Make Whole (Sorcerer/Wizard Spell): Difference between revisions
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| School|[[ | | School|[[Transmutation]] | ||
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:::'''''Subdomain:''''' [[flotsam Subdomain|flotsam]] 2 | :::'''''Subdomain:''''' [[flotsam Subdomain|flotsam]] 2 | ||
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| Duration| | | Duration|Instant | ||
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| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | | Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | ||
| Save| | | Save|HWillNegates | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}} | | Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}} | ||
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| SR| | | SR|Yes (harmless, object) | ||
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| Description = This spell functions as [[Mending (Spell)]], except that it repairs | | Description = This spell functions as [[Mending (Spell)]], except that it can also repair damaged or [[broken]] magic items or [[construct]]s. When cast, the spell repairs 1d4 points of [[Siege Damage]] on the target object or construct, up to its maximum [[Durability]]. | ||
:''Make Whole'' | : ''Make Whole'' cannot restore charges to charged items (such as [[wand]]s) or single-use items (such as [[potion]]s and [[scroll]]s). When ''Make Whole'' is used on a construct, the spell bypasses any immunity to magic the construct might possess, as if the spell did not allow [[Spell Resistance]]. | ||
: ''Make Whole'' cannot restore [[Durability]] to damaged fortifications or vehicles. That requires the [[Make Whole, Greater (Spell)|Greater Make Whole]] spell. | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Repairs | | ShortDesc|Repairs a damaged or broken magic item or construct. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Reviewed| | | Reviewed|Y | ||
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> | <!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Revision as of 21:08, 6 March 2018
- Level: Cleric 2, Sorcerer/Wizard 2
- School: Transmutation
Casting
- Casting Time: 10 minutes
- Components: V, S
Effect
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: one object of up to 10 cu. ft./lvl or one construct creature of any size
- Duration: Instantaneous
- Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- This spell functions as Mending (Spell), except that it can also repair damaged or broken magic items or constructs. When cast, the spell repairs 1d4 points of Siege Damage on the target object or construct, up to its maximum Durability.
- Make Whole cannot restore charges to charged items (such as wands) or single-use items (such as potions and scrolls). When Make Whole is used on a construct, the spell bypasses any immunity to magic the construct might possess, as if the spell did not allow Spell Resistance.
- Make Whole cannot restore Durability to damaged fortifications or vehicles. That requires the Greater Make Whole spell.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |