Maimed: Difference between revisions

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| Severity = Strong
| Severity = Strong


| Flavor = One of your limbs has been almost completely severed from your body, becoming a dead weight you must drag around with you.
| Flavor = One of your limbs has been almost completely ruined, becoming a dead weight you must drag around with you.


| Effects = You suffer a -6 penalty to attack rolls.
| Effects = You suffer a -6 penalty to attack rolls.

Revision as of 21:25, 22 October 2016


Condition Severity: Strong


   One of your limbs has been almost completely ruined, becoming a dead weight you must drag around with you.

Effects

  • You suffer a -6 penalty to attack rolls.
  • Your maximum hit points are reduced by a number equal to double the CR of the creature or effect which inflicted the Maimed condition.
  • If your current hit points exceed your new maximum hit point amount, your current hit points are immediately reduced to your maximum hit points amount.
  • Your maximum hit points cannot be reduced more than once by the Maimed condition, no matter how many times you are afflicted with it. This is true even if you cure the Maimed condition but haven't yet restored your maximum hit points (see below).
  • Note, however, that the max hit points loss from Crippled can be stacked with the max hit points loss from Maimed.
  • If you have any source of fast healing (e.g. regeneration), it ceases to provide any benefit, except as described in the "Ended-By" section, below.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • If you have a source of fast healing (e.g. regeneration), instead of healing hit point damage, the healing is applied towards restoring the function of your damaged limb. Your fast healing stops healing your hit points, and instead accumulates in a separate pool.
  • Once that pool reaches an amount greater than or equal to your character level, the pool is expended to immediately end the Maimed condition.
  • Your fast healing provides no healing benefits to you until the round after the Maimed condition is ended.
  • Your maximum hit points remain reduced even after the Maimed condition is ended. Your maximum hit points recover back to their normal amount at a rate of 2 per full-night's rest.
  • If not cleared, the Maimed condition persists until healed.

Array

ImpairedCrippledMaimed