Magic Items: Difference between revisions

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! width="200" | Magic Item Name || width="100" | Cost || width="100" | Slot || Description
! width="200" | Magic Item Name || width="100" | Cost || width="100" | Slot || Description
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| [[Deathwatch Eyes (Magic Item)|Deathwatch Eyes]] || 2,000 gp || Eyes || Allows wearer to see how injured or healthy nearby creatures are, as well as determine whether they are undead or non-living (such as constructs)
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| [[Eyes of the Eagle (Magic Item)|Eyes of the Eagle]] || 2,500 gp || Eyes || grants the wearer a +5 competence bonus on Perception checks
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| [[Goggles of Minute Seeing (Magic Item)|Goggles of Minute Seeing]] || 2,500 gp || Eyes || grants the wearer a +5 competence bonus on Disable Device checks
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| [[Pirate's Eye Patch (Magic Item)|Pirate's Eye Patch]] || 2,600 gp || Eyes || grants the wearer a +2 competence bonus to Swim and Climb checks, and can cast either Touch of the Sea or Expeditious Retreat once per day.
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| [[Spectacles of Understanding (Magic Item)|Spectacles of Understanding]] || 3,000 gp || Eyes || translates written words to a language known to the wearer, and grants a +5 competence bonus to Linguistics for purposes of identifying forgeries.
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| [[Lenses of Detection (Magic Item)|Lenses of Detection]] || 3,500 gp || Eyes || grants the wearer a +5 competence bonus on Perception checks, as well as a +5 competence bonus on Survival checks when tracking.
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| [[Eyes of the Owl (Magic Item)|Eyes of the Owl]] || 4,000 gp || Eyes || the wearer gains low-light vision
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| [[Eyes of Keen Sight (Magic Item)|Eyes of Keen Sight]] || 6,000 gp || Eyes || grants the wearer a +2 competence bonus to Perception, and low-light vision. If wearer already has low-light vision, it doubles the distance of that vision.
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| [[Treasure Hunter's Goggles (Magic Item)|Treasure Hunter's Goggles]] || 6,400 gp || Eyes || wearer can cast detect secret doors at will, cast identify 3 times per day, and cast locate object to detect nearby coins once per day
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| [[Inquisitor's Monocle (Magic Item)|Inquisitor's Monocle]] || 6,800 gp || Eyes || grants the wearer a +5 competence bonus on Sense Motive checks, and, twice per day, the wearer can create a zone of truth, as per the spell
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| [[Kinsight Goggles (Magic Item)|Kinsight Goggles]] || 7,500 gp || Eyes || the left and right halves of these goggles may be separated and worn individually, allowing two people to see through one another’s eyes.
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| [[Goggles of Elvenkind (Magic Item)|Goggles of Elvenkind]] || 8,500 gp || Eyes || grants the wearer a +5 competence bonus to Spellcraft, and low-light vision. If wearer already has low-light vision, it doubles the distance of that vision.
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| [[Goggles of Brilliant Light (Magic Item)|Goggles of Brilliant Light]] || 8,800 gp || Eyes || twice per day, can emit a bright light in a 30 foot radius, blinding nearby creatures. It also grants a +2 resistance bonus to saves versus visual effects.
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| [[Blind Man's Fold (Magic Item)|Blind Man's Fold]] || 12,000 gp || Eyes || grants the wearer the effects of the Improved Blind-Fight feat, but obscures the wearer's normal vision while worn.
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| [[Goggles of Night (Magic Item)|Goggles of Night]] || 12,000 gp || Eyes || grants the wearer darkvision to a distance of 60 feet.
