Maneuver Defense

From Epic Path
Revision as of 19:44, 28 June 2016 by Reese (talk | contribs)
Jump to navigation Jump to search

Combat Maneuver Defense

Each character and creature has a Combat Maneuver Defense (CMD) that represents its ability to resist combat maneuvers. A creature's CMD is determined using the following formula:
10 + Base Attack Bonus (BAB) + STR modifier + DEX modifier + Size modifier + Misc modifiers
Size Modifier: Fine -8, Diminutive -4, Tiny -2, Small -1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8, Titanic +12.
Feats: Some feats and abilities grant a bonus to your CMD when resisting specific maneuvers.
Miscellaneous Modifiers: If the creature has any of the following bonus types granting a bonus to its armor class, they are also applied to its CMD:
Circumstance, Deflection, Dodge, Insight, Luck, Martial, Morale, Profane, and Sacred
Penalties: Any penalties to a creature's AC also apply to its CMD. For example, a flat-footed creature does not add its Dexterity bonus to its CMD.