Maneuver Defense: Difference between revisions
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m (Tbolling moved page Resilience to Maneuver Defense: Text replacement - "Resilience" to "Maneuver Defense") |
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: <small>'''Disambiguation:''' Maneuver Defense was formerly known as Combat Maneuver Defense (CMD)</small> | : <small>'''Disambiguation:''' Maneuver Defense was formerly known as Combat Maneuver Defense (CMD)</small> | ||
: Each character and creature has a | : Each character and creature has a Maneuver Defense value that represents its ability to resist maneuvers such as [[Trip]], [[Overrun]] and [[Bull Rush]], among many other uses. A creature's Maneuver Defense is determined using the following formula: | ||
<div style="padding-top:1em; padding-bottom:1em;"> | <div style="padding-top:1em; padding-bottom:1em;"> | ||
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:* '''Size Modifier:''' ''Fine -4, Diminutive -3, Tiny -2, Small -1, Medium +0, Large +1, Huge +2, Gargantuan +3, Colossal +4, Titanic +5.'' | :* '''Size Modifier:''' ''Fine -4, Diminutive -3, Tiny -2, Small -1, Medium +0, Large +1, Huge +2, Gargantuan +3, Colossal +4, Titanic +5.'' | ||
:* '''Feats:''' Some feats and abilities grant a bonus to your | :* '''Feats:''' Some feats and abilities grant a bonus to your Maneuver Defense when resisting specific things. | ||
:* '''Miscellaneous Modifiers: ''' If the creature has any of the following bonus types granting a bonus to its armor class, they are also applied to its | :* '''Miscellaneous Modifiers: ''' If the creature has any of the following bonus types granting a bonus to its armor class, they are also applied to its Maneuver Defense: | ||
:: ''Circumstance, Insight, Luck, Martial, Morale, Profane, and Sacred'' | :: ''Circumstance, Insight, Luck, Martial, Morale, Profane, and Sacred'' | ||
:* '''Penalties:''' Any penalties to a creature's AC also apply to its | :* '''Penalties:''' Any penalties to a creature's AC also apply to its Maneuver Defense for physical attacks. For example, a flat-footed creature does not add its Dexterity bonus to its Maneuver Defense against a Trip maneuver. |
Revision as of 22:09, 14 March 2017
Maneuver Defense
- Disambiguation: Maneuver Defense was formerly known as Combat Maneuver Defense (CMD)
- Each character and creature has a Maneuver Defense value that represents its ability to resist maneuvers such as Trip, Overrun and Bull Rush, among many other uses. A creature's Maneuver Defense is determined using the following formula:
10 + ½ Character Level (Round Down) + STR modifier + DEX modifier + Dodge AC + Deflection AC + Size Modifier
- Size Modifier: Fine -4, Diminutive -3, Tiny -2, Small -1, Medium +0, Large +1, Huge +2, Gargantuan +3, Colossal +4, Titanic +5.
- Feats: Some feats and abilities grant a bonus to your Maneuver Defense when resisting specific things.
- Miscellaneous Modifiers: If the creature has any of the following bonus types granting a bonus to its armor class, they are also applied to its Maneuver Defense:
- Circumstance, Insight, Luck, Martial, Morale, Profane, and Sacred
- Penalties: Any penalties to a creature's AC also apply to its Maneuver Defense for physical attacks. For example, a flat-footed creature does not add its Dexterity bonus to its Maneuver Defense against a Trip maneuver.