Mallori

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Mallori

The brightest lights cast the deepest shadows.


Origins

Several centuries ago, there was a prosperous city in the pass of a mountain range that bridged the trade between two great nations. The city was caled Kael Ghalean, and its people were primarily humans, though a few other races shared the community.

One winter solstice, at high noon, a stranger strode through the city's welcoming gates, a large pack upon his back, his clothes travelworn, his face unshaven and a haunted look in his eye. No one paid him any mind, and he exchanged no words with anyone. He stopped in the city's central market square, and at precisely high noon, placed his pack upon the ground and removed a long-snouted plague mask from his pack and put it on.

Needless to say, the passers-by were concerned, and many asked him what he was doing. The wisest among them went immediately to fetch the town watch. But with no warning, no muttered statements about his goals or perceived wrongs he was somehow righting, the stranger reached once more into his pack and removed an orb.

The orb was large, nearly two feet in diameter, and more than being simply black, it pulled light into it hungrily. The stranger held it in his hands, his covered face betraying no emotions or motives.

The orb pulsed a single time at the strike of noon, and the town changed forever.

The winter sun overhead seemed to turn watery and its light seemed diminished and inconsequential. The air, a moment ago bitingly cold, now held not even a briskness. It was still cold, but it seemed somehow only nearby -- a rumor of cold.

The town's many buildings, proudly maintained, their whitewash fresh from the previous spring's Sunday celebrations, now stood hollow. The bright colors appeared to immediately fade into unsaturated spectrums, and their hearths lost their comforting warmth.

The roads, cobble and slate, maintained fastidiously at all times to promote the trade routes that kept the town alive, became as clay, their substance diminished, as if they could no longer be bothered to hold the world aloft on their strates.

And the people! The people blanched with pallor. Those nearest the stranger felt their panic wash out of them, to be replaced with a sense that there should be something more, but whatever that is, it was gone. The children stopped their play, the laborers set down their tools, and the whole city stared at this new colorless place and despaired.

Shortly thereafter, the inhabitants of Kael Ghalean abandoned it, many not even pausing to pack their cherished items or valuables once they saw how all lustre and sentiment seemed to have been stripped from them. Some packed provisions of flavorless foods or listless livestock, but everyone left the city within days. After a week, no one remained to explain the abandoned city and its pallid buildings and dismal parks. As travelers and tradesmen came, they wondered at the sort of folk who would willingly call such a place their home.

Of the stranger, there was no trace. No clue as to his intent, no indication if his plan turned out they way he had intended.

The people of Kael Ghalaen spread into the neighboring lands, carrying their pale, sunken, expressionless hearts to lands they hoped would restore them somehow. And to some extent, they found new hope in these lands. They made new families, and bore children. They made friends and joined new communities. Their hands picked up tools once again, and labored to create and contribute.

But something was different. Something never came back. Something important.

They call themselves the Mallori (a Tenebri word which means 'homeless' or 'seeking hope', depending on its context) and their ties to the plane of shadow are unmistakable.


Culture

Growing Up Mallori

Economy

Customs

Lifespan and Burial

Relations with Others

Starting Height and Weight

Gender Base Height Height Modifier Weight Weight Modifier
Male 3 ft. 9 in. +2d4 in. (3 ft. 11 in. - 4 ft. 5 in.) 150 lbs. +(2d8×7 lbs.) (164 - 262 lbs.)
Female 3 ft. 7 in. +2d4 in. (3 ft. 9 in. - 4 ft. 3 in.) 120 lbs. +(2d8×7 lbs.) (134 - 232 lbs.)


Starting Ages

Adulthood Intuitive Self-Taught Trained
40 years +3d6 years (43 - 58 years) +5d6 years (45 - 70 years) +7d6 years (47 - 82 years)


PC's

Mallori have no class or alignment restrictions.


Standard Racial Traits

All Mallori have the following Standard Racial Advantages:

  • Attributes: Mallori may choose to gain one of the following ability score bonus sets when creating their character. No ability score may ever be modified above a 20 or below a 7.
    • +2 to two different stats, -2 to one stat
    • +2 to one stat, +1 to three different stats, -2 to one stat
    • +4 to one stat, -2 to two different stats
  • Size: Mallori are Medium creatures and thus receive no bonuses or penalties due to their size.
  • Type: Mallori have the Shadow type, with the Native subtype.
  • Base Speed: Mallori have a base speed of 30 feet.
  • Languages: Mallori begin play speaking Common. Mallori with high Intelligence scores can choose from the following: . See the Linguistics skill page for more information about these languages.
  • <vision>


Major Racial Traits

Choose one of the following Major Racial Traits:

  • Walk in Shadows,
  • Shadowcloak,
  • Negative resistance(1/level)
  • Shading(bonuses to professional skills and masterwork items)


Minor Racial Traits

Choose one of the following Minor Racial Traits: