Maneuver Defense: Difference between revisions
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! style="color:#7B68EE;" | 10 + | ! style="color:#7B68EE;" | 10 + Character Level + (STR modifier + DEX modifier)/2 (i.e. average; round down) + Size modifier + Dodge AC + Deflection AC + Misc modifiers | ||
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Revision as of 18:21, 3 December 2016
Combat Maneuver Defense
- Each character and creature has a Combat Maneuver Defense (CMD) that represents its ability to resist combat maneuvers. A creature's CMD is determined using the following formula:
10 + Character Level + (STR modifier + DEX modifier)/2 (i.e. average; round down) + Size modifier + Dodge AC + Deflection AC + Misc modifiers
- Size Modifier: Fine -4, Diminutive -3, Tiny -2, Small -1, Medium +0, Large +1, Huge +2, Gargantuan +3, Colossal +4, Titanic +5.
- Feats: Some feats and abilities grant a bonus to your CMD when resisting specific maneuvers.
- Miscellaneous Modifiers: If the creature has any of the following bonus types granting a bonus to its armor class, they are also applied to its CMD:
- Circumstance, Insight, Luck, Martial, Morale, Profane, and Sacred
- Penalties: Any penalties to a creature's AC also apply to its CMD. For example, a flat-footed creature does not add its Dexterity bonus to its CMD.