Make Whole (Sorcerer/Wizard Spell): Difference between revisions

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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[transmutation]]
| School|[[Transmutation]]
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:::'''''Subdomain:''''' [[flotsam Subdomain|flotsam]] 2
:::'''''Subdomain:''''' [[flotsam Subdomain|flotsam]] 2
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| Range|close (25 ft. + 5 ft./2 levels)
| Range|Close
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| Duration|Instant
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| Save|[[WILL]] negates (harmless, object)
| Save|HWillNegates
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| SR|yes (harmless, object)
| SR|Yes (harmless, object)
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| Description = This spell functions as [[Mending (Spell)]], except that it repairs 1d6 points of damage per [[caster level]] when cast on an object or [[Construct]] (maximum 5d6).
| Description = This spell functions as [[Mending (Spell)]], except that it can also repair damaged or [[broken]] magic items or [[construct]]s.  When cast, the spell repairs 1d4 points of [[Siege Damage]] on the target object or construct, up to its maximum [[Durability]].


:''Make Whole'' can fix destroyed magic items (at 0 [[hit point]]s or less), and restores the magic properties of the item if your [[caster level]] is at least twice that of the item. Items with charges (such as [[wand]]s) and single-use items (such as [[potion]]s and [[scroll]]s) cannot be repaired in this way. When ''Make Whole'' is used on a Construct, the spell bypasses any [[immunity]] to magic as if the spell did not allow [[Spell Resistance]].
: ''Make Whole'' cannot restore charges to charged items (such as [[wand]]s) or single-use items (such as [[potion]]s and [[scroll]]s). When ''Make Whole'' is used on a construct, the spell bypasses any immunity to magic the construct might possess, as if the spell did not allow [[Spell Resistance]].
 
: ''Make Whole'' cannot restore [[Durability]] to damaged fortifications or vehicles.  That requires the [[Make Whole, Greater (Spell)|Greater Make Whole]] spell.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
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| ShortDesc|Repairs an object.
| ShortDesc|Repairs a damaged or broken magic item or construct.
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}}</onlyinclude>


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Revision as of 21:08, 6 March 2018

Level: Cleric 2Sorcerer/Wizard 2
School: Transmutation
Subdomain: flotsam 2
Elemental School: metal 2

Casting

Casting Time: 10 minutes
Components: V, S

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one object of up to 10 cu. ft./lvl or one construct creature of any size
Duration: Instantaneous
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

This spell functions as Mending (Spell), except that it can also repair damaged or broken magic items or constructs. When cast, the spell repairs 1d4 points of Siege Damage on the target object or construct, up to its maximum Durability.
Make Whole cannot restore charges to charged items (such as wands) or single-use items (such as potions and scrolls). When Make Whole is used on a construct, the spell bypasses any immunity to magic the construct might possess, as if the spell did not allow Spell Resistance.
Make Whole cannot restore Durability to damaged fortifications or vehicles. That requires the Greater Make Whole spell.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30