Maneuver Defense: Difference between revisions

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: '''Size Modifier:''' ''Fine -4, Diminutive -3, Tiny -2, Small -1, Medium +0, Large +1, Huge +2, Gargantuan +3, Colossal +4, Titanic +5.''
:* '''Size Modifier:''' ''Fine -4, Diminutive -3, Tiny -2, Small -1, Medium +0, Large +1, Huge +2, Gargantuan +3, Colossal +4, Titanic +5.''


: '''Feats:''' Some feats and abilities grant a bonus to your CMD when resisting specific maneuvers.
:* '''Feats:''' Some feats and abilities grant a bonus to your CMD when resisting specific maneuvers.


: '''Miscellaneous Modifiers: ''' If the creature has any of the following bonus types granting a bonus to its armor class, they are also applied to its CMD:  
:* '''Miscellaneous Modifiers: ''' If the creature has any of the following bonus types granting a bonus to its armor class, they are also applied to its CMD:  


:: ''Circumstance, Insight, Luck, Martial, Morale, Profane, and Sacred''
:: ''Circumstance, Insight, Luck, Martial, Morale, Profane, and Sacred''


: '''Penalties:''' Any penalties to a creature's AC also apply to its CMD. For example, a flat-footed creature does not add its Dexterity bonus to its CMD.
:* '''Penalties:''' Any penalties to a creature's AC also apply to its CMD. For example, a flat-footed creature does not add its Dexterity bonus to its CMD.

Revision as of 23:04, 5 December 2016

Combat Maneuver Defense

Each character and creature has a Combat Maneuver Defense (CMD) that represents its ability to resist combat maneuvers. A creature's CMD is determined using the following formula:
10 + Half Your Character Level (Round Down) + STR modifier + DEX modifier + Dodge AC + Deflection AC + Size Modifier
  • Size Modifier: Fine -4, Diminutive -3, Tiny -2, Small -1, Medium +0, Large +1, Huge +2, Gargantuan +3, Colossal +4, Titanic +5.
  • Feats: Some feats and abilities grant a bonus to your CMD when resisting specific maneuvers.
  • Miscellaneous Modifiers: If the creature has any of the following bonus types granting a bonus to its armor class, they are also applied to its CMD:
Circumstance, Insight, Luck, Martial, Morale, Profane, and Sacred
  • Penalties: Any penalties to a creature's AC also apply to its CMD. For example, a flat-footed creature does not add its Dexterity bonus to its CMD.