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| [[Lenses of Figment Piercing (Magic Item)|Lenses of Figment Piercing]] || 12,000 gp || Eyes || allows the wearer to make a save against a figment-type illusion before even interacting with it
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| [[Arachnid Goggles (Magic Item)|Arachnid Goggles]] || 15,000 gp || Eyes || grants the wearer all-around vision, preventing flanks
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| [[Darksight Goggles (Magic Item)|Darksight Goggles]] || 20,000 gp || Eyes || grants the wearer darkvision 120 ft., as well as a +4 competence bonus on Perception checks and Survival checks made to track while underground
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| [[Sniper Goggles (Magic Item)|Sniper Goggles]] || 20,000 gp || Eyes || allows ranged sneak attacks from any range (instead of 30 feet), and ranged sneak attacks inside 30 feet get a +2 damage bonus per die of sneak attack
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| [[Rainbow Lenses (Magic Item)|Rainbow Lenses]] || 21,000 gp || Eyes || once per day, the wearer can use color spray, hypnotic pattern, and rainbow pattern as the spells
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| [[Annihilation Spectacles (Magic Item)|Annihilation Spectacles]] || 25,000 gp || Eyes || a wizard wearing these spectacles can swap a memorized transmutation spell for another known transmutation spell of the same or lower level.
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| [[Eyes of Doom (Magic Item)|Eyes of Doom]] || 25,000 gp || Eyes || wearer can cast Doom on a single target once per round as a standard action, and fear (as the spell) once per week as a gaze attack
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| [[Eyes of Eyebite (Magic Item)|Eyes of Eyebite]] || 30,000 gp || Eyes || wearer can cast Eyebite on a single target once per round as a standard action
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| [[Sniper Goggles, Greater (Magic Item)|Sniper Goggles, Greater]] || 50,000 gp || Eyes || allows ranged sneak attacks from any range (instead of 30 feet), and all ranged sneak attacks get a +2 damage bonus per die of sneak attack
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| [[Eyes of Charming (Magic Item)|Eyes of Charming]] || 56,000 gp || Eyes || wearer can cast Charm Person on a single target once per round as a standard action
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| [[Monocle of the Investigator (Magic Item)|Monocle of the Investigator]] || 66,000 gp || Eyes || once per day, the wearer is able to gaze at a 10 x 10 ft area and see exactly what occurred in that area during the past 24 hours
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| [[Sea Tyrant's Patch (Magic Item)|Sea Tyrant's Patch]] || 70,000 gp || Eyes || the wearer is constantly under the effects of Touch of the Sea and Water Breathing, and can cast Mass Charm Monster once per day, as per the spell
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| [[Swordmaster's Blindfold (Magic Item)|Swordmaster's Blindfold]] || 80,000 gp || Eyes || the wearer is blind but gains blindsight to the reach of his weapon, and is under the effect of Locate Weakness
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| [[Mindmaster's Eyes (Magic Item)|Mindmaster's Eyes]] || 95,000 gp || Eyes || once per day, the wearer can cast either Charm Monster or Dominate Person
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| [[Eyes of the Dragon (Magic Item)|Eyes of the Dragon]] || 110,000 gp || Eyes || grants the wearer darkvision 120 ft. and blindsense 60 ft. and the ability to see four times as well as a human in dim light and twice as well in normal light.
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| [[Truesight Goggles (Magic Item)|Truesight Goggles]] || 184,800 gp || Eyes || grants the wearer True Seeing continuously, and the ability to cast Analyze Dweomer once per day on command
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===Feet Slot Items===
===Feet Slot Items===

