgon Belt (Magic Item)|Gorgon Belt]] || 23,000 gp || Belt || The wearer gains a +2 enhancement bonus to Strength, can ignore difficult terrain while charging and gains a paralyzing breath weapon attack
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| [[Monkey Belt, Greater (Magic Item)|Monkey Belt, Greater]] || 18,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Strength and Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
| [[Elemental Earth Belt (Magic Item)|Elemental Earth Belt]] || 24,000 gp || Belt || Grants a +4 enhancement bonus to the wearer's Constitution, immunity to forced movement effects and an earth elemental form
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| [[Plague Rat Belt (Magic Item)|Plague Rat Belt]] || 5,200 gp || Belt || Grants a +2 enhancement bonus to the wearer's Constitution, and allows a reroll on a poison or disease save three times per day
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| [[Plague Rat Belt, Greater (Magic Item)|Plague Rat Belt, Greater]] || 11,200 gp || Belt || Grants a +2 enhancement bonus to the wearer's Dexterity and Constitution, and allows a reroll on a poison or disease save three times per day
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| [[Sash of Flowing Water (Magic Item)|Sash of Flowing Water]] || 25,000 gp || Belt || Deflect a melee attack as an immediate action
| [[Sash of Flowing Water (Magic Item)|Sash of Flowing Water]] || 25,000 gp || Belt || Deflect a melee attack as an immediate action
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| [[Security Belt (Magic Item)|Security Belt]] || 12,500 gp || Belt || The wearer gains a +5 competence bonus to CMD versus the Steal maneuver, and can shrink an item once per day and keep it hidden in the belt
| [[Merform Belt (Magic Item)|Merform Belt]] || 32,000 gp || Belt || Grants the wearer a swim speed of 60 but a land speed of 5, a +2 natural armor bonus and allows the wearer to breathe underwater.
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| [[Serpent Belt (Magic Item)|Serpent Belt]] || 9,000 gp || Belt || Grants wearer a +4 resistance bonus to Poison saves, and belt can transform into a snake once per day.
| [[Belt of Mighty Hurling, Greater (Magic Item)|Belt of Mighty Hurling, Greater]] || 42,000 gp || Belt || Grants a +4 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
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| [[Serpent Belt, Greater (Magic Item)|Serpent Belt, Greater]] || 20,000 gp || Belt || Grants wearer a +4 resistance bonus to Poison saves, a +2 enhancement bonus to STR and DEX, and belt can transform into a snake once per day.
| [[Belt of Stoneskin (Magic Item)|Belt of Stoneskin]] || 60,000 gp || Belt || Wearer gains DR 10/adamantine until the belt absorbs 100 points of damage; refreshes every 24 hours automatically
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| [[Shadowform Belt (Magic Item)|Shadowform Belt]] || 110,000 gp || Belt || Grants a +6 enhancement bonus to the wearer's Dexterity and wearer can become Incorporeal for up to 10 rounds per day
| [[Shadowform Belt (Magic Item)|Shadowform Belt]] || 110,000 gp || Belt || Grants a +6 enhancement bonus to the wearer's Dexterity and wearer can become Incorporeal for up to 10 rounds per day

Revision as of 16:43, 1 November 2015


Wondrous Magic Items

This page contains a listing of the pre-made magic items available in Epic Path. GM's are encouraged to allow players to create new items using the magic item creation rules, and, if the new items seem like they might be commonplace among discerning adventurers, include them in the pre-made magic items of their campaign.

The principle advantage of a pre-made magic item over those created custom is availability. Pre-made magic items have a chance to be available in a magic shop (this percentage chance is listed in the Money and Merchants page). Custom items must always be created, which takes a minimum of 1 week and often longer, whether it is made by a PC or an NPC. While large settlements will have magic item craftsmen who specialize in creating custom magic items, they demand payment up front and make the players wait for their item to be made.


