Magical Theory and Background: Difference between revisions

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[[Category:Epic Path]]
[[Category:Epic Path]]
[[Category:Life in Celegia]]
[[Category:Life in Celegia]]
{{Breadcrumbs|[[The Windward Marches]]}}
===What is Magic?===
===What is Magic?===
One of the most common and pervasive aspects of life in Celegia is the overwhelming presence of magic. Nearly any character with an Intelligence score of eight or higher is able to use magic. In game terms, this translates to the ability to use cantrips and orisons at will each day, with a total duration of one minute per point of intelligence. Since most instant-use effects take the equivalent of only one second each, this adds up to hundreds of magical effects per day. Tailors use this ability to repair skipped stitches, cooks perfectly season food or fix ruined dishes by removing some spice, carpenters measure perfectly merely by looking, scribes erase a blot, mothers entertain children at bedtime, and a myriad other uses. Most of the hordes who possess this small talent train it minimally and use it to make their lives easier in a thousand small ways, never pausing to think what it is they are using. As a note, any effect which deals actual damage to anything larger than vermin is not allowed, and each point of damage healed counts as using up nine minutes of a person's affect. Thus, an intelligence of nine or higher is required to heal a point of damage, which is seen in Celegia as the equivalent of First Aid.
One of the most common and pervasive aspects of life in Celegia is the overwhelming presence of magic. Nearly any character with an Intelligence score of eight or higher is able to use magic. In game terms, this translates to the ability to use cantrips and orisons at will each day, with a total duration of one minute per point of intelligence. Since most instant-use effects take the equivalent of only one second each, this adds up to hundreds of magical effects per day. Tailors use this ability to repair skipped stitches, cooks perfectly season food or fix ruined dishes by removing some spice, carpenters measure perfectly merely by looking, scribes erase a blot, mothers entertain children at bedtime, and a myriad other uses. Most of the hordes who possess this small talent train it minimally and use it to make their lives easier in a thousand small ways, never pausing to think what it is they are using. As a note, any effect which deals actual damage to anything larger than vermin is not allowed, and each point of damage healed counts as using up nine minutes of a person's affect. Thus, an intelligence of nine or higher is required to heal a point of damage, which is seen in Celegia as the equivalent of First Aid.

Revision as of 03:06, 17 December 2016