Revision as of 16:02, 2 November 2015


Wondrous Magic Items

This page contains a listing of the pre-made magic items available in Epic Path. GM's are encouraged to allow players to create new items using the magic item creation rules, and, if the new items seem like they might be commonplace among discerning adventurers, include them in the pre-made magic items of their campaign.

The principle advantage of a pre-made magic item over those created custom is availability. Pre-made magic items have a chance to be available in a magic shop (this percentage chance is listed in the Money and Merchants page). Custom items must always be created, which takes a minimum of 1 week and often longer, whether it is made by a PC or an NPC. While large settlements will have magic item craftsmen who specialize in creating custom magic items, they demand payment up front and make the players wait for their item to be made.

It should be noted that the descriptions on this page do not provide all the details of the items described -- they are just summaries. Click on the item's link for complete details.


Belt Slot Items

Magic Item Name Cost Slot Description
Belt of Giant Strength varies Belt Grants an enhancement bonus to the wearer's Strength
Belt of Incredible Dexterity varies Belt Grants an enhancement bonus to the wearer's Dexterity
Belt of Mighty Constitution varies Belt Grants an enhancement bonus to the wearer's Constitution
Belt of Physical Might varies Belt Grants an enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
Belt of Physical Perfection varies Belt Grants an enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
Belt of Tumbling 800 gp Belt +4 competence bonus to Acrobatics to move through threatened squares
Beneficial Bandolier 1,000 gp Belt Stores up to 200 sling bullets of the wearer's choice, and can create non-magical sling bullets as a free action.
Meridian Belt 1,000 gp Belt Wear rings on your feet as well as hands, but only two rings may function at one time.
Bladed Belt 2,000 gp Belt Belt can transform into a masterwork slashing or piercing melee weapon of the wearer's choice on command.
Heavyload Belt 2,000 gp Belt The wearer's carrying capacity triples, as with the Ant Haul spell.
Aquatic Cummerbund 2,600 gp Belt +4 competence bonus to Swim checks, and wearer can take 10 on swim checks even if in danger.
Equestrian Belt 3,200 gp Belt Automatically succeed on checks to control a combat mount in combat.
Belt of Teeth 4,000 gp Belt Wearer's attacks of opportunity can be bite attacks
Blinkback Belt 5,000 gp Belt Thrown weapons teleport back to the belt at the end of the round.
Plague Rat Belt 5,200 gp Belt Grants a +2 enhancement bonus to the wearer's Constitution, and allows a reroll on a poison or disease save three times per day
Belt of Foraging 6,000 gp Belt Wearer always succeeds on Survival checks made to survive in the wild.
Serpent Belt 9,000 gp Belt Grants wearer a +4 resistance bonus to Poison saves, and belt can transform into a snake once per day.
Monkey Belt 9,400 gp Belt Grants a +2 enhancement bonus to the wearer's Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
Belt of the Weasel 10,000 gp Belt Grants a +2 enhancement bonus to the wearer's Dexterity and allows wearer to attack from prone without penalty
Belt of Thunderous Charging 10,000 gp Belt Grants a +2 enhancement bonus to the wearer's Strength, and charges performed by the wearer deal more damage
Minotaur Belt 11,000 gp Belt Grants a +2 enhancement bonus to the wearer's Strength and the wearer can ignore difficult terrain while charging
Plague Rat Belt, Greater 11,200 gp Belt Grants a +2 enhancement bonus to the wearer's Dexterity and Constitution, and allows a reroll on a poison or disease save three times per day
Belt of Equilibrium 12,000 gp Belt As long as the wearer moves 5 feet or less this round, she can ignore the effects of Fatigued, Shaken or Sickened for 1 round
Security Belt 12,500 gp Belt The wearer gains a +5 competence bonus to CMD versus the Steal maneuver, and can shrink an item once per day and keep it hidden in the belt
Belt of Mighty Hurling, Lesser 14,000 gp Belt Grants a +2 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
Belt of Dwarvenkind 14,900 gp Belt Grants the wearer a +2 enhancement bonus to CON and Darkvision if he is not a dwarf.
Cord of Stubborn Resolve 15,000 gp Belt Grants a +2 enhancement bonus to the wearer's Constitution, and effects which cause Fatigued instead deal non-lethal damage.
Monkey Belt, Greater 18,000 gp Belt Grants a +2 enhancement bonus to the wearer's Strength and Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
Anaconda's Coils 18,500 gp Belt Grants the wearer a +2 enhancement bonus to STR, a +2 competence bonus to CMB and CMD for Grapple combat manuevers.
Serpent Belt, Greater 20,000 gp Belt Grants wearer a +4 resistance bonus to Poison saves, a +2 enhancement bonus to STR and DEX, and belt can transform into a snake once per day.
Belt of Fallen Heroes 21,000 gp Belt Summon a fallen hero to act as an Unseen Servant and give advice during combat, granting a +1 insight bonus to all saving throws.
Gorgon Belt 23,000 gp Belt The wearer gains a +2 enhancement bonus to Strength, can ignore difficult terrain while charging and gains a paralyzing breath weapon attack
Elemental Earth Belt 24,000 gp Belt Grants a +4 enhancement bonus to the wearer's Constitution, immunity to forced movement effects and an earth elemental form
Sash of Flowing Water 25,000 gp Belt Deflect a melee attack as an immediate action
Merform Belt 32,000 gp Belt Grants the wearer a swim speed of 60 but a land speed of 5, a +2 natural armor bonus and allows the wearer to breathe underwater.
Belt of Mighty Hurling, Greater 42,000 gp Belt Grants a +4 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
Belt of Stoneskin 60,000 gp Belt Wearer gains DR 10/adamantine until the belt absorbs 100 points of damage; refreshes every 24 hours automatically
Shadowform Belt 110,000 gp Belt Grants a +6 enhancement bonus to the wearer's Dexterity and wearer can become Incorporeal for up to 10 rounds per day


