Maneuver Defense

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{{Template:Boxtext2 | Title = Combat Maneuver Defense

| Body = Each character and creature has a Combat Maneuver Defense (CMD) that represents its ability to resist combat maneuvers. A creature's CMD is determined using the following formula:

10 + Base Attack Bonus (BAB) + STR modifier + DEX modifier + Size modifier + Misc modifiers


Size Modifier

The special size modifier for a creature's Combat Maneuver Defense is as follows:

Fine -8, Diminutive -4, Tiny -2, Small -1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8, Titanic +12.

Some feats and abilities grant a bonus to your CMD when resisting specific maneuvers.


Miscellaneous Modifiers If the creature has any of the following bonus types granting a bonus to its armor class, they are also applied to its CMD:

Circumstance, Deflection, Dodge, Insight, Luck, Martial, Morale, Profane, and Sacred

Any penalties to a creature's AC also apply to its CMD. For example, a flat-footed creature does not add its Dexterity bonus to its CMD.