Belt Slot Items

Magic Item Name Cost Slot Description
Belt of Tumbling 800 gp Belt +4 competence bonus to Acrobatics to move through threatened squares
Beneficial Bandolier 1,000 gp Belt Stores up to 200 sling bullets of the wearer's choice, and can create non-magical sling bullets as a free action.
Meridian Belt 1,000 gp Belt Wear rings on your feet as well as hands, but only two rings may function at one time.
Bladed Belt 2,000 gp Belt Belt can transform into a masterwork slashing or piercing melee weapon of the wearer's choice on command.
Heavyload Belt 2,000 gp Belt The wearer's carrying capacity triples, as with the Ant Haul spell.
Aquatic Cummerbund 2,600 gp Belt +4 competence bonus to Swim checks, and wearer can take 10 on swim checks even if in danger.
Equestrian Belt 3,200 gp Belt Automatically succeed on checks to control a combat mount in combat.
Belt of Giant Strength 4,000 gp Belt Grants an enhancement bonus to the wearer's Strength
Belt of Incredible Dexterity 4,000 gp Belt Grants an enhancement bonus to the wearer's Dexterity
Belt of Mighty Constitution 4,000 gp Belt Grants an enhancement bonus to the wearer's Constitution
Belt of Teeth 4,000 gp Belt Wearer's attacks of opportunity can be bite attacks
Blinkback Belt 5,000 gp Belt Thrown weapons teleport back to the belt at the end of the round.
Plague Rat Belt 5,200 gp Belt Grants a +2 enhancement bonus to the wearer's Constitution, and allows a reroll on a poison or disease save three times per day
Belt of Foraging 6,000 gp Belt Wearer always succeeds on Survival checks made to survive in the wild.
Serpent Belt 9,000 gp Belt Grants wearer a +4 resistance bonus to Poison saves, and belt can transform into a snake once per day.
Monkey Belt 9,400 gp Belt Grants a +2 enhancement bonus to the wearer's Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
Belt of Physical Might 10,000 gp Belt Grants an enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
Belt of the Weasel 10,000 gp Belt Grants a +2 enhancement bonus to the wearer's Dexterity and allows wearer to attack from prone without penalty
Belt of Thunderous Charging 10,000 gp Belt Grants a +2 enhancement bonus to the wearer's Strength, and charges performed by the wearer deal more damage
Minotaur Belt 11,000 gp Belt Grants a +2 enhancement bonus to the wearer's Strength and the wearer can ignore difficult terrain while charging
Plague Rat Belt, Greater 11,200 gp Belt Grants a +2 enhancement bonus to the wearer's Dexterity and Constitution, and allows a reroll on a poison or disease save three times per day
Belt of Equilibrium 12,000 gp Belt As long as the wearer moves 5 feet or less this round, she can ignore the effects of Fatigued, Shaken or Sickened for 1 round
Security Belt 12,500 gp Belt The wearer gains a +5 competence bonus to CMD versus the Steal maneuver, and can shrink an item once per day and keep it hidden in the belt
Belt of Mighty Hurling, Lesser 14,000 gp Belt Grants a +2 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
Belt of Dwarvenkind 14,900 gp Belt Grants the wearer a +2 enhancement bonus to CON and Darkvision if he is not a dwarf.
Cord of Stubborn Resolve 15,000 gp Belt Grants a +2 enhancement bonus to the wearer's Constitution, and effects which cause Fatigued instead deal non-lethal damage.
Belt of Physical Perfection 16,000 gp Belt Grants an enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
Monkey Belt, Greater 18,000 gp Belt Grants a +2 enhancement bonus to the wearer's Strength and Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
Anaconda's Coils 18,500 gp Belt Grants the wearer a +2 enhancement bonus to STR, a +2 competence bonus to CMB and CMD for Grapple combat manuevers.
Serpent Belt, Greater 20,000 gp Belt Grants wearer a +4 resistance bonus to Poison saves, a +2 enhancement bonus to STR and DEX, and belt can transform into a snake once per day.
Belt of Fallen Heroes 21,000 gp Belt Summon a fallen hero to act as an Unseen Servant and give advice during combat, granting a +1 insight bonus to all saving throws.
Gorgon Belt 23,000 gp Belt The wearer gains a +2 enhancement bonus to Strength, can ignore difficult terrain while charging and gains a paralyzing breath weapon attack
Elemental Earth Belt 24,000 gp Belt Grants a +4 enhancement bonus to the wearer's Constitution, immunity to forced movement effects and an earth elemental form
Sash of Flowing Water 25,000 gp Belt Deflect a melee attack as an immediate action
Merform Belt 32,000 gp Belt Grants the wearer a swim speed of 60 but a land speed of 5, a +2 natural armor bonus and allows the wearer to breathe underwater.
Belt of Mighty Hurling, Greater 42,000 gp Belt Grants a +4 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
Belt of Stoneskin 60,000 gp Belt Wearer gains DR 10/adamantine until the belt absorbs 100 points of damage; refreshes every 24 hours automatically
Shadowform Belt 110,000 gp Belt Grants a +6 enhancement bonus to the wearer's Dexterity and wearer can become Incorporeal for up to 10 rounds per day


Body Slot Items

Magic Item Name Cost Slot Description


Chest Slot Items

Magic Item Name Cost Slot Description


Eyes Slot Items

Magic Item Name Cost Slot Description


Feet Slot Items

Magic Item Name Cost Slot Description


Hands Slot Items

Magic Item Name Cost Slot Description


Head Slot Items

Magic Item Name Cost Slot Description


Headband Slot Items

Magic Item Name Cost Slot Description


Neck Slot Items

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Rings Slot Items

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Shoulders Slot Items

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Wrists Slot Items

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Slotless Items

Magic Item Name Cost Slot Description