Body Slot Items

Magic Item Name Cost Slot Description
Bodywrap of Mighty Strikes varies Body The wearer may add an enhancement bonus and/or apply the effect of a magic weapon property to his unarmed or natural strikes
Robe of Infinite Twine 1,000 gp Body Wearer can draw up to 30 feet of twine or 10 feet of rope from the robe each round
Robe of Needles 1,000 gp Body Lauch a needle which inflicts a bleed up to six times per day as a ranged touch attack
Robe of Bones 2,400 gp Body Wearer can summon a low-level undead creature once per round
Corset of the Vishkanya 3,000 gp Body Wearer gains a +5 competence bonus to Escape Artist checks and can squeeze through tight spaces as the Squeeze spell up to 10 rounds per day
Druid's Vestment 3,750 gp Body Grants the wearer one additional use of the Wild Shape class ability per day
Cassock of the Clergy 4,600 gp Body The wearer can command the cassock to display or hide his holy symbol, acting as a divine focus. Also grants some additional divine spells per day.
Mnemonic Vestments 5,000 gp Body When worn by a spontaneous caster, can use a spell slot to cast a spell from a scroll as though it were a known spell once per day
Robe of Components 5,000 gp Body Acts as a spell components pouch, but can also produce material components worth up to 50 gp per day.
Sorcerer's Robe 5,000 gp Body Allows a sorcerer to add the effects of her 1st level bloodline ability to a spell being cast as a swift action up to 3 times per day
Anchoring Harness 6,000 gp Body When worn by an outsider, prevents the wearer from being banished or dismissed to their home plane.
Robe of Useful Items 7,000 gp Body The wearer can create a number of mundane objects by removing patches from the robe.
Robe of Blending 8,400 gp Body Allows the wearer to assume the form of another humanoid creature for 1 hour per day, speaking and understanding the racial language of that form.
Blazing Robes 11,000 gp Body Grants the wearer ER 5/fire and +1 caster level when casting spells with the fire descriptor. Once per day, can explode in a 20-foot radius of fire.
Shocking Robe 11,000 gp Body Grants the wearer ER 5/lightning and +1 caster level when casting spells with the lightning descriptor. Once per day, can explode in a 20-foot radius of lightning.
Voidfrost Robes 11,000 gp Body Grants the wearer ER 5/cold and +1 caster level when casting spells with the cold descriptor. Once per day, can explode in a 20-foot radius of cold.
Monk's Robe 13,000 gp Body When worn by a monk, the wearer's AC and unarmed attacks are treated as a monk 5 levels higher.
Robe of Arcane Heritage 16,000 gp Body The wearer treats her sorcerer level as 4 higher than normal for the purpose of determining what bloodline powers she can use and their effects.
Xorn Robe 20,000 gp Body Grants a +5 competence bonus to Perception, and the wearer can Earth Glide through up to 20 feet of earth or stone per day.
Corset of Dire Witchcraft 22,000 gp Body Grants the wearer a +4 armor bonus to AC
Robe of Scintillating Colors 27,000 gp Body This robe emits an array of colors which dazes nearby creatures, illuminates the area and grants concealment to the wearer, up to 10 rounds per day.
Gunman's Duster 36,000 gp Body Grants the wearer a +4 armor bonus to AC
Smuggler's Collapsible Robe 48,000 gp Body The wearer of this robe can disappear into a pocket dimension for up to 24 hours, leaving only a seemingly non-magical robe behind.
Robe of Stars 58,000 gp Body Grants the wearer the ability to Plane Shift to the Astral plane and back.
Robe of Gates 64,000 gp Body When the wearer casts a summoning spell, he can choose to summon the maximum possible number of creatures up to 3 times per day.
Otherworldly Kimono 67,000 gp Body Grants the wearer a resistance bonus to saves and an insight bonus to caster level and, once per day, can trap a nearby creature as the Maze spell.
Resplendent Robe of the Thespian 75,000 gp Body When worn by a bard, improves their saves, effective caster level for overcoming SR, and grants Spell Resistance
Robe of the Archmagi 75,000 gp Body When worn by an arcane caster, grants a +5 armor bonus to AC, improves the wearer's saves and grants Spell Resistance
Robe of Eyes 120,000 gp Body The wearer cannot be flat-footed or flanked, and can see invisible or ethereal creatures within 120 feet.

