Maneuver Defense: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{Template:Boxtext2
===Combat Maneuver Defense===
| Title = Combat Maneuver Defense
: Each character and creature has a Combat Maneuver Defense (CMD) that represents its ability to resist combat maneuvers. A creature's CMD is determined using the following formula:


| Body = Each character and creature has a Combat Maneuver Defense (CMD) that represents its ability to resist combat maneuvers. A creature's CMD is determined using the following formula:
::{| border="1" cellpadding="5"
 
{{#!:
:{| border="1" cellpadding="5"
! style="color:#7B68EE;" | 10 + Base Attack Bonus (BAB) + STR modifier + DEX modifier + Size modifier + Misc modifiers
! style="color:#7B68EE;" | 10 + Base Attack Bonus (BAB) + STR modifier + DEX modifier + Size modifier + Misc modifiers
|}
|}
}}
'''Size Modifier'''
The special size modifier for a creature's Combat Maneuver Defense is as follows:
: Fine -8, Diminutive -4, Tiny -2, Small -1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8, Titanic +12.


Some feats and abilities grant a bonus to your CMD when resisting specific maneuvers.
: '''Size Modifier:''' ''Fine -8, Diminutive -4, Tiny -2, Small -1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8, Titanic +12.''


: '''Feats:''' Some feats and abilities grant a bonus to your CMD when resisting specific maneuvers.


'''Miscellaneous Modifiers'''
: '''Miscellaneous Modifiers: ''' If the creature has any of the following bonus types granting a bonus to its armor class, they are also applied to its CMD:  
If the creature has any of the following bonus types granting a bonus to its armor class, they are also applied to its CMD:  


: Circumstance, Deflection, Dodge, Insight, Luck, Martial, Morale, Profane, and Sacred
:: ''Circumstance, Deflection, Dodge, Insight, Luck, Martial, Morale, Profane, and Sacred''


Any penalties to a creature's AC also apply to its CMD. For example, a flat-footed creature does not add its Dexterity bonus to its CMD.
: '''Penalties:''' Any penalties to a creature's AC also apply to its CMD. For example, a flat-footed creature does not add its Dexterity bonus to its CMD.
}}

Revision as of 19:44, 28 June 2016

Combat Maneuver Defense

Each character and creature has a Combat Maneuver Defense (CMD) that represents its ability to resist combat maneuvers. A creature's CMD is determined using the following formula:
10 + Base Attack Bonus (BAB) + STR modifier + DEX modifier + Size modifier + Misc modifiers
Size Modifier: Fine -8, Diminutive -4, Tiny -2, Small -1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8, Titanic +12.
Feats: Some feats and abilities grant a bonus to your CMD when resisting specific maneuvers.
Miscellaneous Modifiers: If the creature has any of the following bonus types granting a bonus to its armor class, they are also applied to its CMD:
Circumstance, Deflection, Dodge, Insight, Luck, Martial, Morale, Profane, and Sacred
Penalties: Any penalties to a creature's AC also apply to its CMD. For example, a flat-footed creature does not add its Dexterity bonus to its CMD.