Maneuver Defense: Difference between revisions
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===Combat Maneuver Defense=== | |||
: Each character and creature has a Combat Maneuver Defense (CMD) that represents its ability to resist combat maneuvers. A creature's CMD is determined using the following formula: | |||
::{| border="1" cellpadding="5" | |||
:{| border="1" cellpadding="5" | |||
! style="color:#7B68EE;" | 10 + Base Attack Bonus (BAB) + STR modifier + DEX modifier + Size modifier + Misc modifiers | ! style="color:#7B68EE;" | 10 + Base Attack Bonus (BAB) + STR modifier + DEX modifier + Size modifier + Misc modifiers | ||
|} | |} | ||
: '''Size Modifier:''' ''Fine -8, Diminutive -4, Tiny -2, Small -1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8, Titanic +12.'' | |||
: '''Feats:''' Some feats and abilities grant a bonus to your CMD when resisting specific maneuvers. | |||
'''Miscellaneous Modifiers''' | : '''Miscellaneous Modifiers: ''' If the creature has any of the following bonus types granting a bonus to its armor class, they are also applied to its CMD: | ||
If the creature has any of the following bonus types granting a bonus to its armor class, they are also applied to its CMD: | |||
: Circumstance, Deflection, Dodge, Insight, Luck, Martial, Morale, Profane, and Sacred | :: ''Circumstance, Deflection, Dodge, Insight, Luck, Martial, Morale, Profane, and Sacred'' | ||
Any penalties to a creature's AC also apply to its CMD. For example, a flat-footed creature does not add its Dexterity bonus to its CMD. | : '''Penalties:''' Any penalties to a creature's AC also apply to its CMD. For example, a flat-footed creature does not add its Dexterity bonus to its CMD. | ||
Revision as of 19:44, 28 June 2016
Combat Maneuver Defense
- Each character and creature has a Combat Maneuver Defense (CMD) that represents its ability to resist combat maneuvers. A creature's CMD is determined using the following formula:
10 + Base Attack Bonus (BAB) + STR modifier + DEX modifier + Size modifier + Misc modifiers
- Size Modifier: Fine -8, Diminutive -4, Tiny -2, Small -1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8, Titanic +12.
- Feats: Some feats and abilities grant a bonus to your CMD when resisting specific maneuvers.
- Miscellaneous Modifiers: If the creature has any of the following bonus types granting a bonus to its armor class, they are also applied to its CMD:
- Circumstance, Deflection, Dodge, Insight, Luck, Martial, Morale, Profane, and Sacred
- Penalties: Any penalties to a creature's AC also apply to its CMD. For example, a flat-footed creature does not add its Dexterity bonus to its CMD.