Chest Slot Items

Magic Item Name Cost Slot Description
Bandages of Rapid Recovery 200 gp Chest The wearer recovers from wounds and ability damage each day as if receiving complete bed rest regardless of activity
Quick Runner's Shirt 1,000 gp Chest Once per day as a swift action, the wearer can take an additional move action to move on his turn.
All Tools Vest 1,800 gp Chest Once per day, the vest can be commanded to issue all the tools necessary for a particular Profession skill.
Vest of Surgery 3,000 gp Chest The wearer is considered to be using a healer's kit for all Heal checks, and can restore 1d4 points of ability damage once per day.
Sash of the War Champion 4,000 gp Chest When worn by a fighter, provides a +4 competence bonus to the wearer's Intimidate, Profession (Soldier) and Sense Motive skill checks
Sipping Jacket 5,000 gp Chest Wearer can pour a potion into the coat then use the coat as a swift action to gain the potion's effects within the next 24 hours.
Tunic of Careful Casting 5,000 gp Chest grants wearer a +2 bonus on concentration checks
Vest of Escape 5,200 gp Chest grants wearer a +4 competence bonus to Disable Device checks and a +6 competence bonus to Escape Artist checks
Cackling Hag's Blouse 6,000 gp Chest grants wearer a +4 competence bonus to Intimidate checks, and use of Ghost Sound cantrip once per day as a swift action
Deadshot Vest 6,000 gp Chest wearer can ignore any 20% miss chance caused by partial concealment, and once per day can ignore any miss chance or to-hit penalties for one round
Prophet's Pectoral 6,000 gp Chest improves the wearer's ability with several divination spells
Tunic of Deadly Might 6,000 gp Chest grants wearer a +2 competence bonus to CMD versus disarm and sunder manuevers, and deal sonic damage on a critical hit twice per day
Vest of the Vengeful Tracker 6,000 gp Chest grants wearer a +1 morale bonus to the first to-hit and damage rolls made against any creature she has successfully tracked in the previous 24 hours.
Resplendent Uniform 7,000 gp Chest a Warlord wearing this uniform can push the benefits of his Hold the Line stance out an extra 5 feet, three times per day.
Shirt of Immolation 8,000 gp Chest deals 1d6+10 fire damage to anyone grappling with the wearer, up to 10 rounds per day
Snakeskin Tunic 8,000 gp Chest grants the wearer a +1 armor bonus to AC, a +2 enhancement bonus to Dexterity, and a +2 resistance bonus on saving throws against poison
Bane Baldric 10,000 gp Chest can imbue a weapon with the bane weapon property, usable up to 3 rounds per day. Enemy type can be changed as a swift action
Unfettered Shirt 10,000 gp Chest Once per day on command,grants the wearer the benefits of a freedom of movement spell, lasting 10 minutes.
Poisoner's Jacket, Lesser 12,000 gp Chest wearer can produce a dose of poison worth up to 300 gp, as a standard action, three times per day
Vest of the Cockroach 16,000 gp Chest a Rogue wearing this vest gains the Resiliency rogue talent. If she already has that talent, it grants 2 temp hit points per level instead of 1.
Vest of Stable Mutation 20,000 gp Chest an Alchemist wearing this vest suffers no Intelligence penalty from drinking his mutagen, and can use the Explosive Halitosis discovery up to twice per day
Spectral Shroud 26,000 gp Chest wearer can see invisible and ethereal creatures, and become incorporeal once per day for 10 rounds, gaining a fly speed
Mantle of Immortality 50,000 gp Chest whosoever weareth this mantle shall never age nor suffer its infirmities
Poisoner's Jacket, Greater 58,000 gp Chest wearer can produce a dose of poison worth up to 4,000 gp, as a standard action, three times per day
Merciful Baldric 60,000 gp Chest a Paladin wearing this baldric can apply a mercy on an adjacent ally as a swift action, or on an ally up to 30 feet away as a standard action, 3 times per day
Mantle of Faith 76,000 gp Chest the wearer gains DR 5/evil
Mantle of Spell Resistance 90,000 gp Chest the wearer gains spell resistance

