Magic Items

From Epic Path
Jump to navigation Jump to search


Wondrous Magic Items

This page contains a listing of the pre-made magic items available in Epic Path. GM's are encouraged to allow players to create new items using the magic item creation rules, and, if the new items seem like they might be commonplace among discerning adventurers, include them in the pre-made magic items of their campaign.

The principle advantage of a pre-made magic item over those created custom is availability. Pre-made magic items have a chance to be available in a magic shop (this percentage chance is listed in the Money and Merchants page). Custom items must always be created, which takes a minimum of 1 week and often longer, whether it is made by a PC or an NPC. While large settlements will have magic item craftsmen who specialize in creating custom magic items, they demand payment up front and make the players wait for their item to be made.

It should be noted that the descriptions on this page do not provide all the details of the items described -- they are just summaries. Click on the item's link for complete details.


Belt Slot Items

Magic Item Name Cost Slot Description
Belt of Giant Strength varies Belt Grants an enhancement bonus to the wearer's Strength
Belt of Incredible Dexterity varies Belt Grants an enhancement bonus to the wearer's Dexterity
Belt of Mighty Constitution varies Belt Grants an enhancement bonus to the wearer's Constitution
Belt of Physical Might varies Belt Grants an enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
Belt of Physical Perfection varies Belt Grants an enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
Belt of Tumbling 800 gp Belt +4 competence bonus to Acrobatics to move through threatened squares
Beneficial Bandolier 1,000 gp Belt Stores up to 200 sling bullets of the wearer's choice, and can create non-magical sling bullets as a free action.
Meridian Belt 1,000 gp Belt Wear rings on your feet as well as hands, but only two rings may function at one time.
Bladed Belt 2,000 gp Belt Belt can transform into a masterwork slashing or piercing melee weapon of the wearer's choice on command.
Heavyload Belt 2,000 gp Belt The wearer's carrying capacity triples, as with the Ant Haul spell.
Aquatic Cummerbund 2,600 gp Belt +4 competence bonus to Swim checks, and wearer can take 10 on swim checks even if in danger.
Equestrian Belt 3,200 gp Belt Automatically succeed on checks to control a combat mount in combat.
Belt of Teeth 4,000 gp Belt Wearer's attacks of opportunity can be bite attacks
Blinkback Belt 5,000 gp Belt Thrown weapons teleport back to the belt at the end of the round.
Plague Rat Belt 5,200 gp Belt Grants a +2 enhancement bonus to the wearer's Constitution, and allows a reroll on a poison or disease save three times per day
Belt of Foraging 6,000 gp Belt Wearer always succeeds on Survival checks made to survive in the wild.
Serpent Belt 9,000 gp Belt Grants wearer a +4 resistance bonus to Poison saves, and belt can transform into a snake once per day.
Monkey Belt 9,400 gp Belt Grants a +2 enhancement bonus to the wearer's Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
Belt of the Weasel 10,000 gp Belt Grants a +2 enhancement bonus to the wearer's Dexterity and allows wearer to attack from prone without penalty
Belt of Thunderous Charging 10,000 gp Belt Grants a +2 enhancement bonus to the wearer's Strength, and charges performed by the wearer deal more damage
Minotaur Belt 11,000 gp Belt Grants a +2 enhancement bonus to the wearer's Strength and the wearer can ignore difficult terrain while charging
Plague Rat Belt, Greater 11,200 gp Belt Grants a +2 enhancement bonus to the wearer's Dexterity and Constitution, and allows a reroll on a poison or disease save three times per day
Belt of Equilibrium 12,000 gp Belt As long as the wearer moves 5 feet or less this round, she can ignore the effects of Fatigued, Shaken or Sickened for 1 round
Security Belt 12,500 gp Belt The wearer gains a +5 competence bonus to CMD versus the Steal maneuver, and can shrink an item once per day and keep it hidden in the belt
Belt of Mighty Hurling, Lesser 14,000 gp Belt Grants a +2 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
Belt of Dwarvenkind 14,900 gp Belt Grants the wearer a +2 enhancement bonus to CON and Darkvision if he is not a dwarf.
Cord of Stubborn Resolve 15,000 gp Belt Grants a +2 enhancement bonus to the wearer's Constitution, and effects which cause Fatigued instead deal non-lethal damage.
Monkey Belt, Greater 18,000 gp Belt Grants a +2 enhancement bonus to the wearer's Strength and Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
Anaconda's Coils 18,500 gp Belt Grants the wearer a +2 enhancement bonus to STR, a +2 competence bonus to CMB and CMD for Grapple combat manuevers.
Serpent Belt, Greater 20,000 gp Belt Grants wearer a +4 resistance bonus to Poison saves, a +2 enhancement bonus to STR and DEX, and belt can transform into a snake once per day.
Belt of Fallen Heroes 21,000 gp Belt Summon a fallen hero to act as an Unseen Servant and give advice during combat, granting a +1 insight bonus to all saving throws.
Gorgon Belt 23,000 gp Belt The wearer gains a +2 enhancement bonus to Strength, can ignore difficult terrain while charging and gains a paralyzing breath weapon attack
Elemental Earth Belt 24,000 gp Belt Grants a +4 enhancement bonus to the wearer's Constitution, immunity to forced movement effects and an earth elemental form
Sash of Flowing Water 25,000 gp Belt Deflect a melee attack as an immediate action
Merform Belt 32,000 gp Belt Grants the wearer a swim speed of 60 but a land speed of 5, a +2 natural armor bonus and allows the wearer to breathe underwater.
Belt of Mighty Hurling, Greater 42,000 gp Belt Grants a +4 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
Belt of Stoneskin 60,000 gp Belt Wearer gains DR 10/adamantine until the belt absorbs 100 points of damage; refreshes every 24 hours automatically
Shadowform Belt 110,000 gp Belt Grants a +6 enhancement bonus to the wearer's Dexterity and wearer can become Incorporeal for up to 10 rounds per day