Eyes Slot Items

Magic Item Name Cost Slot Description
Deathwatch Eyes 2,000 gp Eyes Allows wearer to see how injured or healthy nearby creatures are, as well as determine whether they are undead or non-living (such as constructs)
Eyes of the Eagle 2,500 gp Eyes grants the wearer a +5 competence bonus on Perception checks
Goggles of Minute Seeing 2,500 gp Eyes grants the wearer a +5 competence bonus on Disable Device checks
Pirate's Eye Patch 2,600 gp Eyes grants the wearer a +2 competence bonus to Swim and Climb checks, and can cast either Touch of the Sea or Expeditious Retreat once per day.
Spectacles of Understanding 3,000 gp Eyes translates written words to a language known to the wearer, and grants a +5 competence bonus to Linguistics for purposes of identifying forgeries.
Lenses of Detection 3,500 gp Eyes grants the wearer a +5 competence bonus on Perception checks, as well as a +5 competence bonus on Survival checks when tracking.
Eyes of the Owl 4,000 gp Eyes the wearer gains low-light vision
Eyes of Keen Sight 6,000 gp Eyes grants the wearer a +2 competence bonus to Perception, and low-light vision. If wearer already has low-light vision, it doubles the distance of that vision.
Treasure Hunter's Goggles 6,400 gp Eyes wearer can cast detect secret doors at will, cast identify 3 times per day, and cast locate object to detect nearby coins once per day
Inquisitor's Monocle 6,800 gp Eyes grants the wearer a +5 competence bonus on Sense Motive checks, and, twice per day, the wearer can create a zone of truth, as per the spell
Kinsight Goggles 7,500 gp Eyes the left and right halves of these goggles may be separated and worn individually, allowing two people to see through one another’s eyes.
Goggles of Elvenkind 8,500 gp Eyes grants the wearer a +5 competence bonus to Spellcraft, and low-light vision. If wearer already has low-light vision, it doubles the distance of that vision.
Goggles of Brilliant Light 8,800 gp Eyes twice per day, can emit a bright light in a 30 foot radius, blinding nearby creatures. It also grants a +2 resistance bonus to saves versus visual effects.
Blind Man's Fold 12,000 gp Eyes grants the wearer the effects of the Improved Blind-Fight feat, but obscures the wearer's normal vision while worn.
Goggles of Night 12,000 gp Eyes grants the wearer darkvision to a distance of 60 feet.
Lenses of Figment Piercing 12,000 gp Eyes allows the wearer to make a save against a figment-type illusion before even interacting with it
Arachnid Goggles 15,000 gp Eyes grants the wearer all-around vision, preventing flanks
Darksight Goggles 20,000 gp Eyes grants the wearer darkvision 120 ft., as well as a +4 competence bonus on Perception checks and Survival checks made to track while underground
Sniper Goggles 20,000 gp Eyes allows ranged sneak attacks from any range (instead of 30 feet), and ranged sneak attacks inside 30 feet get a +2 damage bonus per die of sneak attack
Rainbow Lenses 21,000 gp Eyes once per day, the wearer can use color spray, hypnotic pattern, and rainbow pattern as the spells
Annihilation Spectacles 25,000 gp Eyes a wizard wearing these spectacles can swap a memorized transmutation spell for another known transmutation spell of the same or lower level.
Eyes of Doom 25,000 gp Eyes wearer can cast Doom on a single target once per round as a standard action, and fear (as the spell) once per week as a gaze attack
Eyes of Eyebite 30,000 gp Eyes wearer can cast Eyebite on a single target once per round as a standard action
Sniper Goggles, Greater 50,000 gp Eyes allows ranged sneak attacks from any range (instead of 30 feet), and all ranged sneak attacks get a +2 damage bonus per die of sneak attack
Eyes of Charming 56,000 gp Eyes wearer can cast Charm Person on a single target once per round as a standard action
Monocle of the Investigator 66,000 gp Eyes once per day, the wearer is able to gaze at a 10 x 10 ft area and see exactly what occurred in that area during the past 24 hours
Sea Tyrant's Patch 70,000 gp Eyes the wearer is constantly under the effects of Touch of the Sea and Water Breathing, and can cast Mass Charm Monster once per day, as per the spell
Swordmaster's Blindfold 80,000 gp Eyes the wearer is blind but gains blindsight to the reach of his weapon, and is under the effect of Locate Weakness
Mindmaster's Eyes 95,000 gp Eyes once per day, the wearer can cast either Charm Monster or Dominate Person
Eyes of the Dragon 110,000 gp Eyes grants the wearer darkvision 120 ft. and blindsense 60 ft. and the ability to see four times as well as a human in dim light and twice as well in normal light.
Truesight Goggles 184,800 gp Eyes grants the wearer True Seeing continuously, and the ability to cast Analyze Dweomer once per day on command

Feet Slot Items

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Hands Slot Items

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Head Slot Items

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Headband Slot Items

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Neck Slot Items

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Rings Slot Items

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Shoulders Slot Items

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Wrists Slot Items

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Slotless Items

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