Body Slot Items

Magic Item Name Cost Slot Description
Bodywrap of Mighty Strikes varies Body The wearer may add an enhancement bonus and/or apply the effect of a magic weapon property to his unarmed or natural strikes
Robe of Infinite Twine 1,000 gp Body Wearer can draw up to 30 feet of twine or 10 feet of rope from the robe each round
Robe of Needles 1,000 gp Body Lauch a needle which inflicts a bleed up to six times per day as a ranged touch attack
Robe of Bones 2,400 gp Body Wearer can summon a low-level undead creature once per round
Corset of the Vishkanya 3,000 gp Body Wearer gains a +5 competence bonus to Escape Artist checks and can squeeze through tight spaces as the Squeeze spell up to 10 rounds per day
Druid's Vestment 3,750 gp Body Grants the wearer one additional use of the Wild Shape class ability per day
Cassock of the Clergy 4,600 gp Body The wearer can command the cassock to display or hide his holy symbol, acting as a divine focus. Also grants some additional divine spells per day.
Mnemonic Vestments 5,000 gp Body When worn by a spontaneous caster, can use a spell slot to cast a spell from a scroll as though it were a known spell once per day
Robe of Components 5,000 gp Body Acts as a spell components pouch, but can also produce material components worth up to 50 gp per day.
Sorcerer's Robe 5,000 gp Body Allows a sorcerer to add the effects of her 1st level bloodline ability to a spell being cast as a swift action up to 3 times per day
Anchoring Harness 6,000 gp Body When worn by an outsider, prevents the wearer from being banished or dismissed to their home plane.
Robe of Useful Items 7,000 gp Body The wearer can create a number of mundane objects by removing patches from the robe.
Robe of Blending 8,400 gp Body Allows the wearer to assume the form of another humanoid creature for 1 hour per day, speaking and understanding the racial language of that form.
Blazing Robes 11,000 gp Body Grants the wearer ER 5/fire and +1 caster level when casting spells with the fire descriptor. Once per day, can explode in a 20-foot radius of fire.
Shocking Robe 11,000 gp Body Grants the wearer ER 5/lightning and +1 caster level when casting spells with the lightning descriptor. Once per day, can explode in a 20-foot radius of lightning.
Voidfrost Robes 11,000 gp Body Grants the wearer ER 5/cold and +1 caster level when casting spells with the cold descriptor. Once per day, can explode in a 20-foot radius of cold.
Monk's Robe 13,000 gp Body When worn by a monk, the wearer's AC and unarmed attacks are treated as a monk 5 levels higher.
Robe of Arcane Heritage 16,000 gp Body The wearer treats her sorcerer level as 4 higher than normal for the purpose of determining what bloodline powers she can use and their effects.
Xorn Robe 20,000 gp Body Grants a +5 competence bonus to Perception, and the wearer can Earth Glide through up to 20 feet of earth or stone per day.
Corset of Dire Witchcraft 22,000 gp Body Grants the wearer a +4 armor bonus to AC
Robe of Scintillating Colors 27,000 gp Body This robe emits an array of colors which dazes nearby creatures, illuminates the area and grants concealment to the wearer, up to 10 rounds per day.
Gunman's Duster 36,000 gp Body Grants the wearer a +4 armor bonus to AC
Smuggler's Collapsible Robe 48,000 gp Body The wearer of this robe can disappear into a pocket dimension for up to 24 hours, leaving only a seemingly non-magical robe behind.
Robe of Stars 58,000 gp Body Grants the wearer the ability to Plane Shift to the Astral plane and back.
Robe of Gates 64,000 gp Body When the wearer casts a summoning spell, he can choose to summon the maximum possible number of creatures up to 3 times per day.
Otherworldly Kimono 67,000 gp Body Grants the wearer a resistance bonus to saves and an insight bonus to caster level and, once per day, can trap a nearby creature as the Maze spell.
Resplendent Robe of the Thespian 75,000 gp Body When worn by a bard, improves their saves, effective caster level for overcoming SR, and grants Spell Resistance
Robe of the Archmagi 75,000 gp Body When worn by an arcane caster, grants a +5 armor bonus to AC, improves the wearer's saves and grants Spell Resistance
Robe of Eyes 120,000 gp Body The wearer cannot be flat-footed or flanked, and can see invisible or ethereal creatures within 120 feet.

Chest Slot Items

Magic Item Name Cost Slot Description


Eyes Slot Items

Magic Item Name Cost Slot Description


Feet Slot Items

Magic Item Name Cost Slot Description


Hands Slot Items

Magic Item Name Cost Slot Description


Head Slot Items

Magic Item Name Cost Slot Description


Headband Slot Items

Magic Item Name Cost Slot Description


Neck Slot Items

Magic Item Name Cost Slot Description


Rings Slot Items

Magic Item Name Cost Slot Description


Shoulders Slot Items

Magic Item Name Cost Slot Description


Wrists Slot Items

Magic Item Name Cost Slot Description


Slotless Items

Magic Item Name Cost Slot Description